Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

i played the demo. How to F*ck are you gonna give this smothness in multiplayer at this speed ? 

(1 edit)

Well we've already accomplished that one, it's gonna be p2p, thanks to PurrNet; zero PhysX on the MP gameplay path — all collision is analytic fixed-point math, you'll get what you see in SP gameplay..