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Vidsneezes

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A member registered Aug 04, 2014 · View creator page →

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The title screen looks nice, but I can't seem to be able to tap to play.

Fast space shooter! Like the concept alot, and specially liked the big boss in wave 4!

Good update! I liked the pumpkin sprite!

Amazing work! it reminds me of Limbo but with a very personal touch.  

Esta calidad! me gusto mucho las mecanicas de rewind he he

Excellent, que buenisima estuvo mi experencia con este juego!

Al fin entiendo porque los choferes de camioneta manejan asi.... tienen que colectar esas fichas! Buen trabajo!

Bien calidad! el juego da la experience de ser chofer de tuk tuk. Taxi Taxi Taxi 

Que calidad! no hay que ensenarles este juego  a las abuelitas!

xD I want to say Caffiene is the protagonist but it wouldn't sound believable now lol

atmosphere and intense. Great work

Great time racing! Cool game and I got first place!

Tight game, liked the bullets. the were wolf fight was good. also great music and atmosphere.

I really liked the intro. The gameplay was a bit tough to get into though. Great work!

very interesting puzzle game, I now know the legend of the Tatuana and how she escaped! Great work!

Fun arcade game, got a 4200ish score. 

Beautifully abstracted game, finding the other black hole is a black hole in it's self. Got lost the first couple times until i got lucky. Great job. the game is part coop part competitive.

I say that black hole is plenty deep. great work! The astronaut looks super detailed o.o

Still need to check this one out!

Cool platformer! The art is cute. I have only found the 1 floppy disk. are there any more?

Looks to be fun with more people, but i had a blast regardless in single player mode. This reminds me of another great game. Great job.



The citizens of Mixito are disappearing! The agency sent you to stop the disappearances, with any means necessary! Top down adventure with cool interactions and an eerie little town.


link to page - https://vidsneezes.itch.io/batoni

promo codes :

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Curious about the game? ask here!

Hi again. Small post this time. 

This is where I finally started thinking of ways for my proc gen to work. Visually wise.
Because the levels were all 16 tiles vertically, I started coming up with map keys for every level

Like if this tile is in this height use this tile. The gif above shows the baby steps of that process.
I never got around to making a small editor for this mapping, so most of it was done with ifs,elses,switches.

See ya next time.

Original art was alot more lofi than what i ended up with.

I always felt that this style looked cleaner but so much more generic. In the end the real reason i change the art style is lost somewhere in time. =( 

Here I started to really define the art for the game.  Mostly the animations of the player went from 2 frame walk cycles to a 8ish walk cycle

That's it for now see ya next time.

In Ultra Zultra,

Dash Punch the Evil Peak Society to stomp them from making errr'body into pigeons!

In Ultra Zultra you try to escape the "Nega-Jail" and stop the Evil Peak from turning humans into pigeons.

  1. Using a combination of wits and items, clear stages to reach them!
  2. Collect valuable gems fragments and exchange them for powers to pummel enemies into the ground.
  3. Punch Dash across deadly spikes.
  4. Double Jump across deadly spikes.
  5. Triple Jump across deadly spikes.
  6. Air Dash across deadly spikes. 
  7. Defeat The Peak Master and Save Errr'body man


Ultra Zultra is a platformer I've been working for a while now. Hoping to release soon.

About this devlog. I plan to post on how the game progress into the state it's in right now.  

The Look Back

During this stage i was still feel out the enemies.   There they are using the same sprite, because it would have been bad to make the actual enemy sprites without first knowing what they do, at least i think so.   You can also see what will become the coins (those gray squares) later on.

See you next time.

@Lumps_Plays   yea my axe physics and collisions weren't too great when i made the game he he but i just recently went back to redo the collisions/physics on the game, they should feel ALOT better now.

Cool, this game is really intense. he he

Ok the graphics are nice, the gameplay while a bit confusing it's still entertaining. I hope you continue working on it.

Really interesting concept! with a little bit of tweaking of the levels i think this would make an awesome game!

this is really addicting! needs a restart button though. As of this comment i can only get 4 asteroids

que bonito esta el juego, bastante trail and error pero pude ver mi escape xD (tome el long way para salir xD)

que bueno esta su juego! ese oso y su miel xD todos los animales quieren un tipo de comida simple (bananas, leafs, nuts, carrots) pero el oso quiere un JAR con miel xD me estaba muriendo de la risa no se como pero pude llegar a 9 monkeys ya con nueves el juego se pone hardcore he he (que bonitas estan la portraits de lo animales he he la del oso es mi favorita xD)

Mountain View
So the basic game play is to traverse procedurally generated spaces, collecting power ups and killing enemies

Mountain View
Using the tail like a grappling hook to get through the spaces.

Hello!

This is Zultra
Zultra
Zultra is a short plaformer, were you trying to reach the end of a simulation.
There are 30 levels to play and 11 comic pages to unlock.
The game is hard, but its mostly about remembering the levels.
You start at the left side of the screen, jump and dash your way to the right side of the screen.
Avoiding deadly things, anything that touches kills you and its a automatic level restart.

You can get it http://vidsneezes.itch.io/zultrau
"I'm looking for feedback on the game, how to improve or anything else"

<center>Mountain View</center>

I tried some new animations on the my dog protagonist, probably spent too much time on them though. And it kind of looks like the dog is animating backwards but moving forward xD
I finally got around to penciling out the design of the game, now i just need to implement the new stuff. I'm definitely leaning towards procedural generated areas.