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Vallar

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A member registered Jan 14, 2016

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Hi guys, 

Not sure if this is a good place to post such threads, but given the "General" tag, I am guessing it should be fine. If not, I'll happily remove it. 

I've been thinking about an idea for this contest and I have 2-3 ideas that I'd like to explore, unfortunately my artistic skills are extremely lacking and would love to team up with an artist to handle the art part while I deal with everything else. 

So far what I am set on is that the game will be 2D, we'll be using Unity, develop on our free times as much as possible (I have a family and a job, as I expect that you may too). 

If you're interested please reply with some samples of your work and we'll take it from there.


Thanks in advance.

(1 edit)

Hi, 

I am thinking of joining this game jam and it happens that I have an idea that I worked on a bit previously (but the source code is a mess so needs to be redone + I didn't get very far) that uses versatile verbs in a sense. Since I'll be working on the idea from scratch, I am looking for a 2D artist to team up with on this. 

I'll be using Unity for this jam. 

If you are interested, please reply back to this thread with your portfolio, timezone and your availability.


Thanks in advance and good luck to everyone.

I really like the graphics and the palette used. I also liked the idea of turn based combat. The controls were really awkward and took me quite a while to discover them.

For other players you should press "S" to unlock the "End" button selection then move using the arrow keys to move the cursor. Then select your solider with "A" and then to select the "End" button again, you press "S" again.

The game looks really cool, specially the shader -- reminds me of Prince of Persia 4. The idea seems OK but nothing completely new. I was a bit lost as what to do at the beginning then I stumbled upon the red orbs and started shooting but I wasn't sure what is going on beyond just shooting these things advancing at me.

To let everyone know I asked The Generalist about this and here is his reply as a direct quote:

"Paid packages are not allowed, except for certain engine-like ones (playmaker or oe3, for example). The jam isn't related, but we were contacted by the organizers early yesterday."

Goo luck everyone!

Interesting, yesterday it was working flawlessly, not sure what happened. The counter is wrong but the competition still says Thursday

Hello,

What are the rules regarding using something like Unity's asset store? Are we able to use paid assets?

Hello,

Is there a way to contact the organizers privately?

I wouldn't go as far as "shouldn't". At the end of the day it is more or less a hobby project now (even if they consider it otherwise). There is no money involved after all. But as you mentioned ideally an investor would turn this around

I see. Well even on mobile it should run good at least if it was exported well. It is a bit concerning however. That said, I am targeting 2D at the moment so I don't think it would be affecting me for a while. Although I hope the Supperpowers devs would fix it either way.

Thank you very much for your reply.

I completely understand that it is a free engine so development wouldn't be a priority like Unity. That said, there are other engines that have quite active development and are free (Godot and PhaserJS come to mind). But again, I am not faulting the developers, if I were in their shoes I would do the same. I just don't want to jump into something to only find out it was abandoned. Yes, it is open source so anyone (including me) could just continue working on it but my experience is far inferior to even think of attempting that any time soon.

" i wouldn't recommend Superpowers is if whe where talking about 3D games and i will fault webGL for that" -- I am not sure if I understand correctly, does Superpowers not export a native WebGL/HTML5 game? Why would 3D in WebGL be any problem? PlayCanvas seems to do it well and so is BabylonJS for example. At least to my knowledge. Unless Superpowers' web export is similar to Unity's WebGL export?

Hey everyone,

I have been looking around for game engines to replace Unity for web based game projects and I came across Superpowers a while back. I quickly glanced at the download page and saw that the last version seems to be announced on October 31st last year yet the download page for 0.4 mentions the file was uploaded on April 2016. Aside from that confusion, is Superpowers being actively worked on? Or is that it?

I eventually would like to make multiplayer games (so far been only doing single player 2D). Do you guys think this is a good engine to jump into with that goal in mind? Or should I just look else where?

Thanks a lot!