Overall, 1-5 would be the range I’d consider. I believe they’ll shine with 2-3 gm-less. With 4-5, they might benefit from one of those players acting as a facilitator.
Wandering Pine Press
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One Night Worlds is a collection of zero prep, gmless, one page ttrpg that uses the Push system as its core, but the Campaign Edition includes playbooks and setting elements that are inspired by Belonging Outside Belonging.
One Night Worlds: A collection of zero-prep, gmless, one page ttrpgs is 1500% funded with 6 stretch goals unlocked!
the campaign runs through the end of August 2022.
Thousand Year Old Vampire is an award winning solo journaling game designed by Tim Hutchings. In this horror game, you create your own vampire and explore themes of memory loss and the passage of time. The game has a unique storytelling system that is based on prompts. Every prompt modifies one of five traits (Memories, Skills, Resources, Characters, and Marks). This makes for an enjoyable and replayable experience. The game is 188 pages and has an evocative layout and design. I highly recommend this game!
A Modern Prometheus is a tabletop roleplaying game that uses the firebrands system. The game is for two players and is divided into turns. Each character has their own minigames to choose from.
The pdf has a great layout and is about 40 pages. The game is set in a gothic horror genre and uses coins, dice and tokens as the game's components. There are optional rules for more players. I definitely recommend checking it out!
Eventually, I plan to do a recorded play through of this game. But for now, I took a VERY short look at the game for a Youtube Short.OK, OK... I might just be posting this here now just to help Sam get a signal boost on this game, but hey... she didn't ask me to, I just think Sam deserves it for all the work she does to promote other people's games.
Get notified of the Kickstarter Promo here: https://www.kickstarter.com/projects/brianhazzard/one-night-worlds-zero-prep-gm-...
This is now a part of One Night Worlds: Zero-prep, GM-less, One Page TTRPGs. Kickstarter is launching soon!
Those surprising elements and the word list oracle (Oracle 3) are great tools to keep a solo player on their toes. They generate great moments like that, and take your game in unexpected directions.
We've come to the last episode of my solo play through of The Outcast. What a ride! In case you missed it, you can see the episodes leading up to this on this playlist: https://www.youtube.com/playlist?list=PLxegXw4U07cmRAJY0A3Rq4AvFs5dBlbkM
But without further a-due, here is the finale episode:What a great system Cezar has designed in The Outcast. You should definitely pick up a copy if you haven't already.
I had such a blast playing The Outcast. So why not share it here? If you're on the fence about the game, go ahead and give it a try. It's an excellent addition to your ttrpg collection, and a ton of fun to play.
Here is part 1 of my playthrough of The Outcast:
It’s funny, I had thought of doing a Push game as well. But I just don’t have the time to pull it off right now.
one way I think it could work well is if you WEREN’T characters in the primary ensemble of Pooh’s friends, and instead were just other creatures of the hundred acre wood. That way, you could run into the cast as NPCs with Matrix entries that reference them in some way.
yea, it’s more that I’d like to avoid homicidal killer Poohs.
Ultimately, I won’t actually police anything. But I think I was more thinking that Winnie the Pooh is lovable by kids, and I’m hoping that won’t be tarnished.
I’m having a blast playing as Captain Colada (so named after the drink I was enjoying when I began playing). Here’s my “play-by-thread” tweet storm actual play: https://twitter.com/instadeathpod/status/1521202168321265664?s=21&t=vHnCxzLlRO1LhLLSqNN7CQ
this game is beautiful and thematic. I love the art style, and the simplicity of the gameplay. I would love to have this in print (in any form, but especially as an old school “pulp” magazine)
What a gorgeously streamlined design concept. It’s executed beautifully, containing all you need to tell a maritime tale together, with nothing extraneous. The layout raises this work to a piece of minimalist art.
A beautiful implementation of Wretched & Alone. This game tackles privilege, ambition, and imposter syndrome against the backdrop of 1920s New York City.
The layout, typography, and iconography is beautiful. The writing is clear, and the prompts evoke thematic tale from the player.
The "Quick Start" section on the back page makes this a good choice for a first W&A game if the theme appeals to you.