Thanks! That sounds very cool.
baardbi
Creator of
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Thank you. Believe me. I want to have a Super Metroid style map in there. The main problem was lack of time. This demo was made in 5 weeks for the NESmaker Byte Off competition 2024. I am still working on something to get a map working. However, there is a dollar store map thing... If you press Select during gameplay you will get your current coordinates. The instruction manual has dedicated pages to make notes based on your current position (X and Y coordinates). By the way, what do you mean by accessibility option?
I just installed Windows 11 on a new computer and downloaded CharPadC64Pro359. I could not save my project (the options were greyed out). Also I did not see the "Flexi-Grid Settings" under Options. At first I thought it was because I was using Windows 11. But then I tried the previous version of CharPad (3.42) and that worked fine. Could it be that there's a problem with the version you released yesterday?
Sorry for the confusion. I'll give you an example. Here is a listing of a few lines from my map list. Since the macOS Terminal only looks at the first number and doesn't treat numbers as values, 1 will always come before 2 (10 comes before 2).
Rooms - SubMap (8bpc, 10x8) [1,5].bin
Rooms - SubMap (8bpc, 10x8) [1,6].bin
Rooms - SubMap (8bpc, 10x8) [1,7].bin
Rooms - SubMap (8bpc, 10x8) [10,0].bin
Rooms - SubMap (8bpc, 10x8) [10,1].bin
Rooms - SubMap (8bpc, 10x8) [10,2].bin
Rooms - SubMap (8bpc, 10x8) [10,3].bin
Thank you again Subchrist for all your hard work. That's a great suggestion by MGB. I have had the same issue. I also noticed that when doing big maps, the "Export Flexi-Gridded Sub-Maps" exports numbers like this 0,11 9,12, 3,2 and so on. I need to rename the files to get them in the correct order: 00,11 09,12 03,02 and so on. If that leading zero could be added in the file names it would be very useful.
I absolutely love CharPad and SpritePad. I use them a lot. There are two things that could make my life a little easier though (in CharPad):
I wish that the Flexi-Grid Settings were saved with the project file. I have to adjust these every time I open a project file.
I also wish that there was an option to export the Flexi-Gridded Sub-Maps to one big file instead of several small ones. I have made my own script to merge these, but it's extra work every time I change the map.
Hello. I love both SpritePad and CharPad. Been using both for years, but recently bought the Pro versions. I was wondering if it's possible to include some plotting system for sprites in the flexi-gridded maps. Then that could be exported as a separate text file. Right now I'm making a game and I have to write down the X and Y coordinates manually for each sprite in each room in my game.
This is a very interesting game. I'm very impressed by the background graphics and sprite animations. Also I think you did a good job coming up with an original take on the story. Starting on the set of a sci-fi movie is something I would expect to see in a 90s Sierra adventure game for PC. Never seen this on NES. Good job!
Thank you for the feedback. I really appreciate it. Glad you liked it. Unfortunately it looks like there might be a few bugs in the module I'm using. Joe said that a lot of weird stuff could happen in the metrovania module. I didn't have much time to bug test before ByteOff, but both graphics and gameplay will be polished in the near future. Also I will be seriously bug hunting ;)