Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Well we've already accomplished that one, it's gonna be p2p, thanks to PurrNet; zero PhysX on the MP gameplay path — all collision is analytic fixed-point math, you'll get what you see in SP gameplay..