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March of the Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1359 | 3.136 | 3.136 |
Overall | #1863 | 3.091 | 3.091 |
Presentation | #2150 | 3.091 | 3.091 |
Creativity | #2271 | 3.045 | 3.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game uses the geometry of a die in order to create unique and interesting puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the sound design of your game! It was super satisfying to roll around and listen too. I think sound is often neglected in game jams so it's great to play your game where it's really well incorporated!
A minor piece of feedback, is that I think it might make more sense to have the number on the top of the die that counts for the platform, because I was really confused for a while why I was dying (it can be hard to discern when you die what face was down.)
Oh I loved that the starting menu wasn't buttons but that you rolled to activate it :) Great job with your game and congrats on submitting!
Thank you for playing!
The direction the die faces when on a numbered tile is definitely something we were less than certain about. Although it seems most people understood after some tinkering, our approach may not have been the most intuitive.
We appreciate the time you took to play our game and give feedback and suggestions. :)
Cool game! The sound design was so calming and chill. I think that was a really nice touch and added extra polish to the game.
Thank you for the feedback!
A nice twist on the classic Bloxorz-likes. I absolutely love the sound design in this, it's simple and effective!
Thank you! We figured with the time we had that simple background music might get repetitive, especially with some of the longer puzzles. Glad you liked it!
I really liked the game and managed to finish some levels (until the falling 6s) but there was, for me a big difficulty : i am colour blind. I still managed to finish the first levels because I understood the design of the different puzzles. It would be perfect if there was a better contrast between normal tiles and the finishing ones or if the player himself could choose the colour of the finish square !
(apart from that, it is very nice ; )
Thank you for your feedback! We quickly realized during play-testing after the jam that there was definitely some accessibility issues with the colors we used.
A colorblind mode or just better contrast is definitely something we could have done to improve the game with.
Great game with a simple concept. The display of the unwrapped die on the top left really helped keep the game from becoming too frustrating. The puzzles were also good. Very nice.
Thank you for the feedback!
Very fun game. I played it for a while. The concepts in the game were easy to understand and you expanded on them very well.
Thank you!
Love how it introduces a concept within a game and then it expands upon it in later levels (or even the levels after it).
The game didn’t have to explain much, especially on the introduction level where you were given a bunch of dices that you had to fall in since it was the only option and the title also gave it away; if you fell in the end of the introduction level despite landing in a dice platform, that’s because something wasn’t right so you have to think as to how the game operates in and then stick to it for the rest of the levels it has to offer you.
Thank you! We really wanted the player to learn the mechanics of the game through experience and experimentation, and I am happy to see someone liked that approach!
Cool game ! I like the sounds as well. We had a similar concept for our game ah ah.
Thank you! :)