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A jam submission

SEALOADERView game page

SNEAKING, STEALING and SEALING
Submitted by Waro (@waroe149) — 2 days, 9 hours before the deadline
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SEALOADER's itch.io page

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Comments

(+1)

Really neat idea! Took a couple attempts but I managed to steal the golden mug and get away. When I beat it I snuck my way up the stairs, throw a oil balloon on the ground to land on that (seemed to silence it, but maybe I just landed on a different surface than when I tried before) . I then used the plungers to zip to the door to escape

I wasn't actually sure where to go the first time I stole the mug. First time I tried go to the side of the stairs since I originally though they might lead to a hallway exit or something. Figured it out afterwards mostly since their weren't a lot of options on where to go. It was fine for a small level like the one in the demo, but if you plan to do larger areas in the future maybe adding some sort of level overview to give the player an idea of the overlay would be nice. 

Would be nice if I could directly switch between tiptoe and crouched, instead of having to switch to normal walking first.

Thanks for the cool demo, and cant wait to see where this game goes!

Developer

Just updated it based on yours and other's suggestions, thanks a bunch! Should also be more challenging with the plunger now nerfed a bit

Developer (1 edit)

Thanks for playing, everyone.

Just updated the game with proper leaning and a pause menu (includes a reset button), and labelled the icons when using equipment.

Also crouching and tiptoes no longer cost points to use.

(+1)

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Submitted(+1)

lol i dig it, looks nice and its pretty unique

only bug i found was the crouching icon goin offscreen

very good sound effects

Submitted(+1)

At first I was surprised by the dice mechanic, but after a couple throws it felt pretty natural and the concept turned out to be really fun.

One thing that stuck out to me right now is how overpowered the plunger seems, but I think it doesn't need a nerf so long as the levels are designed with it in mind and the ammount is always kept low. Enemies could also have ranged capabilities later on so that using a free pass on close range enemies doesn't invalidate any difficulty the level might have.

-J

Submitted(+1)

It's unique. I found it to be fun with the cutins with the guards yelling you at you. 

The plunger is OP with how good it is. The oil has drawbacks as it makes noise when you step on it, but the plunger needs a downside.

Great work.

(+1)

Wow! This is a really unique and fun game. Well done dude, well done. I love it. I got the golden cup and got out after about 7-10 tries. I think this has a lot of potential as a full game. Few notes:

- Really wish Q/E leaned out a little farther. Feels like they just rotate the camera, and barely peek out to the side. I was using them a lot, but I had to move an inch, check, move an inch, check, etc... If they leaned out farther, it would make the gameplay smoother.

- Nice use of audio cues. At first I was a little confused what was happening. Then I realized, ok I have to actually pay attention to the audio and think about what I'm doing.

- It's not entirely clear what the relationship between sound and getting noticed are. I was crouching the entire game and didn't really tiptoe at all. I just focused on lines of sight.

- YYYOUUUU!!

- Great atmosphere. 

- The plunger and oil felt like they were a bit unnecessary at this point. Maybe as things get more complicated, but I didn't use them and had fun.