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A member registered Aug 07, 2018 · View creator page →

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This was hysterical. From the cutscenes to the plot to the artwork, this was hilarious across the board. Loved the visual stile and all the visual gags, and Ryan's animations were great. Would have loved a bit more variation in the events (if I have to swat one more goddamned fly), but there's lots of room to work here! Great submission, and a hilarious game!

Super cool idea! Loved the variety of shapes and weapons, and the overall sleek look of the game, looks super polished. Ended up losing a few times before getting the hang of it, but had a total blast. Being able to move around your towers is super helpful (and so is the fact that they still shoot while you're holding them XD). Would love some more notice of when / where they'll be falling of the rails. Maybe they get more red as they get closer to coming off? Or maybe the track is damaged at sections, and you have to repair it? All in all, a super fun entry I spent a little too long playing haha

Love the micromanagement idea! Pickles is truly a terrifying villain, and sliding around the boat while trying to escape was a blast! The screw minigame was super fun, and putting the food back in Pickles' cage was a neat mechanic. Had a few issues here and there with minigames not opening, but was a lot of fun! Could totally see a bigger boat with even more minigames hidden around. Great work!

Also, had some issues with the web build, looks like it's cropped a bit too small. Windows build worked great!

That was really fun! Took me a minute to orient myself, but eventually found a nice groove there! I love the idea of managing a bunch of resources to achieve your goal indirectly, and having the drone be weighed down by the resources it was carrying was a nice touch. I'd love to see a camera following the drone to make running into obstacles that much more stressful. All in all, great submission!

Cool concept! Loved the idea of holding your wheels on as you drove, and making those corners even trickier and scarier to navigate! The visuals were great and crashing through the boxes looked and felt super satisfying! I got a bit confused on left click vs right click with the holding vs repairing, but all in all, I had a ton of fun. A great environment and a great concept, nice work!

Such a great idea! Having to control both paddles is super tricky to pick up off the bat, but creates a really fun challenge. The ball's collisions with the paddles felt accurate and I managed to get good enough to grab the square on my second or third bounce consistently. Would love to see this expanded upon with some faster movement or some repercussions for not getting the square in time. Great work, and a great jam entry!

although i can't rate this game, i will still give it some feedback.

loved this idea, i thought the combination of platformer and topdown was so clever, and the use of classic nintendo games was hilarious. it's impressive how much content you managed to pack in here in such a short amount of time, really fleshed out both games content-wise.

my biggest issue is that i eventually stopped playing the left side, and just focused on the right. other than just controls, there was no real link (pun not intended) between the two games. would have loved to have seen some interaction between the two worlds.

great entry, and great application of the theme!

i feel you

completely agree, needed some more obvious progression/difficulty curve to it. thanks for playing!

aw man, i thought i fixed that! thanks for playing!

strange that the h button doesn't work... doesn't matter too much, the text in that menu is the exact same as listed on the itch page. thanks for playing!

yeah, the learning curve is definitely a bit steep, and the random level generation isn't always too kind. thanks for playing!

thanks for the feedback, glad you enjoyed it. definitely should have had some more clarification in game for what these things do, retrospectively... 

starting the game, 7 people need to see you for you to get shot down. for every "target" you abduct, that number increases by one. abduct the wrong house, that number decreases. something to add some interesting balancing around round 7-8, once more factories start appearing.

speaking of factories, the point of the radar was originally to see the weighting of the different buildings: camps are 1, houses and windmills are 2, and factories/apartments are 3. these numbers decrease by one on the diagonals... was a last ditch effort to make it clear to the player what buildings are scary etc...

hopefully that clears a couple things up, thanks for playing!

thanks so much, hope you enjoyed it!

the joke was really just that populator had a very similar theme, and this game uses very similar assets, but the reverse idea of the original game. instead of *building* a city, you *destroy* it. hope you enjoyed it, thanks for participating

ah fuck forgot i left those in lol, hope you enjoyed it

it's technically playable? dialogue cuts off the screen, and the movement feels clunky. i know this was a 5 hour game, not a 48 hour game, but this was definitely overscoped.

arbe and his custom engine... great game, graphics were great and it felt really good to play. played 5 times and no snowman2 reference, so you get 1 star all across the board (jk). great work!

great game and great interpretation of the theme. graphics were great, the jumping did feel a little floaty though... all in all, really great entry!

speedrun time: 4:10.26
great game, such a great concept. took me a minute to realize i could pick up multiple items at once. art was great, music worked well, and the boss fight was a great touch. great work!

definitely took a moment to get a hold of what i was supposed to be doing, but overall a good concept. i agree with nyarla that the house cooldown drags out the game a little bit, but i also think that added a nice challenge later game. overall very good, great work!

i am so angry

Discord Jam 6 community · Created a new topic HEY

have a good jam guys

great game, i think the rarity of the scrap spawning is nice and balanced, and the game feels great to play. nice!

really well made game, the levels were well designed (even if my technical knowledge is barely strong enough to get me past the tutorial XD). this was a great game, nice work!

this is like celeste but instead it sucks dog cheeks. 9/10

this is a great jam game! it took a while to figure out what was happening, but once i got it, it was so much fun! the ai moves a bit too fast, but other than that, everything is spectacular! congrats!

i got banned... apparently i can't go on a diet for even one day! great entry and great use of the theme!

still a bit confused, but i eventually got the hang of it. great work!

great little arcade game, would have been nice if the speed ramped up more. great entry!

would have loved to play, but bitdefender antivirus threw your game in quarantine 10 seconds after opening... from what i got to play for a little bit, pretty fun!

enjoyed this very much, thought the unskippable text didn't go away until you hit the 'leave' button... which sent me back to the menu. other then that, great entry!

really enjoyed this, feels like a fresh take on a tower defense game... great work!

craaaaap that should be fixed now.

so sorry about that, thanks for letting me know!

now that you mention a threat, i kinda feel tempted to add one in there... don't know what it would be though. thank you for the feedback and for playing!

all of your improvement suggestions were on my list of things to add: fast forward buttons, control settings, and descriptions. if i get around to it, maybe a post jam version might come out o_o. really happy you enjoyed the game!

thank you for the feedback! the delay after the music was supposed to transition into another song, but i only managed to finish the one track. time crunch -_- . as for the sound effects, i agree, they are a little strong. need to tone them down a bit next time. thank you!

really enjoyed playing! i agree with @aerger on the resource management, maybe adding some random chance into the size of the planets? the music was great and fit the game's mood well, and the game felt smooth and responsive. a great game altogether.

great game! the concept is really smart and well executed. i agree with some of the other comments with the addition of powerups, as that could add some interesting gameplay changes. great work!

i really liked the audio and sound effects, it added a lot to the game and it's mood. the game feels good to play, but the ai is a little glitchy. other than that, great work!