Hi again. Small post this time.
This is where I finally started thinking of ways for my proc gen to work. Visually wise.
Because the levels were all 16 tiles vertically, I started coming up with map keys for every level
Like if this tile is in this height use this tile. The gif above shows the baby steps of that process.
I never got around to making a small editor for this mapping, so most of it was done with ifs,elses,switches.
See ya next time.