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Wisteria Sakana

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A member registered Mar 15, 2023 · View creator page →

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The synopsis was interesting, and the story turned out to be far more adorable and emotional than I had anticipated. The title is definitely peculiar, but the way it reveals its meaning is fantastic. 

The graphic part is pretty and super immersive! 

(Just one thing: throughout the game, I had music and sound effects as they were supposed to be. However, there were no sound effects for Vivi's answers - And just for their answers. I suppose that's a problem on my part. It was a little strange, but then I got used to it, it gives the idea that it's only Drogo who hears them.)

There is a need for more horror (?) protagonists like Drogo. Absolutely relatable. Delilah and Vivi are beautiful. And Grandma is a hit in the feels. 

My heartfelt compliments!

A really interesting approach to the concept of "multiroute"! It's really terrific to see how many different stories can come out from just four cards - And the fact that they are actual cards is a super appreciated aesthetic touch! 

I only got the Karma and Benevolence (I think that's what it was called?) endings. The former was because I thought one of the last choices was tricky, while the latter is a satisfying ending for me. 

I would have gladly shelled out as many endings as possible but, unfortunately, my computer is an old guy, so the game was very laggy for me. I join those who proposed a faster skip button. 

Other than that, my compliments, really nice idea with a really nice result! 

Ciao! Ho giocato tipo appena postato, ma sono stata tutte le vacanze senza Internet, poi la procrastinazione ha colpito

Per prima cosa, sono davvero contenta tu sia riuscita a pubblicare in tempo! Il risultato è adorabile. ☆

A parte il già citato doppio infodump all'inizio (Ma nulla che un bel taglio non possa sistemare), ti faccio i miei complimenti, se è vero che è il tuo primo approccio alla scrittura di una storia hai decisamente del talento! Come già detto da altri, la seconda parte è molto coinvolgente. Non pensavo sarei stata così presa, mi è piaciuta davvero molto! (๑꒪▿꒪)*

Inizialmente ero un po' triste che Yvonne e Chikara non avessero una route e, confesso, mi chiedevo dove avrebbe portato questa scelta: i personaggi che conosciamo sono loro, questa si suppone sia una storia romantica, ma loro non sono le love interest. Allo stesso tempo, ero un po' stupita di come le uniche scelte fossero durante situazioni quotidiane, e mi chiedevo se non fosse un modo per indirizzare il carattere di Hannah. POI. Poi ho capito - Cioè, almeno, credo di aver capito: le love interest sono le commesse? Se è così, è davvero originale! ... Cioè, per me è originale. Non mi è mai capitata una visual novel che si focalizzasse sull'amicizia e poi andasse nel versante romantico con delle persone normali. È incredibilmente realistico, eppure lo trovo super originale! Forse è questo il motivo per cui risulta così coinvolgente?

(O magari no, magari ho capito male. MA non importa, mi piace lo stesso.) (Se invece ho capito, credo andrei per la barista. La volontaria del gattile sembra la più compatibile con Hannah, la libraia sembra il disagio, ma della barista si intuisce solo che è gentile, quindi andrei da lei perché mi incuriosisce di più-)

Lo scatto di Hannah con il professor Pascal mi ha colta di sorpresa ma, man mano che andava avanti, era evidente che le parole del professore le avessero triggerato un trauma. La sua reazione super aggressiva, una volta capito, era comprensibilissima e tristemente realistica. MA SOPRATTUTTO quant'è bella la scena finale con Yvonne e Chikara? La storia diventa davvero più intensa ed emotiva ogni scena che passa! 

A tal proposito, trovo che la thumbnail sia bellissima. Ha una simbolismo così bello che potresti usarla come title screen! 

Dato che siamo in tema disegno, mi sono piaciuti tantissimo gli occhi - Soprattutto quelli di Yvonne. E Hannah sta molto meglio con i capelli sciolti. Kudos per la maglietta da notte. Personalmente repello la chimica ma, se esistesse, la prenderei subito. 

Ancora i miei complimenti! Per quanto sia curiosissima del seguito, prenditi il tuo tempo e porta la storia che vuoi raccontarci, perché l'inizio è super promettente! 

Ciao! ~ヾ(^∇^)

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This is seriously one of the most beautiful things I have come across on this site.  

If it wasn't already impressive for its originality (Unless, actually, the web is full of '00s-style fake sites and I never found them-), it's really well done, both in its construction and in its storytelling! 

As someone else also said, even though I knew how it was going to end, I read the News section in one go. The "secret" post that reveals everything, both in terms of how you have to unlock it No, of course, it's not that I had to read other comments to find out despite it being obvious, of course, no- and for the way it sheds new light on the whole story is really well done. 

