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A jam submission

Mirrored SoulView game page

A monster-collecting detective story spanning two dimensions. What mysteries await in the world beyond the mirror?
Submitted by mammothplant (@mammothplant), GreasyMcBeef — 2 days, 23 hours before the deadline
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Comments

Submitted(+1)

The Music is great in the places where theres actually music. Combat Dialogues made me chuckle. I was surprised to find out this has mouse only controls, but they are a bit wanky. Moving to another screen with Mouse only sometimes leaves little Room for the Mouse to maneuver in, equipping new things should probably show their description/statbox when hovered, not only when equipping them, so you can compare them easier. In one combat the top textwindow had some issue with the font being way to small to properly read, but that might have happened because I accidentally rescaled the Window. After I died, I couldnt use the Mouse to exit back into the load game selection, it was the only time I found that I couldnt play with mouse only. 

Developer

Not sure what you mean by "mouse only". the mouse controls were an afterthought and aren't even finished; it's supposed to be played with the keyboard.

Glad you liked it, though. Kek

Submitted

I thought as much, but I found out I can use the mouse by accident, so I decided to test that.

Developer

ahhh! gotcha.

Submitted(+1)

A noir Persona Earthbound game! Love it, the hard drinking sardonic PI is a welcome change from the normal JRPG protag.

A couple tiny visual bugs I encountered:




I got a nice little gang of monsters together but died while looking for the shield pieces. The monsters in the woods get higher and higher level quickly, and I found that I had to run away from all the fights. I'd like to give it another go later though.

Developer

Thank you for the feedback. The second one is actually intentional btw -- the joke is that it's too long to fit on the screen, but you're like the third person to call it a glitch, so I guess I'll have to change it.

Submitted

Ah! I think you might be able to communicate it as a joke if the top two fit the screen but only the third one breaks the bounds

Developer

fair. I'll try and see if there's a way to fuck around with the UI like that. I'm sure hex will think of something 

Submitted(+1)

This is something special for sure, and it will be soon enough if you continue.

However, I feel the player is really loaded down with tons of dialogue (though very funny) way too soon, you should condense the conversations just a bit to keep the pacing going

Really digged the mother style battle transitions and the general battle animations/sounds

But yeah this SMT style summon thing combined with that style reminiscent of mother, undertale etc will be a winner, haven't seen it before

Submitted

Obviously a fair amount of work went into the dialogue and story building. It does help build the feel of the world and make me feel connected and want to progress which is nice. My only complaint is it gets pretty verbose very quick. I would like to see some basic 'tutorial' type play right at the start just to get my feet wet before jumping right in to the main plot line.

Also I think the code for death is janky, or maybe just unfinished? I couldn't proceed past the message about the big sleep. My own game is even more janky at death so I understand that it's probably not priority #1 rn.

I didn't get very far (died almost immediately after entering the forest) but it was enjoyable until then lol. I did get a monster on my side before I died which was cool.

Developer

Hold up -- thank you for that bit about the death code. I tried it out in my own copy and couldn't replicate it, but I'll definitely be on the lookout in case it happens again.

Otherwise, thank you so much. A straight-up tutorial isn't on my agenda, but I am probably going to add some stuff which eases players into the game a bit more smoothly. Keep in mind that the demo isn't fully polished, too; the final version's gonna have an intro cutscene.

Submitted

Should have taken a screenshot or something sorry. 

 "A straight-up tutorial isn't on my agenda"

Doesn't have to be a proper tutorial, people familiar with JRPGs should be able to pick it up pretty quickly. Just some light early stuff to get a feel for things before you end up in a multi-page conversation. Also another small suggestion: the ability to press 'E', or some other use key on things instead of just clicking on them. I like moving around with WASD and I found myself wanting a keyboard option to interact with things.

Developer

That's what I meant by "some stuff which eases players into the game a bit more smoothly", kek.

Also...the game controls with a keyboard. There is mouse functionality but it's barely finished. I'm not sure what the hell kind of version of my game you downloaded -- maybe I'll have to look into this.

Submitted (1 edit)

"not sure what the hell kind of version of my game you downloaded"

kek, I downloaded the .exe third option. So you are saying there should be a way to interact with things on the keyboard? what key should it be? I've tried e, q, f, palming my keyboard.

EDIT: its space bar kek.

Developer

ah, you press "enter". i'll add an option to toggle keybinding