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waynechang

31
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7
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8
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A member registered Jul 18, 2022 · View creator page →

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Very creative take on the theme! Impressive to fit so many mechanics/mini-games in one game. The art and narrative is super charming as well. Great work!

Really cool art and vibe. Took me a while to figure out to start the countdown cuz I didn't read the instructions. It think this is a creative interpretation of the theme. Countdowns on countdowns. Great work!

Funny to see another "identify the suspect" game in this game jam! It's interesting to see the different directions our teams went in. Awesome art and atmosphere. I also enjoyed the writing. I did find the characters in the lineup a bit too small to see all their accessories well. 

Fun game! Very satisfying to get the parries. Also very interesting that everything is done through a single key, but it worked surprisingly well.

The paintings were so lovely! They do such a great job evoking a peaceful and nostalgic mood. The narrative was also a highlight but quite sad.

Awesome entry! The aesthetic was super vibey and the UI is fun. Also getting chased by the dragon was surprisingly tense. Other than the potion that gave you a burst of speed, I wasn't quite sure how a lot of the potions effected the gameplay.

Thank you for playing! Yeah, I agree with you that the way new enemies spawn right now can lead to some unfair scenarios.

Thanks for playing! Yeah unfortunately a lot of people are running into resolution issues. I think it needs to be fixed through our project settings tho.

Oh awesome! That's good to know.

(1 edit)

Thanks for playing! I've added the option to go into full screen, but unfortunately I don't think it solves the issue completely. For discarding a mutation card, I think we just set the time required for too long. Two full seconds is much longer than we thought it'd be.

Very interesting concept! The art is also very cool. Never knew that growing as a mutant rat could be so fun.

Very cool style for your game! Was a surreal experience. One note is that the screen shake when eating makes me a bit dizzy.

Very sorry about that. This was our first time using Godot and we're still learning. But any fixes we make to the game will have to wait until the voting period of the game jam is over.

Wow such a polished game for a game jam! All the elements work so well together. I think this game has a lot of promise for expanding into a more fleshed out experience in terms of gameplay and narrative. Amazing work!

Loved the atmosphere of the game! Mysterious, sad, but also calming. I've always enjoyed these sort of database mystery games. Very reminiscent of The Roottrees Are Dead. The art and sound design are really well done. Makes flipping between the documents so tactile. Great work!

Wow awesome take on the theme! Very fun to mutate different part of the body and gain abilities. I love how it's visualized so you can see the change in your body. The syringe felt a little unintuitive in how it functions. At first I was trying to use the syringe on parts of my own body, but then I figured out that you have to use it on the enemies. Also, encountering other human mutants was also a great twist. Great job!

I enjoyed your take on a deckbuilder game! I really like the animations in your game. Very stylish. Maybe it's just me, but it take a little for me to figure out how to discard and 'score' in the combat encounters. But once I did, it was quite fun. I also liked the event encounters. It added nice variety to the gameplay and the way of resolving them via guessing whether your card is higher or lower was quite unique. Great job!

Yeah, making a deckbuilder was definitely a lot to take on for a 9 day game jam. We might've bitten off a bit more than we could chew. I noticed the music doesn't loop while play testing, but totally forgot to fix it before submitting. Thanks for the tip for fixing it :)

Loved the atmosphere and music. Altho I got a bit stuck after a few loops

Really awesome game! The storytelling is top notch

It was fun discovering the anomalies!Unfortunately I couldn't figure out how the camera works.

Awesome stuff! Really love the sound design and how satisfying it makes completing the puzzles. Great job!

Really great game! The art the sfx were pretty amazing, especially for a 48 hour game jam

A fun, fast-paced game! I think it has a lot of potential, especially if you add potions that drastically alter the character's abilities. There were some dungeons that didn't allow the character to move between the crates and columns. I'm not sure if this was intentional or if it's something to do with the hitbox. Great job! I also loved the art designs.

Love the concept of juggling the different tasks of rolling dice and attacking enemies. I think it has a lot potential! I also enjoyed the colour palette of the game. Good job!

Great job with the game! Although the movement was a bit too slow for my liking.

Awesome artstyle and sound design. Great job!

Good job! I thought the combat was an interesting concept and has potential to be fleshed out into a full game

Cool game! The sound design was so calming and chill. I think that was a really nice touch and added extra polish to the game.

Awesome job! Loved how smooth control and how clean the presentation/execution of the game was. Just an all-round solid submission.