I had noticed how Kiwi was taking up more and more space in the News section, but I thought the drama was more about the fact that The Newcomer seemed to be sort of stepping over one of the founders. On re-reading the posts, the truth seems almost obvious, yet I had not thought of it-

Again as already mentioned by others, a special note for Lemon's absence until the end, despite being the founder and writer. It was really effective, especially her way of expressing herself at the antipodes of what one had read up to that point from the others. 

Having finished exploring the site, I re-read the post set in the present. Of course, at first you don't know who O, L and M are, but once you've read it all, it plays its role very well as an epilogue - For everyone, not just the three of them! 

I wasn't part of early 00s online life, but I have years of experience (?) as a lurker, so you've smashed the door of nostalgia feels. Also, I find the description "A love letter to the people who like to show up after it's over." truly wonderful. 

Really good job, my compliments! 

Thank you so much! (๑꒪▿꒪)*

I'm glad you liked it ☆ I hope the continuation lives up to expectations!

Hi! Unfortunately I don't take requests for endings, but you can freely think of it as a possible future ☆

I'm glad you liked Liflann and Roun enough to want to think of them like that (๑꒪▿꒪)* I hope that, when they come out, the endings (... Well, maybe not all of them, as there are also bad endings-) will satisfy you!

Okay, thank you for the answer!

Hi! As per the title, I was wondering if the entry had to be in English.

Would it be possible to submit an entry in another language and then upload the English version as soon as possible after the deadline?

Thanks for the attention!

Thank you so much (For the video and for your words)! ヾ(^∇^) 

I'm glad you liked her ☆

Inviata una mail ^^

Ciao! 

Sarei interessata. Purtroppo non potrei offrirti alcun compenso, se non i dovuti crediti. 

Per caso hai una mail a cui poterti contattare per avere più informazioni?

If you can send them to my email (wisteriasakana@gmail.com), I'll gladly listen! ^^

In this specific case, unfortunately not, but maybe in the future!

Do you have a reel or work in which it's possible to hear you?

Sent you an e-mail!

You have some interesting pieces, my compliments! It's not exactly what I was looking for but, if you want to try, that's totally fine with me! Do you have any email where I can contact you?

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Hello everyone!

I'd like to participate in the Yuri Game Jam and I'd like to have a custom title screen/main theme track.

Unfortunately it's not physically possible for me to pay you and the game will be free, so you won't have any money or glory but only your name in the credits and all my gratitude (Hooray!).

The jam ends on 2nd December, so the track must be complete by the end of November. 

— So, what do you want?

I don't understand anything about music, so I won't use technical terms. 

I'd like a cute track. Can be soft or energic. Not 8-bit or genres that are too tech-inspired. If I had to give a prompt, I'd say "sweets and pink".

— Your descriptions suck, at least tell us what the game is about

The two best bakers in the city, once rivals, are now engaged, but continue to have separate and competing businesses. But then one of them is kidnapped by one of her clients...

It's a story-rich, not-so-long RPG Maker game. Features an all-female cast of monster girls and a lot of sweets and pink. 



— For some reason, I'm interested. What I have to do?

Feel free to send an email to wisteriasakana@gmail.com to show me examples of your style or to discuss!

(No Discord, unfortunately-) 

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Hi everyone! 

As the title suggests, I'm looking for someone who can make sure this is a game in current English and not a fever dream. 

Three Yellow Quartzes is complete and released, with an estimated playtime of approximately 40 minutes/1 hour. It joined two jams, and I was told the grammar isn't exactly the best.

For this reason, I would like a native English speaker (Or someone with excellent knowledge of English) to correct it.

Total word count (cutscenes and flavour texts) is approximately 13.120. 


— About the game

«It is said that the Golden Apples of Villa Lixa, three yellow quartzes, are cursed and are at the root of the misfortunes that have befallen the family.

Not that Clea cares. She just wants to get them, even if it means going to a crumbling parallel dimension of the Villa and probably unleashing the wrath of its previous inhabitants.

The only thing Clea is afraid of is that there are humans and that their blood tastes so much better than the blood in her flask.»

Features vampire main characters, references to Greek mythology and several game overs. 

Please note that the game also features some themes that may be uncomfortable, like death-related stuff, abusive relationship, implied suicidal thoughts and depression (A very edgy list, I know-). It's a horror genre, although light and more on the psychological side. 


— For some reason, I'm interested. What I have to do?

Feel free to contact me at wisteriasakana@gmail.com (No Discord, unfortunately-). 

You can download the game from its page here on itch.io, or I can provide you with the text (The scenes, however, would not be in chronological order). 

In case you want to proofread by playing the game, don't worry, a guide is included in the download folder, so you can also do a speedrun. 

— What do I gain?

My gratitude and your name in the credits ♡

Okay! I'll look into it.

