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whitecliffgames

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A member registered Apr 19, 2021 · View creator page →

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The idea of different dice sizes having different probabilities of getting a crit, so d20s are good for regular pushing while d4s are good for nuking a row is really interesting! Agree with the comments that it was a bit hard to understand all the different parts, but it's hard to explain all those different mechanics slowly in the limited time for a jam game. Really great core idea!!

I see you said you wanted to continue this, please do! It's super cute, and I love the concept! I had only the tiniest nitpick that didn't affect my enjoyment at all, just with the physics I think I'd prefer if you didn't slide down slopes, and if you travelled up slopes at the same speed as horizontal (the second one I know you could change by applying the force/velocity in the diagonal direction if going up a slope, instead of always just horizontally). Just tiny quirks of the physics system, but again I loved it!

Nice work! For a first game this was really good, awesome job with the tutorial levels to introduce the concept. There was some ambiguity (for example when buttons changed from toggles to needing to hold them down), and figuring out which squares were exits vs. buttons, but that's the kind of thing that more detailed art would fix and you chose to put more time into the design of the game which is great. Awesome work!

Congrats on your first jam!! Keep it up! :)

I've been prioritizing in-browser games just because it was convenient but I'm SO glad I tried this one, this was so fun! Looks great and love all the different window effects, really creative idea!!

I really love this idea, you could definitely see how it could be expanded in interesting ways with more time to make more levels and explore things! I think I'd prefer if you simply couldn't go out of the range of your link, instead of it breaking: if it just tied you down and stopped movement at the max length that would ease some of the frustrations I had with trying to get just a little bit further, then the link breaking and basically guaranteeing I'd have to restart. Overall though I did finish the whole thing and liked the idea, nice work!

Really neat little idea! I had one tiny bug where I died to a saw and didn't spawn back in, but that didn't really bug me, having controls be joined together was an idea I wanted to try to make something about at the start of the jam but couldn't figure out how to do it, this is a great implementation. Nice work!

Thank you for playing!! :) I just quickly fixed those bugs you mentioned for my own personal build, thanks for calling those out, wow jams are stressful huh

Simple but fun idea! I did struggle until I realized you can't touch the ceiling (I didn't realize that was a lose condition) and at times my two characters got a bit out of sync horizontally due to bumping up against a platform or something which made some jumps impossible, but for a jam game this was a good idea and could definitely be expanded on. Nice!

Feels very smooth, the look and sound design are all nice! (I almost wish the lanterns weren't collide-able objects because the player character is so smooth it's fun just gliding around. The spike hitbox is a little big but not too challenging overall, just fun!

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Like everyone else has said, simple but very effective, had a lot of fun replaying! Also found it was one of the easiest to control of all the "play both characters" games I've played, the characters' controls lining up on the correct side of the keyboard and the simple movement just felt very intuitive. Awesome!

Neat idea! My brain was breaking trying to control both characters at the same time, but it also made me want to find someone to play one character each with, for full chaos. Also, I was worried some of the bouncing puzzles would end up being a little fiddly and needing pixel perfect bounces but that never happened, I always felt it was generous and fair. Awesome game!

Really fun little game! Love the simple visuals (wish the spikes weren't so sad :(  ),  a cute little platformer. If you wanted to flesh it out it could be fun to have the different atoms grant some benefit or something when picked up, to extend the risk-reward system of getting bigger and make some  different kinds of platforming challenges, but that's not to say you should have done this for just this short jam game! I really liked it as is, nice job!

I absolutely loved this game! The art and sound design was all super fun, and the way the concept was introduced to the player slowly over the first ~3 levels was really great. I struggled to finish it only because it started to get difficult to differentiate some colours, especially as there started being slightly different shades of red-purple for example, but I can't really fault a colour-matching game for having colours! I still really dug it, awesome job

Thanks for taking the time! It was definitely supposed to be one use per pickup but I was making a lot of changes last second, doesn't surprise me something went wrong, nice catch!!

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I had a some trouble with the controls, it didn't seem to shoot when I wanted a lot of the time, but I'm sure I was just not pressing all the buttons in the right order or missing the click to actually fire the shot or something silly; the look and sound of the game is incredible and made me want to keep playing anyway! Nice!

Really fun puzzle design! At some points I wish I'd had the ability to reuse a split or combine button if I accidentally walked over one or something, but that's the nature of the game; overall I thought it was really clever. Thanks!

Fantastic presentation, love the art style/animations especially for such a short jam! Really fun idea too, I struggled a bit to start but feel like I came out of it understanding CMYK better than I did going in. Plus "joined together" applying to both the colours and the blobs getting together; nice!