Everything! Soundtrack, commercial, character select, and the action. Very fast but easy scroll. I liked it a lot!
Play concept
Klepsydra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How would you rate this entry? | #7 | 4.188 | 4.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long have you been using NESmaker?
Comments
Great soundtrack. Awesome title screen, character select, and store screens. Very cleaver and beautiful use of background tiles. Fun to play.
Beautiful graphics and music. Like the character select screen and shop. Can't wait to see the game as it develops further.
i feal its more of a demo to show off the music and grphics as its imposible to die and alll the bosses are way to easy because the prodjectiles arnt large enough
yeah, i didn't get enough time to put everything I wanted in the game, I was working on 4 other soundtracks for games, 4 other commercials, and some art work for other games too, I really bit off more then I can chew, this was a rush job and learning how nesmaker 4.5.6 works, I started over again and cleaning up the code and adding everything I want in it for a full game.
Really enjoyed this one. Some real eye-catching visuals. I really like that character select screen too. I see the beginnings of some sort of item shop too which is very exciting.
One of my absolute favourites of the competition. Character select is so fun! I would love to know how you did it. So cool it ended up being a shooter. Incredible art and some incredible music. Honestly, I let that final song loop like six times while I jammed out to it. You're so talented and I'm a huge fan. Such smooth animations and I didn't run into any bugs at all.
Thanks for your comment! Well its a lot of work but the simplest way to do it.
1. Make your character pictures to be selected, (1 char per BG pallete) and place them on your screen.
2. Create a Variable to keep track of the Player Select.
3. Create Input behavior that check the number of the Variable and when it changes you make the main players BG pallete in the colors you want, and make the other BG pallets with grey colors.
The rest I did is I used a monster to overlay the graphics to get more color on the character who is in selection. And showed another monster that is the chart to show the attributes. Then I have the player, and since the player is PERSISTANT I don't have to worry about losing my character setup (each character is a direction in the PLAYER). Also pallete swap has to happen too.
Then a bit more complex stuff was adding code to the extrascreen load to keep loading up the correct colors for the character, I used the same variable to keep track of all that.
Beautiful Spritework amazing music, a shop window from the glory days of NES! Bullets flying from our guns as we soar in the sky! What's not to love? :) 5 stars rated!
This is an awesome shooter! It feels so polished and the gameplay is very smooth. I can't believe you were able to make this alongside working on all the other projects as well. Great work!!!
Thanks! I didn't get to add the intro, special movies and map screen. And the game started crashing to often so i removed most enemies lol. It was stressful, but I will start over again and clean the code more with the help of the community!
Now I can go back to my optimized bullet engine I never finished.
Great work on the gameplay and menu! especially the title screen.
Leave a comment
Log in with itch.io to leave a comment.