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Varz

44
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1
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A member registered Feb 25, 2018 · View creator page →

Creator of

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I'll look forward to that!

I like the idea of element combining. The story premise is quite interesting, and how the NPC requests tells a story. It feels like there could be something more about upsetting local ecological balance, or I didn't get far enough to see that. Maybe it'd be more fun if it was less randomized? because I felt like spamming the combination to get the solution.

It's a charming game, can get quite technical with manual strategy setting. Pretty nice art and I enjoy seeing how the characters trash talking each other just like how it'd be in a real MMO raid. I wish there was a pause button for me to review current situation.

Quite fun, amazing settings and keybinding. I enjoy the different enemies and how it gives different power depends on which body part. Animation is very cute! A bit too easy to lose power by accidentally tapping the same button though.

The art and language style are charming; tutorial illustration is very good! I like the music I wish it was looped. Problem solving the villagers request is fun!

It's simple yet entertaining, it's a chimera pinata simulator! Though I wish you put the control on screen. I don't seem able to kill the pig. I laughed playing this game HAHA!

Driving as a Carmera is nice, how the head rotates to change power is not bad, and I like the feel of the driving, unfortunately it's unfinished. I'd love to see more!

I love the voice and art. I enjoy the puzzle in this game and the captions. I can see clearly the interpretation of The Useless Precaution with reset and undo, but it doesn't feel as Chimera.

Interesting gameplay and charming story introduction. It's quite hard to keep track of the traits on the board, I wish it was more obvious like color coded or symbols.

Interesting concept, I get the intention of creating a dungeon with impossible hope, I feel the gameplay can be more intriguing given more time to develop.

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I love the starting cutscene! I find the characters are charming, and the gameplay with different power application isn't bad. The game itself feels too punishing for a noob like me. I couldn't get far haha.

I like the grotesque theme, but it feels a bit rough around the edge, the dungeon layout is hard to understand and the game feedback could be better.

The model is not bad, good shaders too. The level feels a bit too small for a stealth /chasing game. Need a mouse sensitivity setting and also proximity-based audio so I can gauge whether the chimera is close or not.

Thank you! It's all thanks to my awesome team! I agree the mission doesn't tell your progression much and can be confusing sometimes, unfortunately, the code is too spaghetti to implement this properly without breaking other parts lol :')

Thank you for trying the game, glad you enjoyed it!

Yeah, I do feel like the cleaning part was not so polished, I wanted it to be investigation/interaction kinda gameplay like in Papers Please, but due to time constraints I couldn't think of a fitting game mechanic. Thanks for the feedback!

Aww thank you! I'm glad we could pull it off and glad you enjoyed it!

Thank you! Yeah we wanted the game to look deceivingly cute at the start when it's actually dark, glad you enjoyed the vibe :)

Thank you! Glad it turned out well :)

Thank you!

LOL the meme on this game is brilliant, I love it!

I have ascended playing this game, I feel happy

Great music and art, even standing still inside the game and letting it idle feels nice, just enjoying the game gives. The story is short and nicely written, I love it!

A few bugs I found, my browser (chrome) didn't have sound, but the Windows version does have sound. Sometimes I get stuck when jumping but it can be fixed by minimizing and restoring the window again.

Feedback about Camera movement, lots of jumping around made me feel dizzy, had to adjust the screen size to play it.

Overall great game! I hope more people see and play this game!

I'm guessing the cultivation theme comes from cultivating one's skills which are defined by the statuses, an interesting idea. Although, I'm not sure what's the objective of balancing the status? Had most stat on 100% except comfort and stamina and seems like nothing happened.

Thanks for trying it out! Yeah some people reported that but I can't reproduce the issue D:

The art and music are so good! The weapon crafting reminds me of a 3ds game called Avalon Code, it's quite creative. Well done!

Nice game, the polish on sfx and camera effects are good! Music is nice for this game. 1 + 2 always got me dying D:

Thank you! I'm glad you enjoyed this game :D

Thank you! I didn't expect it to become unique like this lol, it's a good direction. Thanks to our writer for coming up the premise of forest dwellers vs humans!

Thank you! Our story writer did a good job to come up with an interesting premise and narrative about this game too.

Thank for trying the game! Yeah, there are a lot of visual bugs and need more visual indicators at the same time. Gotta fix it after the jam ends.

Thanks! Unfortunately, the tree spirit's lifetime is limited but at least the legaseed is forever, hah!

Thank you! It was fun trying to replicate it, though I still have a long way to learn and I'm excited about it!

Thanks for trying the game! Yeah, other players reported a similar slow early progression. I intended the game to be a "discover things as you play more" kind of game but a lot of interactions couldn't make it into this game jam. Nevertheless, I'm glad you had fun once you figured things out!

Thank you! I'm glad the UI isn't confusing. Good to know you had fun!

Cool concept, makes me think twice before shooting another bullet to kill enemies. The pirates are fun, LOL!

Nice art, straightforward game

Cute art, I like the premise of the penguin just wanting to eat (pan-fried) fish. The second level did give me trouble because it took me a while to understand how to spawn the ice cube.

Such a polished game, well done!

Oh! that sounds fun if it could make into the game, sadge time constraint didn't allow.

This is so deep, I cri everytime