# Faster starts, and a fix for Arcade retries
A small but meaningful update — this one is mostly about getting you into a match faster,
plus a fix for a Last Call bug that could leave you stuck.
## Straight into the game
The intro sequence is gone.
The game used to open with three splash screens and a title video before you ever reached
the menu — roughly **15 seconds** of waiting before you could click anything. On a web build
that sits on top of the download time, which is the worst possible place to spend a player's
patience.
Now the game boots directly to the main menu. No splash, no intro video.
The opponent data for the first Arcade fight still pre-loads quietly in the background while
you're on the menu, so skipping the intro doesn't just move the wait somewhere else.
## Arcade: "Try Again" is fixed
If you lost a Last Call match and hit **Try Again**, the match would reload broken — no
opponent, no way forward, stuck staring at an empty table. The only escape was quitting to
the menu.
The cause: losing resets your Arcade run back to the first opponent, and that reset cleared
the loaded opponent — but the retry jumped straight back into the match without loading the
new one. So the table came up with nobody on the other side.
Winning and hitting "Next" always worked, because that path loaded the next opponent before
restarting. Now the retry path does the same thing. Lose, hit Try Again, and the run restarts
properly from the top.
## Runs properly in the browser
The web build had a portal-specific lock that could stop the game from starting anywhere
other than the site it was originally built for. That's been separated out, so the browser
version now runs correctly wherever it's hosted — including right here.
---
Hell is still being built. If something breaks, feels off, or just annoys you — tell us.
- Discord: https://discord.gg/THqM6baMrU
- Wishlist on Steam: https://store.steampowered.com/app/4676260/Puckn_Hell/


