@Lumps_Plays yea my axe physics and collisions weren't too great when i made the game he he but i just recently went back to redo the collisions/physics on the game, they should feel ALOT better now.
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que bueno esta su juego! ese oso y su miel xD todos los animales quieren un tipo de comida simple (bananas, leafs, nuts, carrots) pero el oso quiere un JAR con miel xD me estaba muriendo de la risa no se como pero pude llegar a 9 monkeys ya con nueves el juego se pone hardcore he he (que bonitas estan la portraits de lo animales he he la del oso es mi favorita xD)
This is Zultra
Zultra is a short plaformer, were you trying to reach the end of a simulation.
There are 30 levels to play and 11 comic pages to unlock.
The game is hard, but its mostly about remembering the levels.
You start at the left side of the screen, jump and dash your way to the right side of the screen.
Avoiding deadly things, anything that touches kills you and its a automatic level restart.
You can get it http://vidsneezes.itch.io/zultrau
"I'm looking for feedback on the game, how to improve or anything else"
I tried some new animations on the my dog protagonist, probably spent too much time on them though. And it kind of looks like the dog is animating backwards but moving forward xD
I finally got around to penciling out the design of the game, now i just need to implement the new stuff. I'm definitely leaning towards procedural generated areas.
I changed the main character, now he is a dog/cat thing.
The game is leaning towards being a spelunky-like .
i'm still trying to figure out the actual gameplay, but adding more mechanics can't hurt he he.
Some things i'm looking into for the design (ideas i got from some people in my local gamedev meetup group),
1. have some sort of spawnable object always avaliable to grab and throw
2. puzzles that include grabbing something and placing it somewhere to open a thing.
So i'm thinking you need an arm to grab
things instead of getting up close to them.
And can be used like a pull rope or something.
my current idea to make it a game
is to have this little dude explore some world and collect things? < super original stuff i know.
Hello! I'm Oscar and this is a devlog for a short game i just started, right now its called HOne.
I started fiddling around with a grab and throw mechanic and wanted to see if i can make something fun out of it.
right now theres not much else besides grabbing an throwing, still trying to figure out how to make it a game.
For now here's a gif of the process so far
I'll put up a build to play around with pretty soon.
Hello! I'm Oscar and i make games. I do the coding/art/design/music for my jam games/regular games. Right now i'm finishing up HackDashShoot and will release it soon here on Itch.io. I started One Game a Month in October. My game creation tool is Unity. LMMS for music. Ink and Krita for arts. Lots of paper and a pencil for design.I just recently bought manga studio 5, with the hopes of making pretty cool art with it.
i'm working on....
HackDashShoot a short shmup based on the idea of hacking into Giant Pharma Corp, to retrieve hidden human experimentation files.<center></center>
Right now i'm working on ironing out the levels because some of my testers can't make it out past level 3's boss and that's never fun.
The game is almost done, and will be sold here on Itch.io.
Back when i was younger i would cheat in almost every game i played, ( using game shark , Action Replay, etc). But it was dumb because i would cheat but not cheat all the way (xD) just enough to make the game play different, set written rules that adapted to the cheats. That inspired me to make a game, so i started learning game development.
I can't remember the game i originally set out to make though =( , so now i just make games in the hopes of stumbling across that one original game i though of. That inspires me.