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Vaeril

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A member registered Feb 12, 2023 · View creator page →

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Oh, nice! Can you provide a link?

Thanks! I plan adding some guidance for the player and purpose to explore the world. The inventory can be expanded by finding bags.

Ah, it seems that I used something a bit similar but I didn't know it. I invented system like this: in every turn, every "interesting" tile is given a numerical value. Then for each rat there is created a personal value - the general one divided by distance. Then the most valuable of all personal moves is chosen, if it is available from the pathfinding perspective. Previous and next moves have no influence.

Thanks! I'd love to check it out but I don't have a PC for two weeks now :/

Much thanks!

And no, I coded the movement of rats in very basic manner. Is your question about movement itself or animation? I'm not familiar with minmax

I couldn't work on it the whole week, and I didn't have time to polish it. I'm glad that you enjoyed it anyway!

Usually, you have to kill them by using distance weapons (shurikens and stones). They will avoid your attacks, so you have to chase them a bit.

Yes, they leave the board with paper (= escape with valuable items) but then they don't count in your "killed rats" counter.

Thanks!

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In every turn, select a rat and move with it. You can open chests, collect items, or kill enemy rats. If you move to a tile with an enemy on it, you kill it. If you collect an item, you can use it (throw), move with it or drop it to different tile. Your goal is to kill all enemy rats in every level.


As for applications in company's office: if you saved any paper in previous level, you can make them. The more you demand, the bigger the chance to be rejected.

Yeah, the items to find are displayed on the right. There are several shells also but they are additional content, and they are not required to win the game. I'm glad you enjoyed it!

Ah, and you can find also speed boost, but it is rare and there might be a bug that it does not work, I didn't checked that ;)

Eating some things make difference, because you can have additional food replenished or gain health regeneration. I had the idea of various other boosts, but unfortunately I didn't have enough time. Thank you!

Thanks! My idea was that it is necessary to move on land, not only in water, but because otters are mainly water animals, player's character is more vulnerable on the land. So the two spheres (dimensions - water and land ;)) are clearly distinguished by the danger and abilities. I plan to make sth bigger out of this game, working on it currently.

Thanks!

I have never played it, but I checked the screenshots, and you are right, there is some similarity

Thanks!

I think this is a very philosophical platformer :D. The mechanics resemble a simple platformer, but you were able to make it outstanding and completely different than most such games. I didn't know at first what to do with the first puzzles, but I figured it out in the end.

Thanks! Sounds are from the website from the description, but the art is mine, nice to hear that!

Thanks for the review and playing on stream, I am very happy that you managed to hunt successfully in the end ;). Both the shortcut for attacking and the one to select all wolves at once are very good ideas, nice to hear them.

Thanks! Love to hear that you liked it! As for the theme - well, when I played it, I found myself constantly pausing my wolves not to make too much noise and it was necessary. But I suppose that there must be different playstyles and I haven't caught the other one ;)

Thank you, I agree that the wolves' speed/game speed/size of the map should be more balanced. In the last update, I changed the overall difficulty and tried to compensate for it with levels, but I probably made it faar too difficult. You have to get used to the mechanics and "rhythm" of the game to finish it. Yet, thanks for playing and trying despite the difficulty!

The zoom controls are a nice idea, thanks. The camera auto adjust in my opinion could be a bit too frustrating, though it is simple to implement.

Yes, for now, it is a good game and it works, which is most important ;). And hah, I know this "tunnel vision" thing also from my game. It's great you are making the next version!

Reviewed! This is mine: https://itch.io/jam/mini-jam-130-lunar/rate/2020396

This is a good and very original game. The one problem is that it does not explain anything, so sometimes I was clicking randomly because I wasn't sure what's going on. I would suggest to add some on-screen text in the beginning, when you choose cards (and how that choice works), and afterwards, display the action of the selected card in one place instead of many smaller texts when you hover a card. But all in all - no bugs found, and I would like to play some upgraded/expanded version definitely.

Nice game. I believe something more was meant to exist (this empty place in movement tiles...) but it's fun already. Only one or two levels became boring, when you had to place dozens of tiles to reach the goal. Also more actions would be nice, and better usage of the limitation - I think it is no real limitation, because the simplest successful paths will be always under 10 seconds

Game rated and commented ;)

Really fun game. I cannot assess how much work it was, but it certainly works, is fun and fast to play. One thing that could have been better is the enemies' behaviour - maybe instead of flying into the player they would circle him? But this would make the game harder at the same time, so it needs to be thought over.

Nice game! In the beginning, I thought that you cannot control the werewolf at all and I started to think "how on earth can you beat this game", but then I realised what I was doing wrong. Quite simple, but original concept.

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Right, I had that problem myself but I ignored it. I must think of some way of differentiating between the wolves.

Edit: for now, I set different colors for the wolves. I think this should help.

Thanks, now the speed button is something I didn't think of, but it's definitely a good idea

Ah, okay, now everything's clear, I should've thought of that ;)

Interesting version of pong. The classic mechanics work without any problems, and the difficulty is just right, at least for me - I had 1-1, 2-2, 3-3 with a medium AI. Figuring out which power-up is which takes some time, but I think it is completely ok in such a game.

It's the best game I've played so far in this game jam. It reminds me of bomber games but is completely different, very fun and fast. And it makes me blame myself for my stupidity when I explode once again...

Great! The "extend launch time - sold out" made me smile.

As everybody before said, the moon and the physics usage is very clever, it was something different than most games. It would be fun to play some more levels and explore the existing mechanics.

Thank you! Yeah,  I will add sound in an update. And the wolves' speed also seemed a bit too slow for me, but I forgot to change it - also coming in an update :)

It is hard, but the mechanics are great. When you leave the starting place, it becomes a bit too random if you will find (or just bounce into xD) a suitable oxygen tank or not, maybe the rocks could be a bit denser. But it's a really fun short game, I especially liked crazy spinning.

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The idea for the game looks great, I must try it.

Aaand I also would be very grateful for review ;)

https://itch.io/jam/mini-jam-130-lunar/rate/2020396

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I've already played your game, but I will rate it today. There is mine:

https://itch.io/jam/mini-jam-130-lunar/rate/2020396

I will play and rate your game in several hours. Here's mine ;) https://itch.io/jam/mini-jam-130-lunar/rate/2020396