I'm so happy you enjoyed it so much! And you gave such a high rating to "Horror"- I'm pleasantly surprised because it doesn't have much horror, but I certainly can't say I'm dissatisfied reading this.

I'm honored it was your favorite game of the jam. ^^ I thank you so much for your kind words!

Thanks for the list, it was very helpful! I've already fixed some things in the update. The idea of making the traps impact thirst is great! (There's actually one that does, but it's pretty hidden. I think I'll expand it to others as well.)

Regarding the names of the dolls, absolutely yes. I don't know why I decided to call them the same, it must have been madness. 

The "Actually in one of the acts I had two girl dolls in my inventory and neither were of any use for that same act." however, should not occur. 

You get the Igel's doll by finishing the recipe. Ery's is in the mushroom room. Areth's is in the room with the amulet. The room with the amulet is unlocked by finishing Act II, and Act II can only be finished with Ery's doll. This means that, when you have two dolls in your inventory, it can only be Igel and Ery (Act II) or Igel and Areth (Act III), and one of the two will necessarily be needed for the puzzle. Do you remember how you ended up in this situation? Did you have to reload an earlier save? 

The cholesterol metaphor is wonderful and I will use it again.

Thanks once again!

Glad you're liking it so far! 

To get a (sort of) full screen try this:

  • Open the game
  • Press F1
  • Select "Launch in full screen"
  • Close the game and reopen it

Hope it can help ^^"

Um, what do you mean with "bugging out"?

Taken note of the "drawn out", I'll pay more attention. Glad that the graphics and story telling (even if massive) have left a positive impression!

Thank you for playing even if it's not your genre ^^

First of all, thank you for the time you dedicated to play the game and write this comment, I really appreciate it.

Going by points.

The amount of text. I put "story rich" in the tags, but I think I'll edit the page to include "visual novel-like". I thought about your words, and I came to the conclusion that, at least for now, this wordy style is what I like best. Actually, I think here we're going more towards the rpg/visual novel hybrid than the simple "story rich". 

The font part, I confess, surprises me. Maybe it's something more widespread recently? Personally, I've played very few RPG Maker games that have a custom font for dialogue (It's more a prerogative of Wolf games), so I hadn't even thought about the fact that it might seem "weird". I'll keep this detail in mind and pay attention to the games that come to hand. 

As for the floor game overs, you're right. I've realized, both from your opinion and from others, that the holes in the floor are unfair and end up being more irritating than challenging. Theoretically there's a crack that indicates where the holes are but, in fact, if everything is broken and black and white, it's difficult to see them, if you are not the person who put them. Funny things is that I initially wanted to include among the features "Various ways to (not-)die", but I then decided to remove it because I didn't want to disappoint anyone who might be looking for a game like Witch's House. I suppose I'll reinsert it, also for the sake of fairness for those who don't want a game with so many game overs.

Regarding how to solve the puzzles, I too, with a clear mind, noticed that some things were explained to the point of exasperation. However, I don't have in mind the ones where you get lost and have to check everything. Do you remember any examples? (BTW, glad the guide was helpful!)

About sucking blood from people and the different endings. The game mechanic is "drink from [something] or "die"", because the thirst drops regardless as the minutes pass. You're not supposed to drink from people (Who, by the way, refill the flask twice as much). It's the point of the story: Clea doesn't want to drink from people and she won't unless the player pushes her to do so. Clea has no "game endings" to discover: if the player gives in to the curiosity to see the other endings, Clea has given in to her desire for human blood, and what follows has consequences. (To say that, I realize that this is definitely a visual novel thing rather than an RPG thing.)

That said, I'm glad that, despite everything, you kinda enjoyed this game! Thank you again for your opinion, you've given me a lot to think about.

Um, no, right, it's actually not that scary, except in a couple of scenes (maybe). ^^""

Don't worry about the plot, it's mainly "A bunch of dead people want to kill you and you don't want to kill a bunch of living people".

Glad that he liked the presentation and that it triggered a (kind of?) nostalgia effect. ^^

Thanks for the comment!

It's a pleasure to know that I've interested and left a good impression on someone who don't usually play this type of game!

I thank you very much for your kind words ^^

Thank you for your words, especially regarding the sprites - I liked making the hair move so much that I toyed with the idea of making the protagonists bald, so it's very satisfying to know that they left a positive impression.

About the "two rooms", I assume you're referring to the mushroom room and the destroyed room, right? If so, you're absolutely right. I left there only the essential things for time reasons, so it's very true that the rooms are empty and can leave you perplexed (Especially because the rest of the Villa is accompanied by a large amount of text). But I hadn't thought about the "gameplay" part: for me, all three sisters have a single main puzzle (the show, the recipe and the labyrinth), but I hadn't thought about how strange it seemed to have the rooms of two sisters separated from their puzzles. Thank you for pointing that out! 

