Gotta earn that immortality soup!
VItheSixth
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Recent community posts
A spooky journaling game for a spooky time! The concept is fun, with you playing as a mischievous spirit and accumulating fear to trigger increasingly tense events up until you reach the point of no return. But the action costs seem superfluous since you can't really lose fear during the game. And there might be room for an ending where you actually scare the family away...
But you know what this game really lacks? An illustration for that exercising priest. We need it in our lives. I know it's a typo, and they happen to the best of us. But the picture in my head was too funny.
An eldritch sendoff to a high-fantasy (or another genre where gods would exist) party is such a cool idea. Because it's system-agnostic, it requires some work from the GM to create statblocks, and adapt the adventure to match the universe's canon and tone. But what a way to end things. It's worth it in my book.
Now to find players who'd be willing to watch this soul-crushing experience unfold. Anyone wants to witness their beloved character slowly fade away into oblivion? There's a cool job application waiting for you if you survive. I mean if you manage to cling to existence.
Ah yes. The "stuck in a house of psychos" horror trope. Classic.
But don't get me wrong: I love it. It's a classic for a reason!
It's straight to the point, easily approachable, with a good balance of horror and action. It's a great prompt for a one-shot or to kickstart a party's journey. Just like this trifold.
Found this 5-star of a tiny RPG Maker game by accident.
Yuki's adventure is a blast to the past in the best way possible. The game is short, simple but very good at what it does. The story is self-contained, the multiple endings hit home, the mechanics don't go out of their way to waste your time. In short, it felt good.
What a good accident that was. Would get into an accident like this again any day of the week.
I keep getting Ending C, I guess love can't bloom on the field of duty... I must be missing something.
It's a simple but really nice piece of Renpy, I enjoyed my time playing. The character art looks fantastic, I feel like some side characters like Gerard would have greatly benefited from a portrait. The music hits just right. I noticed a few typos but nothing that can't be fixed in five minutes. But overall it's really good!
Great job on that entry! Keep up the good work!
Hi! I'm a small time jammer looking to make a game in SRPG Studio, a RPG Maker-like engine tailored for Tactical RPG games a la Fire Emblem. A party of Magical girls is pulled out of retirement by a returning villainess: a yandere whose unrequited love for the leading lady has festered into something deadly.
I'm looking for a 2D artist for 6 knee-up character portraits to use in the project: one for each party member and the villainess. Expressions are optional but very welcome if we have time. If you're interested, you can reply here or contact me on Discord. My handle is vithesixth.
Thanks for your time, and happy jamming!
New official content on the way, yay!
I stumbled upon this game jam by complete accident, but ended up being inspired like crazy. I'll gun for a small module with a little bit of everything, based on a recycled idea. I'm all nervous thinking about what everyone is gonna cook up.
Have a great jam everybody!
My test setup is a full 4-man party against a single boss enemy. The enemy has two "hurt" voice lines. No multitarget attacks involved. Even when I have only one voice line, there's a chance it will be played twice at the same time. It's not a consistent bug as far as I can tell, it's completely random.
Hello! I've started using your plugin on RMMV but noticed that when putting multiple "hurt" voice lines on the same enemy, there are times when two clips are playing together at once. Sometimes, the same clip is played twice which makes it twice as loud. Reading the documentation, I believe this isn't supposed to happen...
I'm only using Yanfly's Core Engine, Yanfly's Save Event Locations and Yanfly's Victory Aftermath aside from your plugin.
Is there something I can do to fix this?
Even if we knew we would only be able to submit a super short demo from the beginning, I'm glad I tried leading my first project. But Game Jams are hard. I don't know how people find just the right scale, just the right idea, just the right everything to pitch a doable game in such a short period of time. Perhaps it's not something I can do.
But I'll come back again. Somewhere in the credits of a game.
First time leading a game jam project here. The code and simple point and click mechanics are ready, music is done and art is on its way. But writing, proofreading and implementing the story is taking too long and I'm too slow.
I went in expecting we'd only manage to implement a demo/MVP. But I don't think that's a bad thing. A year ago I couldn't have imagined being in my position. It's a learning experience.









