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Waro

32
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A member registered Oct 09, 2019 · View creator page →

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Great stuff, gave intense paranoia

Maybe a hard mode where the guy blends in with the crowd more; same height for example?

The glove is for holding super hot water!

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Thanks for trying!

It's really a quickfire horror game with an attempt at some immersion aspects, I'm hesitant to add much UI nods for what the player should do honestly; the most indication you get right now is the player character's head will turn to face something interactable

You have to look and feel around, take stock of (currently rather sparse) surroundings, such as the glasses on the shelf in the kitchen

As for the camera controls and such, I'm just messing about with a few concepts

It's all a bit experimental honestly, there isn't a big goal to achieve currently; but there is one "goal" that is hinted at in the game!

This is really coming along nicely, difficulty has ramped up a ton - a good thing ofc. I did have a problem with ammo however.

I think you're really nailing down a great aesthetic now, look forward to seeing more

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Always wondered what the skeleton dancers and space orb were all about...

RIP Cass, she would have loved this.

Much appreciated! It was fun experimenting with the coin pusher stuff.

Thanks for trying, without a doubt there's clunk. I'm glad you felt there's variance to it

cool stuff, i felt a bit anxious with those vanishing dudes around me

OK, I fixed that now. Very silly oversight on my end!

Yeah, I'm yet to strike a fine balance with the systems going on

Very solid foundation for a game, the UI art in particular is extremely good

Holding RMB to rotate the camera is fine, a toggle would perhaps work better though with the whole interacting and movement modes you've got going on

Also like the dude's chest inventory opening and closing

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Not particularly sure yet actually, needs alot of refining in regards to the seal AI and how the days work.

The sealers were getting along a little too well in the houses, updated to add a % chance of baby sealers popping out instead of it being definite

Thanks! The username bug is strange. Only seems to occur for some and not for others.

Gave it another go, you do get used to the camera and it has its own charm, an options slider would be nice still. I was really pleased with how interactable everything in the house was, I could actually cook up the pizza and potatoes!

Not sure if there's a strafe ability during combat, I suppose you have that planned though

Incredible atmosphere and sound design, good music. Just wish the camera would stay focused more when moving it around, feels quite drunk when moving it

really enjoyed this, great job

the text builds such dread as you descend

This is something special for sure, and it will be soon enough if you continue.

However, I feel the player is really loaded down with tons of dialogue (though very funny) way too soon, you should condense the conversations just a bit to keep the pacing going

Really digged the mother style battle transitions and the general battle animations/sounds

But yeah this SMT style summon thing combined with that style reminiscent of mother, undertale etc will be a winner, haven't seen it before

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Hmm, were you in the Casing mode when you started the level? Each level lets you roam around it and write notes, pressing tab starts the level proper

alright, it *should* be fixed now

the problem with this thing is it only happens for specific users, just in-case it's still buggered though i made it so the menu can be operated with keyboard keys, along with some new graphics indicating them

Crikey, gonna really dig into the menu to sort this out now

Re-uploaded due to an error with the main menu

music certainly matches the aesthetics, good job on that, the strongest element of the game right now

a good foundation certainly, just wish there was more of a visual cue or something when you start a level, can be easily caught off guard when i start in some random corner once the level starts

only seems to be a death scene when you get shot by the turret also, yet not when caught by regular baddies

i like it, movement and combat is nice and fluid just like the thing that inspires it!

i'm sure it will really come into its own as the art continues to develop, i like the cute posters that serve as tutorials

also satisfying shotgun, rare to see these days

when a weapon runs dry it would be nice if it switched out to another automatically however, also some blood/bullet decals would be cool

keep up the good work!

Just updated it based on yours and other's suggestions, thanks a bunch! Should also be more challenging with the plunger now nerfed a bit

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Thanks for playing, everyone.

Just updated the game with proper leaning and a pause menu (includes a reset button), and labelled the icons when using equipment.

Also crouching and tiptoes no longer cost points to use.

great style!

very charming and cute game! has alot of promise