Sorry about the music. ^^" The idea was to give a very clear sound difference between Clea and Aurel. 

Thank you so much for the feedback and the encouragement, I'm glad you enjoyed it!

Glad you noticed it! 

Thank you for your kind words, I'm happy you enjoyed it ^^

Thank you so much for your words (Also on behalf of the sound designer)! 

I'm happy you liked it (⌒▽⌒ゞ

A really original idea and a very nice gaming experience. The night part is very atmospheric!

I like how the theme of the jam was interpreted, also very original. For the rest, I won't repeat what has already been said, except that I ended up avoiding spiders rather than facing them too. ^^"

The green of the ground confuses me, however. I don't even know why. Maybe I was expecting a earth-like brown or a moon's surface-like gray? I don't know why, but I find that it somehow tones down a bit the otherwise spot-on creepy atmosphere.

Good job and congratulations for the originality!

Oh? This isn't a demo? This game deserves a lot and its "episodic" progression gives it the potential for great longevity!

[Spoilers]

I loved how true the “look at your customer to understand what to do (and what to avoid)” was. Not so much with Livia, whose nature is quite obvious, but with Frankie: Jackie says "How was I supposed to know that he was afraid of fire?" but, once you find out that he's the (son of) Frankenstine's monster, it becomes obvious and brilliant!

Yes, obviously I say this because I didn't understand it. And because I kept getting bad ends because I kept setting things on fire on purpose. Except with Livia, she seemed already quite exhausted.

I'm proud to say that I got the martini combination right (and then I set it on fire) because, in the cocktail tutorial, I accidentally did it and the protagonist makes a comment about it. Great way to hint at how to make a martini, but maybe yes, I agree with those who suggest that maybe it's better to put something in-game in case you don't get it at the beginning. 

For the rest, the fact that the scariest "monster" is the only human is obvious but very effective. Him being a psychopathic stalker added to the horror factor – And I loved that, in the good ending, Jackie looked at him with absolute contempt, without fear.

As can be guessed, although Livia's part is undoubtedly well done, the title is dedicated to her and this jam is vampire themed, in reality it was everything else that got me truly involved. This isn't a criticism, on the contrary, it's just to reiterate how good this story and these characters are!

(Just one question: I caught all the onomastic references, but who does "Livia" refer to?)

[/End Spoilers]

In conclusion, congratulations indeed!

[Spoilers everywhere]

.

.

One thing that I really appreciated was the amount of flavor texts: on the one hand, it was interesting to know the behind the scenes of a jewelry store, on the other they were perfect for getting to know Vanessa well... and then being very disappointed to see that ends badly. This is the part that contributed the most to the horror factor: Vanessa doesn't win, the evil thing continues to claim victims and the person you've been with all the time loses. The final cliffhanger and the prologue with the discovery of the evil stone during the archaeological excavations are so classic to make everything appear, in fact, "classic" and not banal. If there hadn't been the reference to streaming services, I would have easily thought of it as a 90s movie!

On the graphic side, I found the pixel avatar very cute. I was a bit perplexed by the fact that mister Cameron and the colleague didn't have a sprite but, thinking about it, maybe the "problem" was that the little girl's father has one: if he didn't have a sprite, it would just be the people who enter in possession of the jewel to have it and the attention would be all on them. I think. 

BTW, I hated the first chase because I kept getting stuck in columns. But I guess most of the discomfort was my nonexistent sense of direction.

A nice game that makes you regret reading (I guess) all the flavor texts. Good job!

Really very short, more of a tutorial than a demo, but the concept is truly original and the gameplay idea and the dialogues between the Stone and the Adventurer are promising! Definitely curious about the final result.

(In all this, in what sense there's no promised cat? Do you mean that the Stone isn't already a grumpy cat?)

Much more intense and symbolic than I expected, congrats for showing it in just 1000 words! Special mention for the sounds: the bubbles' noise is very nice, but the boat's one is truly immersive

Good job, everyone!

Thank you so much (ノ*゜▽゜*) - Both for your words and for the video! (The voice you did for Sairshe is so cute ☆) 

Glad you liked it!

Okay, thank you!

Absolutely!

Glad you liked her! (๑꒪▿꒪)*

Hi! 

As per the title, I would like to ask if it was possible to have this jam's entry participate in different jams (Like, Themed Horror Game Jam, and viceversa).

Thanks for the attention!

(Sorry if this has already been specified, I didn't find it-)

Most likely yes~ (They've summoned a professional, after all! (?))

Thank you, glad you liked it! (^▽^)

Thank you!

Hello!

On June 16th I published the demo of my game, leaving the possibility to make donations. At the moment, it's still not indexed on the site.

I read the "Getting indexed" page, and my demo is on Public, has no limitations and has a cover image.

Thank you for the attention!