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WispStudio

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A member registered Jul 07, 2020 · View creator page →

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I have seen many reports of the controls not working, and I suspect that one main cause of this may be that the player accidentally places a stone when selecting the window, and because of the proximity requirements to place the next stone, they appear to be unable to interact with the game. If the left click doesn't seem to be working for you, try using to undo a few times and try again.

Thank so much <3

I really need to sort out that bug :p . Thank you for the kind words

Sorry that the instructions were unclear.

Especially when you're going to a festival in that time lol [im an idiot]

Fun, but fast. I love the concept though - good job!

I absolutely adore the movement of the mobs, and its a very fun concept. For future upgrades, I would note a way to regain energy, and an art overhaul. But overall - great game, great job! :)

Very creative with some awesome puzzles - great game, great job :)!

These are all really good ideas that I definitely want to add on top of continuing to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement.  I think I'll procedurally generate the landscapes, work on the ruin logic and effects, add some more complex mechanics and work on some sort of route grading by safety and scenicness!

Thats very strange - sorry for that bug. It will be my first priority for the next revamp.

I have updated the page with hopefully a better description of the aim, and I hope the video may also help :)

The beginning reveal of the mechanic - *chef's kiss*.  Just such a fun, simple, addictive, retro game - great job!

Wow this is such a cool creative game! I'm blown away by the quality and depth of this game - it makes me want a real version :p But seriously - FANTASITIC job to those who created this.

I'm sorry that I wasn't able to make the objective clearer.  When you have laid a path between all the ruins a "MOUNTAIN MAPPED" screen should show up. Is that happening for you?

Thanks for the feedback! :) I understand exactly what you're on about. I unfortunately was very busy this weekend so didn't have much time to spend on this game, and features such as in-game control and objective explanations were the next steps on my to-do list, which I wasn't able to finish. In terms of the gameplay standpoint, it did end up being less than I had hoped for. I am going to continue to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement. 

This is really cool. I love the whimsical vibes, and think that with just a few more levels this could be a really addicting game. Good job!

I loved the basic mechanic, it feels like it has so much potential to create interesting physicsy almost puzzle levels. Only constructive criticism I would give is that some objects like the boost pads are a little hard to spot - some glow or other means of making them show up a bit better could go a long way. Good job! :)

Really cool game. I loved the execution of this fundamentally simple mechanic in a way that really teases your brain in all the right ways - good job!

The control scheme took me by surprise but I am loving it! Also it really does have great art direction - great work!

Really fun idea! I think you mentioned it, but all its missing is variation on the pipes - good job!

that could work too.

Fun game! I love the concept - it could really be juiced up into something really great. I was wondering.. What if you kind of 'Flung' the emails instead of dragging, and if you miss the people or bin they pile up at the bottom of the screen. Could be a was to increase the frantic feel and up the speed, rather than just having to click and drag.

Thats what I was aiming for!

Thanks!

Thanks! I’ll look into that.

Thanks!

Thanks! I sure will

Thanks!

Thanks!

Thats very useful - I'll see if I can fix that ASAP

Thanks. At this point I\m just happy that I was able to get something completed in time for the jam.

Thanks!

Ok, thanks for letting me know. I'll look into that.

Seems to be quite a common problem - I'll look into those pesky bugs straight away when I start expanding this prototype!

I'm back and have rated the game! This is a very cool innovation compared to other more classic games! There is a lot of potential with this project!

Hmmmm...  That hasn't happened to me quite yet but it may be something to do with the fact that you can only roll for up to 2 seconds? Or it may just be another bug to add to the long list of ones that i've already found! :p

Yeah, the second level really ramps up the difficulty, and if it does seem inconsistent, that is NOT purposful - just some bad, rushed movement code from the very beginning.

I noticed that after i'd submitted it! It appears to be something to do with the buggy movement code combined with some less then ideal colliders. Definitely one of the first things id try to fix!

For me, if that happens, it seems you can fix it be clicking the roll button once, after landing but before the obstacle, then holding it again like normal to roll under...

I know - I started off with a bad base code for the movement, and just never got around to fixing it. I will definitely look into expanding and improving the game now, though.