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Ultra Zultra

A topic by Vidsneezes created Sep 06, 2017 Views: 217 Replies: 3
Viewing posts 1 to 4
In Ultra Zultra,

Dash Punch the Evil Peak Society to stomp them from making errr'body into pigeons!

In Ultra Zultra you try to escape the "Nega-Jail" and stop the Evil Peak from turning humans into pigeons.

  1. Using a combination of wits and items, clear stages to reach them!
  2. Collect valuable gems fragments and exchange them for powers to pummel enemies into the ground.
  3. Punch Dash across deadly spikes.
  4. Double Jump across deadly spikes.
  5. Triple Jump across deadly spikes.
  6. Air Dash across deadly spikes. 
  7. Defeat The Peak Master and Save Errr'body man

Ultra Zultra is a platformer I've been working for a while now. Hoping to release soon.

About this devlog. I plan to post on how the game progress into the state it's in right now.  

The Look Back

During this stage i was still feel out the enemies.   There they are using the same sprite, because it would have been bad to make the actual enemy sprites without first knowing what they do, at least i think so.   You can also see what will become the coins (those gray squares) later on.

See you next time.


That game name. I love it!

Original art was alot more lofi than what i ended up with.

I always felt that this style looked cleaner but so much more generic. In the end the real reason i change the art style is lost somewhere in time. =( 

Here I started to really define the art for the game.  Mostly the animations of the player went from 2 frame walk cycles to a 8ish walk cycle

That's it for now see ya next time.

Hi again. Small post this time. 

This is where I finally started thinking of ways for my proc gen to work. Visually wise.
Because the levels were all 16 tiles vertically, I started coming up with map keys for every level

Like if this tile is in this height use this tile. The gif above shows the baby steps of that process.
I never got around to making a small editor for this mapping, so most of it was done with ifs,elses,switches.

See ya next time.