Wow! That's really cool. Thanks :)
baardbi
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I just installed Windows 11 on a new computer and downloaded CharPadC64Pro359. I could not save my project (the options were greyed out). Also I did not see the "Flexi-Grid Settings" under Options. At first I thought it was because I was using Windows 11. But then I tried the previous version of CharPad (3.42) and that worked fine. Could it be that there's a problem with the version you released yesterday?
Sorry for the confusion. I'll give you an example. Here is a listing of a few lines from my map list. Since the macOS Terminal only looks at the first number and doesn't treat numbers as values, 1 will always come before 2 (10 comes before 2).
Rooms - SubMap (8bpc, 10x8) [1,5].bin
Rooms - SubMap (8bpc, 10x8) [1,6].bin
Rooms - SubMap (8bpc, 10x8) [1,7].bin
Rooms - SubMap (8bpc, 10x8) [10,0].bin
Rooms - SubMap (8bpc, 10x8) [10,1].bin
Rooms - SubMap (8bpc, 10x8) [10,2].bin
Rooms - SubMap (8bpc, 10x8) [10,3].bin
Thank you again Subchrist for all your hard work. That's a great suggestion by MGB. I have had the same issue. I also noticed that when doing big maps, the "Export Flexi-Gridded Sub-Maps" exports numbers like this 0,11 9,12, 3,2 and so on. I need to rename the files to get them in the correct order: 00,11 09,12 03,02 and so on. If that leading zero could be added in the file names it would be very useful.
I absolutely love CharPad and SpritePad. I use them a lot. There are two things that could make my life a little easier though (in CharPad):
I wish that the Flexi-Grid Settings were saved with the project file. I have to adjust these every time I open a project file.
I also wish that there was an option to export the Flexi-Gridded Sub-Maps to one big file instead of several small ones. I have made my own script to merge these, but it's extra work every time I change the map.
Hello. I love both SpritePad and CharPad. Been using both for years, but recently bought the Pro versions. I was wondering if it's possible to include some plotting system for sprites in the flexi-gridded maps. Then that could be exported as a separate text file. Right now I'm making a game and I have to write down the X and Y coordinates manually for each sprite in each room in my game.
This is a very interesting game. I'm very impressed by the background graphics and sprite animations. Also I think you did a good job coming up with an original take on the story. Starting on the set of a sci-fi movie is something I would expect to see in a 90s Sierra adventure game for PC. Never seen this on NES. Good job!
Thank you for the feedback. I really appreciate it. Glad you liked it. Unfortunately it looks like there might be a few bugs in the module I'm using. Joe said that a lot of weird stuff could happen in the metrovania module. I didn't have much time to bug test before ByteOff, but both graphics and gameplay will be polished in the near future. Also I will be seriously bug hunting ;)



