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Vallar

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A member registered Jan 14, 2016 · View creator page →

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Really interesting game. I loved the art style and the upbeat music. Really cool. My only gripe was the controls needed more polish right now the level feels weightless and less predictable than I'd hoped. 

Interesting concept. Liked the visual. Wasn't sure what was out of control -- but I guess it was meant as out of Ctrl+C maybe? Not sure. Well polished game overall.

Interesting concept. Liked the visual. Wasn't sure what was out of control -- but I guess it was meant as out of Ctrl+C maybe? Not sure. Well polished game overall.

Love the art style. I liked the idea of the game as well; cards for movement and spending currency. A little too easy, but overall very cool. 

Laughed at the "Doosh" sound, but it fit for some reason. Nicely done!

Cute graphics. The icon at the bottom right doesn't scale with window size (setup for large window sizes) so it was difficult to play in window instead of full screen. 
The game was rather easy as I kept moving around and never stopped and my meter increase at all. Possibly because I am collecting stuff as they drop, not sure. Some of the AI don't work sometimes and sometimes drops get stuck mid air or on top of other stuff. 
Overall nice concept and lost of polish here. 

Cute graphics. The icon at the bottom right doesn't scale with window size (setup for large window sizes) so it was difficult to play in window instead of full screen. 
The game was rather easy as I kept moving around and never stopped and my meter increase at all. Possibly because I am collecting stuff as they drop, not sure. Some of the AI don't work sometimes and sometimes drops get stuck mid air or on top of other stuff. 
Overall nice concept and lost of polish involved. 

Haha, funny game and interesting concept. Sometimes when you first load in the game without touching the terrain that "arc" on the sphere is simply empty so you can keep going like that forever. 

Art looks really cool. The game play is interesting. Took me a while to find a working tactic. Little fun game!

Art looks really cool. The game play is interesting. Took me a while to find a working tactic. Little fun game!

Thank you for playing. Yes, it takes quiet a bit to get used to it. Though may I ask what kind of controls would you have liked to use?

Thank you for playing. Unfortunately we ran out of time before we could fix some of these issues. The chicken issue specifically we failed to spot it before we submitted.

Agreed, thank you for playing!

Thank you for playing. Yes, sometimes it gets frustrated like that. We ran out of time before we could iron out some of those issues unfortunately :)

Right now you get a game over when you eat all the villagers.  We couldn't implement a tiered "punishment" system due to time constraints. 
You're absolutely right, definitely needs more audio/polish specially when it comes to player feedback.

Thanks for playing :)

Thanks. Glad to see you liked the concept. We ran out of time before we could polish it further. But you're absolutely right.

Thank you very much. Glad to see you enjoyed it.

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Oh, I think it is a mistype from my end in the comment, let me adjust the comment to reflect what I wanted to say better. Sorry, I edited my comment when I was typing and didn't re-read it. I was typing something about memory (as I was taking notes when I played but forgot to erase it as I assumed something from the game and the game didn't have that aspect).
 For what it is worth, the memory part is that I assumed that I needed to know where EXACTLY to jump off and where to start flying for the teleportation to work and thus the memory part of the game which I wasn't a fan off. But it was a bug I think more than anything as I couldn't find the door when I played a second time.

An interesting concept. The physics is very wild once you collect more than 3 items and gets harder because of the controls, but is fun to play.

That cloud, can I have it as a pet please? Really lovely visuals to be honest. 
I liked the gameplay, it is fun trying to anxiously steer it away from birds :D
Would've loved to see some other mechanics involved to spice things up but I guess jam time is too tight for anything else :)
Nice work!

I went into the game 5 times so far. I tried to clean anything using LMB as instructed. Nothing. Tried to use RMB, nothing. In fact the only thing I seem to be able to do in the game is just walk around. 

I tried mashing different buttons, nothing worked. Not sure if this is intended or not. But basically I didn't know what to do and whatever I did, didn't work.

