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Thanks for the feedback! :) I understand exactly what you're on about. I unfortunately was very busy this weekend so didn't have much time to spend on this game, and features such as in-game control and objective explanations were the next steps on my to-do list, which I wasn't able to finish. In terms of the gameplay standpoint, it did end up being less than I had hoped for. I am going to continue to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement. 

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Totally understandable! It's incredible how 48 hours feels like a huge amount of time until you're trying to make a game in that window

Especially when you're going to a festival in that time lol [im an idiot]