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A jam submission

Company of RatsView game page

A small tactical game with a gambling twist
Submitted by Vaeril — 1 day, 20 hours before the deadline
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Company of Rats's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#573.0003.000
Concept#613.2003.200
Overall#672.9002.900
Enjoyment#692.7002.700
Presentation#732.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Maciej Bilnicki

Software used
Unity, GIMP

Use of the limitation
In every level, the player protects paper. After every level, he returns to company office and can make as many applications for support as many paper was left intact. The available amount of support is not known, so it is necessary to use multiple applications to use it to maximum. It is not possible to beat the game without any support.

Cookies eaten
Some 3 pieces of cake

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Comments

Submitted

Nice art! I wish there was sound as I felt like there should be but there wasn't. I enjoyed it but I had a hard time figuring out what to do. If you have time could you check my game out?

Developer

Thanks! I'd love to check it out but I don't have a PC for two weeks now :/

Submitted

That game is super cool! Limitation is well executed too. Did you use minmax to make the rats move? pretty nice game. Would make for a great release on steam with a tiny bit more content!

Developer

Much thanks!

And no, I coded the movement of rats in very basic manner. Is your question about movement itself or animation? I'm not familiar with minmax

Submitted

it's an general algorithm for turn based open game strategy. I thought your rat's AI was good so I wondered

Developer

Ah, it seems that I used something a bit similar but I didn't know it. I invented system like this: in every turn, every "interesting" tile is given a numerical value. Then for each rat there is created a personal value - the general one divided by distance. Then the most valuable of all personal moves is chosen, if it is available from the pathfinding perspective. Previous and next moves have no influence.

Submitted(+1)

Pixel art is pretty nice, and I like the mercenary company theme. I couldn't figure out how to defeat the enemy rats, they never seemed to move into a position to be attacked, but they did sometimes seem to die on their own. With some more polish this could be a real fun game.

Developer

Usually, you have to kill them by using distance weapons (shurikens and stones). They will avoid your attacks, so you have to chase them a bit.

Yes, they leave the board with paper (= escape with valuable items) but then they don't count in your "killed rats" counter.

Thanks!

Submitted(+1)

I love the rats, I can't be objective haha. I just missed an audio track and sound effects; apart from that, I had a lot of fun. Thank you!

Developer(+1)

I couldn't work on it the whole week, and I didn't have time to polish it. I'm glad that you enjoyed it anyway!

Submitted

I completely understand, the time factor is decisive haha! Hugs!

I didn't understand how to play it

Developer (1 edit)

In every turn, select a rat and move with it. You can open chests, collect items, or kill enemy rats. If you move to a tile with an enemy on it, you kill it. If you collect an item, you can use it (throw), move with it or drop it to different tile. Your goal is to kill all enemy rats in every level.


As for applications in company's office: if you saved any paper in previous level, you can make them. The more you demand, the bigger the chance to be rejected.