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I liked the idea of gliding and I really loved the way that you used it (to fly or to drop down). Was really interesting and reminded me of Ori and Will of The Wisps as it uses this mechanic heavily (and the previous one too). 
The game however felt clunky since when I flew in some places I found myself teleporting to some areas. That was incredibly jarring. 


The puzzle aspect was interesting but for me it felt more about just figuring where you are and flipping a switch -- I was expecting it to be more about figuring where you are based on landmarks. That said, due to perhaps a bug or something I got stuck the second time I tried the game with the second level (with 2 switches after you teleport) and I wasn't able to find the door as I kept teleporting to the same locations over and over again.


As you mentioned it doesn't feel completely "Out of Control"ish but it kinda fit it in some way. 


Overall, lovely little game that might turn into a full thing with some work here and there.

Hi guys, 

Not sure if this is a good place to post such threads, but given the "General" tag, I am guessing it should be fine. If not, I'll happily remove it. 

I've been thinking about an idea for this contest and I have 2-3 ideas that I'd like to explore, unfortunately my artistic skills are extremely lacking and would love to team up with an artist to handle the art part while I deal with everything else. 

So far what I am set on is that the game will be 2D, we'll be using Unity, develop on our free times as much as possible (I have a family and a job, as I expect that you may too). 

If you're interested please reply with some samples of your work and we'll take it from there.


Thanks in advance.

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Hi, 

I am thinking of joining this game jam and it happens that I have an idea that I worked on a bit previously (but the source code is a mess so needs to be redone + I didn't get very far) that uses versatile verbs in a sense. Since I'll be working on the idea from scratch, I am looking for a 2D artist to team up with on this. 

I'll be using Unity for this jam. 

If you are interested, please reply back to this thread with your portfolio, timezone and your availability.


Thanks in advance and good luck to everyone.

I really like the graphics and the palette used. I also liked the idea of turn based combat. The controls were really awkward and took me quite a while to discover them.

For other players you should press "S" to unlock the "End" button selection then move using the arrow keys to move the cursor. Then select your solider with "A" and then to select the "End" button again, you press "S" again.

The game looks really cool, specially the shader -- reminds me of Prince of Persia 4. The idea seems OK but nothing completely new. I was a bit lost as what to do at the beginning then I stumbled upon the red orbs and started shooting but I wasn't sure what is going on beyond just shooting these things advancing at me.

To let everyone know I asked The Generalist about this and here is his reply as a direct quote:

"Paid packages are not allowed, except for certain engine-like ones (playmaker or oe3, for example). The jam isn't related, but we were contacted by the organizers early yesterday."

Goo luck everyone!

Interesting, yesterday it was working flawlessly, not sure what happened. The counter is wrong but the competition still says Thursday

Hello,

What are the rules regarding using something like Unity's asset store? Are we able to use paid assets?

Hello,

Is there a way to contact the organizers privately?

I wouldn't go as far as "shouldn't". At the end of the day it is more or less a hobby project now (even if they consider it otherwise). There is no money involved after all. But as you mentioned ideally an investor would turn this around

I see. Well even on mobile it should run good at least if it was exported well. It is a bit concerning however. That said, I am targeting 2D at the moment so I don't think it would be affecting me for a while. Although I hope the Supperpowers devs would fix it either way.

Thank you very much for your reply.

I completely understand that it is a free engine so development wouldn't be a priority like Unity. That said, there are other engines that have quite active development and are free (Godot and PhaserJS come to mind). But again, I am not faulting the developers, if I were in their shoes I would do the same. I just don't want to jump into something to only find out it was abandoned. Yes, it is open source so anyone (including me) could just continue working on it but my experience is far inferior to even think of attempting that any time soon.

" i wouldn't recommend Superpowers is if whe where talking about 3D games and i will fault webGL for that" -- I am not sure if I understand correctly, does Superpowers not export a native WebGL/HTML5 game? Why would 3D in WebGL be any problem? PlayCanvas seems to do it well and so is BabylonJS for example. At least to my knowledge. Unless Superpowers' web export is similar to Unity's WebGL export?