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A jam submission

IsomulationView game page

Experience the simulation of home isolation life
Submitted by YupGames — 6 days, 15 hours before the deadline
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Isomulation's itch.io page

Results

CriteriaRankScore*Raw Score
Community choice#512.0632.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name
Yup Games

How does your game use the theme "cultivation"?
Utilising home items to survive during home isolation

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Comments

Submitted(+1)

Really cool concept, look forward to seeing if you update it in the future.

Developer

Thanks for your feedback. Hopefully updates will be added once the Game Jam has finished

Submitted(+1)

As many have said, there is not enough depth/surprises. But, hey, that’s how quarantining works, you’re just wasting time, and as a concept it works without mistakes.

Broke and faint a few times before spending my days in stability.

Developer

Thanks for the feedback. I love the idea on having surprises within the game. Hopefully we can add those in the future and giving more depth in the gameplay

Submitted(+1)

The concept is really good, but I wish it had something more such a goal. Good game, though.

Developer(+1)

Thanks for your feedback. Was following some of the simulation game where there is no end goal. Hopefully we can add more game mode for those who want objectives-oriented gameplay

Submitted(+1)

Interesting concept but could benefit from more depth.

Developer

Thanks for your feedback. True on the depth but due to time constraint, some features were cut-off

Submitted (1 edit) (+2)

An end goal would be nice to have and keep me playing longer, it does simulate the never-ending feeling of home isolation well though haha. Having the stats screen disappear  while moving was a little annoying. There are also some balance issues, after maxing my stats I could just go back and forth between sleeping and working out indefinitely. Cool concept though, the game was pretty relatable to me and I'm sure lot's of others :)

Developer (1 edit) (+1)

Thanks for your feedback. The status appearing and disappearing was following to how the status UI shown in the retro Dragon Quest game (I believed or I may confused it with other classic JRPG game) but hopefully we can change to UI to give warning on low attribute instead of long list of status.

Submitted(+1)

I really like the music and sounds! The idea of balancing stats is cool, but it'd be nice to have a goal or an end, because one you max up the stats there isn't much else to do :') But it's a cool idea! Keep it up!

Developer(+1)

Thanks for your feedback. There were some contents removed due to time constraint. Hopefully will add new features in the future

Submitted(+2)

I'm guessing the cultivation theme comes from cultivating one's skills which are defined by the statuses, an interesting idea. Although, I'm not sure what's the objective of balancing the status? Had most stat on 100% except comfort and stamina and seems like nothing happened.

Developer

Thanks for your feedback. Initially there were ambitious mechanism to be implemented for the game where each attribute affected the gameplay more. But due to time constraint, we managed to implement interaction of objects with respect to the status gain/loss. Hopefully will upgrade more in the future

Submitted(+1)

This does, indeed, simulate home isolation.

Developer (1 edit)

Thanks for your feedback. The theme of the Game Jam gave us the inspiration to create this type of game