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music certainly matches the aesthetics, good job on that, the strongest element of the game right now

a good foundation certainly, just wish there was more of a visual cue or something when you start a level, can be easily caught off guard when i start in some random corner once the level starts

only seems to be a death scene when you get shot by the turret also, yet not when caught by regular baddies

Thanks for playing. I tried to put the next level spawn areas really close to where the last level ending or someplace where it would make sense for it to go. Not sure what would be the best way to add an indicator to where they spawn. With the normal enemies, the death only triggers once they hit your legs (upper body and lower body are two different sprites with diffe re not hitboxes) so the player can have some more time to kill them.