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Vallar

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A member registered 1 year ago

Recent community posts

To let everyone know I asked The Generalist about this and here is his reply as a direct quote:

"Paid packages are not allowed, except for certain engine-like ones (playmaker or oe3, for example). The jam isn't related, but we were contacted by the organizers early yesterday."

Goo luck everyone!

Posted in Time?

Interesting, yesterday it was working flawlessly, not sure what happened. The counter is wrong but the competition still says Thursday

Created a new topic Use of add-ons/Asset Store

Hello,

What are the rules regarding using something like Unity's asset store? Are we able to use paid assets?

Created a new topic Contact the organizers

Hello,

Is there a way to contact the organizers privately?

I wouldn't go as far as "shouldn't". At the end of the day it is more or less a hobby project now (even if they consider it otherwise). There is no money involved after all. But as you mentioned ideally an investor would turn this around

I see. Well even on mobile it should run good at least if it was exported well. It is a bit concerning however. That said, I am targeting 2D at the moment so I don't think it would be affecting me for a while. Although I hope the Supperpowers devs would fix it either way.

Thank you very much for your reply.

I completely understand that it is a free engine so development wouldn't be a priority like Unity. That said, there are other engines that have quite active development and are free (Godot and PhaserJS come to mind). But again, I am not faulting the developers, if I were in their shoes I would do the same. I just don't want to jump into something to only find out it was abandoned. Yes, it is open source so anyone (including me) could just continue working on it but my experience is far inferior to even think of attempting that any time soon.

" i wouldn't recommend Superpowers is if whe where talking about 3D games and i will fault webGL for that" -- I am not sure if I understand correctly, does Superpowers not export a native WebGL/HTML5 game? Why would 3D in WebGL be any problem? PlayCanvas seems to do it well and so is BabylonJS for example. At least to my knowledge. Unless Superpowers' web export is similar to Unity's WebGL export?

Hey everyone,

I have been looking around for game engines to replace Unity for web based game projects and I came across Superpowers a while back. I quickly glanced at the download page and saw that the last version seems to be announced on October 31st last year yet the download page for 0.4 mentions the file was uploaded on April 2016. Aside from that confusion, is Superpowers being actively worked on? Or is that it?

I eventually would like to make multiplayer games (so far been only doing single player 2D). Do you guys think this is a good engine to jump into with that goal in mind? Or should I just look else where?

Thanks a lot!