Nice, thanks! I agree about the title, but with a commercial (although niche) title I wanted to avoid the words "Football Manager" in the game's title, as you never know about the hawkishness of certain people.
Uncultured Games
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Hey, I've just announced the game's Steam release (Q4/2026). This will be a heavily improved version with a huge amount of new features and updated UI. If you're interested, please consider dropping a wishlist. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Hey, I've just announced the game's Steam release (Q4/2026). This will be a heavily improved version with a huge amount of new features and updated UI. If you're interested, please consider dropping a wishlist. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Hey, I've just announced the game's Steam release (Q4/2026). This will be a heavily improved version with a huge amount of new features and updated UI. If you're interested, please consider dropping a wishlist. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Hey, I've just announced the game's Steam release (Q4/2026). This will be a heavily improved version with a huge amount of new features and updated UI. If you're interested, please consider dropping a wishlist. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Hey, I've just announced the game's Steam release (Q4/2026). This will be a heavily improved version with a huge amount of new features and updated UI. If you're interested, please consider dropping a wishlist. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Hey, I've just announced the game's Steam release (Q4/2026). This will be a heavily improved version with a huge amount of new features and updated UI. If you're interested, please consider dropping a wishlist. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Hey, I've just announced the game's Steam release (Q4/2026). This will be a heavily improved version with a huge amount of new features and updated UI. If you're interested, please consider dropping a wishlist. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Hi! I'm answering you very late because I only now discovered this comment (it was stuck in the moderation queue for some reason). Great comment and I love your English-only approach! Also, I appreciate the feedback and ideas. As it happens, I'm currently working on a heavily revamped version, which will be released on Q4/2026 on Steam. If you're interested, please consider wishlisting the game. I will definitely be considering your feedback ideas in the full release, I can already promise that some of these will definitely be included. :) https://store.steampowered.com/app/4586300/FC_Mafioso_Football_Dynasty_Manager/
All the best! - Tapio / Uncultured Games
Wow, thanks for the detailed post! Sounds like a crazy season! :D
I'm not sure if the reputation raising moment you mentioned is intentional. The game includes some chaotic stuff for sure. Maybe my logic there was that rebranding gives you a boost, but refusing a consultant-led rebranding should also give you a reputational boost. Who knows...
SillyNannies is actually a Family Guy reference, they had the London Silly Nannies as an English American football team, and I always found that scene hilarious! :D
Non-primary stats do matter but the effect is very miniscule.
The Finnish language pack was a bit hastily assembled. The game download pack should include instructions for swapping these in, but be sure to back up your files before attempting it. I haven't playtested the language pack much, so I don't even know how well it works to be honest.
And thanks for all the great ideas! I actually do have an updated 2.0 version of this game in the works, but the progress is very slow. It adds a bunch of features like:
- kit designs and customization
- weather conditions
- player traits that affect player behaviour
- procedural club identities and histories for increased lore and immersion
- new features and new offices to visit between matches
- finetuned controls
- and many other things
But I have no idea when I'll be able to finish it. From your ideas, #1 and #2 are definitely doable. Adding custom formations would require much work due to how the game is coded (the code is absolutely awful, I can barely understand it myself), but it's not impossible either. I'll keep these in mind once I get back to the project. :)
Hello everybody! I'm working on a full-scale JRPG with very detailed textmode (ANSI/ASCII) graphics. The game is called Whispers in the Moss and it will be released in April 2024. The game is already fully playable from start to finish, and right now I'm polishing it and getting it ready for release.
The retro JRPG features an epic story, a classic battle engine, a full custom soundtrack, and lots of beautiful and ambitiously crafted textmode art.
I recently made a 20-minute gameplay video showcasing the beginning of the game. Check it out below:
Awesome comment, thank you! I'm already a fan of Lutchester, hope you clinch the title!
It's funny, I had the game pretty much finished for almost 10 years but didn't bother to release it. I had a lot of fun playing it myself, though. Some great 20-season dynasties! :D One day, if I have the motivation, I'll give the game another update and fix some of its biggest flaws (especially the awful controls, and the balancing could use some work too).
Hi! Is there something I need to do to get my devlog post to have a good-looking twitter card? Looks like Twitter is sometimes able to fetch the post's cover image and use it in the card, but more often than not it doesn't work at all and the card looks like this (screenshot from the Twitter card validator):

Here's the devlog I'm trying to post.
Ahaha, that sounds amazing. :-D Can I share your career story on Twitter? And thanks for the feedback. Selling the 1-3 "extra" players should be made possible, and I guess adding a young academy player to the squad (if there's space) should also be possible during the season. I'll fix this stuff in the first patch. I'm also very interested in any balancing issues you might notice. I made some changes close to the release, and now I'm not sure how the balancing works between the daily scenarios, managing your reputation and the finances, and also improving your stadium and coaching etc. The goal here definitely is a casual game that is not too challenging and doesn't punish you too much.
Tired of Football Manager? Help is here! I've just released Mafioso Football Manager, a full text-based retro football manager game for Windows.
Take full control of a lowly third division football club. Can you develop your players, get promoted to the top of the league pyramid, and win the esteemed premiership title?
Handle weekly scenarios and the club's reputation, finances, stadium services and sponsorship deals. Follow your players' fitness, choose your captain, matchday squads and strategies, handle the transfer windows, and make sure that your players are always developing. In the match center, you can enjoy all your club's matches live, compressed into 50 seconds of exciting live commentary. You can even use the services of the local mafia to gamble, bribe or dope your way up, or choose to ignore them and play the game as a regular manager game.
Each playthrough is different. The club name generator alone can create over 650 000 random unique club names that sound like real British football clubs—think Paulsfleet Casuals, Lutterby Dons, Shrivencester Sports, Thrapsbury Island, Leverwell Motors, Morwade Miners, Waketon City, Hornfleet Athletic or Nantmill Vagabonds. The game includes a Team Creator tool, allowing you to create a custom club and squad to start your career with.
Download now: https://unculturedgames.itch.io/mafioso-football-manager



Hi, and thanks for your comment! I've been coding in QuickBASIC since I was 9 or 10. QB64 has everything I need, it removes the memory limitations and there's a massive amount of new commands that together make QB64 a serious and a sufficient coding environment (for my needs at least). Also, I don't really have a choice. :-D I have some skills in other coding languages and BASIC dialects, but since I'm a part-time hobbyist, I don't have the time or the interest to try and master any new systems at this point. I'll keep using QB64 until I hit that moment where I want to do something that QB64 doesn't support. We're not there yet!




