I have seen many reports of the controls not working, and I suspect that one main cause of this may be that the player accidentally places a stone when selecting the window, and because of the proximity requirements to place the next stone, they appear to be unable to interact with the game. If the left click doesn't seem to be working for you, try using Z to undo a few times and try again.
WispStudio
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These are all really good ideas that I definitely want to add on top of continuing to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement. I think I'll procedurally generate the landscapes, work on the ruin logic and effects, add some more complex mechanics and work on some sort of route grading by safety and scenicness!
Thanks for the feedback! :) I understand exactly what you're on about. I unfortunately was very busy this weekend so didn't have much time to spend on this game, and features such as in-game control and objective explanations were the next steps on my to-do list, which I wasn't able to finish. In terms of the gameplay standpoint, it did end up being less than I had hoped for. I am going to continue to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement.
I loved the basic mechanic, it feels like it has so much potential to create interesting physicsy almost puzzle levels. Only constructive criticism I would give is that some objects like the boost pads are a little hard to spot - some glow or other means of making them show up a bit better could go a long way. Good job! :)
Fun game! I love the concept - it could really be juiced up into something really great. I was wondering.. What if you kind of 'Flung' the emails instead of dragging, and if you miss the people or bin they pile up at the bottom of the screen. Could be a was to increase the frantic feel and up the speed, rather than just having to click and drag.