A spooky journaling game for a spooky time! The concept is fun, with you playing as a mischievous spirit and accumulating fear to trigger increasingly tense events up until you reach the point of no return. But the action costs seem superfluous since you can't really lose fear during the game. And there might be room for an ending where you actually scare the family away...
But you know what this game really lacks? An illustration for that exercising priest. We need it in our lives. I know it's a typo, and they happen to the best of us. But the picture in my head was too funny.