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A member registered Jun 21, 2019 · View creator page →

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I've definitely thought about it, but unfortunately I can't promise that I will.  I just don't have a lot of time, and when I do I tend to find myself starting new projects. But I'll let you know if I do, thanks for the interest.

Thanks Kyle, that means a lot to me coming from you.

Cool, let me know how it goes. I only had my PC to test it on so it was tough knowing where to set things.

Sorry to hear that. Did you try turning down all the graphical settings and running it in windowed mode?

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Thanks for playing,  I appreciate the comment and feedback. If you want to see anything you missed/the ending, I made a full walkthrough video:

Yeah it is probably the most difficult part of the game and is required to get to the end. Here's a walkthrough video timestamped to the platforming part if you want to see how I did it (or if you'd rather just watch the end instead):

The game definitely lives up to it's name, Sleezer was great/vile.

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Thanks, I had written a very slow and limited turn based system a few years ago for a different project, so I was able to build this one a lot more efficiently from the ground up.

Fantastic, really good job combining all the ingredients in a way was that vile but also felt natural/fun. The slow doors was a nice extra touch.

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No problem, I genuinely enjoyed it. I often get the same feeling of doubt when I put something creative into the world, but not matter how it turns out, it's always worth doing.

Very cool atmosphere, digging the gameboy RE vibes. Also, I probably should have read the ingredients a little closer, that "use item/interact on the same button" one definitely got me a couple times before I realized, haha.

Really liked how the ghost switching worked, it was especially fun to adapt to early on when I had less control over it. Mechanically felt good too, had a lot of fun searching every area for as much experience as possible.