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voltopt

40
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17
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A member registered Jun 04, 2020 · View creator page →

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I haven't, but I've thought about it. I'd like to come back through and punch up the graphics a bit and rethink the music, and expand the map.

Ok, great parallax, but also love that it jumps right into the game - title screens as scrolling first screens are a favorite of mine

Jaunty and fun!

Definitely strong Adventure of Link vibes, mixed with Castlevania graphics. Nice!

The mid air extra jump is a fun mechanic!

Still loving on this music. 

I love the way this one starts. And continues. Very immersive. Can't wait to see more.

This art! So crisp, and fun too!

Perfect premise!!!

Love the smooth gameplay and the funky beats!

I love how the black and white does two things for me - it harkens back to westerns and early film and TV, and it feels almost like a game boy title. Great work!

This is very intriguing, I'm enjoying it!

Everything! Soundtrack, commercial, character select, and the action. Very fast but easy scroll. I liked it a lot!

Great animations and main character!

One of my favorites!

Interesting, also I love foxes. :)

Very hard, and intriguing!

Interesting concept, and the title screen mini in-game tutorial is really helpful to get started. Intuitive controls!

Fun, sandbox, and a great demonstration of knowledge!

This is fun! Excellent work, design and animations are killer.

I'm loving this game. I love the tutorial screen, the sound effects, and the win screen transition!

Lots of fun, and I love the tone. Also unique implementation.

Thanks, and thanks for figuring out 4.5.6 priority bit. That was huge. I need to get back into it and play more demos!

Thank you! It was fun to make, but I've taken a week long break from NESmakers and NES, ha. Time to play some more demos!

Thank you! I am so behind on playing other games. I tried out a few early last week, but after Byte Off I've just been focused on family and work. I will hopefully try more later this week!

Very fun, slick control, and great graphics!

Also, thank you for the feedback! 

The walk behind is a tile. There was a modified code posted in 4.5.6 that I think AllDarnDavvy figured out in August. I do need a dash, I hadn't even thought of it. I also want to refine movement, some of the enemies are very fast, which is why I slowed down "Fiona" I did notice a few misplaced background sprites, also I played last night on Fcuex and it crashed late in the game. I would definitely recommend MESEN as I used it exclusively in testing.

Thank you! The last two levels were the most fun to make, and only a sneak peak at some ideas we have.

Funny thing, my four year old wanted to make a game about a mermaid. I started, shared some screens on the forum and someone mentioned the Little Mermaid NES game. I have played many NES games, grew up with it, but not that one! So I bought it off eBay and fired it up a week ago and luckily, the mechanics are different. Ha, I had a bit of anxiety. Honestly all underwater levels, TMNT included, are anxiety inducing!

I want so bad to share "where" I ended up, but no spoilers! This was hilarious. Well done!

THIS. I want more!

Excellent. This nails the feel of addictive puzzle games. 

This is the rhythm of games that can really suck you in. This was a lot of fun and straight to the point!

Brawler mixed with spooky exploration, at least as far as I got. Nice!

Definitely brings back vague pre-NES memories for me!

This game is fun! I like single screen shooters; a shooter/adventure mash-up.  I didn't realize I could talk to the ships but once I immersed myself it all made sense. One crystal down!

The animation is excellent!

I will, I haven't seen it. Thanks!