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TrueClash Games

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A member registered May 23, 2025 · View creator page →

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Diego’s hugging CG is already in the game! To give you a hint: you’ll need Lucas’s help at the stadium to talk to him... And the "order" matters ;)

Me alegra mucho que, aunque no sea tu estilo de juego ideal, TC te haya atrapado. Espero que te guste lo que está por venir y muchas gracias por tus palabras. ¡Un saludo!

Hey! 

Regarding NSFW content, yes, there will be. But it’s not coming just yet, and it’s not our main priority for the game right now. However, when it is implemented, we’ll try to ensure it’s a high-quality implementation! ;)

Hey! 

Regarding NSFW content, yes, there will be. But it’s not coming just yet, and it’s not our main priority for the game right now. However, when it is implemented, we’ll try to ensure it’s a high-quality implementation! ;)

Hi Crockmonster,

I don't think you look like a dick. I think you look like someone who is feeling let down, and I can understand that.

In fact, I think I’ll take the opportunity while responding to your message to talk about something I believe some people don't understand.

As I believe you’ve already read, in the past, we were very inclined to find artists to draw our sprites, and we even had a studio working with us. But for better or worse, we had to continue with AI as our main tool for producing images.
That being said, for this upcoming visual update (which hasn't been released to the public yet), we actually had an artist helping us manually with the art. Even I have learned a lot about drawing specific parts, like eyes and shading, as well as recoloring—which, in itself, makes me feel quite proud.
But yes, the use of AI brings major disadvantages: some people will be disappointed, others will devalue us as creative individuals because we use AI to generate our visual base, and still others bring us pure hate just for the sake of it. But it was a decision we made, and having made it, we decided we were going to do the best we could with this tool and explore its capabilities to do something different, to innovate and to bring a better experience to everyone who plays TC.

One thing that does let me a bit down me is the misinformation or the lack of awareness regarding the work involved. People see AI and assume it's something that required 0 effort - And I do realise why, we just need to take a look at some images or games that use AI and we will understand that.- But it actually turns dismissive of the work and sweat that is put into it. 
I do often spend 8 hours a day doing something that some beleive that just appears instantaneously. Or, they assume image generation is simple and requires no creativity, no Photoshop, no lighting edits, etc.
I actually think we might get to this point someday (although since taste is subjective maybe not), but that is simply not true today. I think people can realize this by picking up an AI, trying to create a unique style of their own (because TC doesn't use a standard AI style), and trying to reproduce it at the quality we’ve been achieving.

Regarding the writing, honestly, it would be boring, generic, and full of inconsistencies if it were written by AI. At least for now, I’m aware of that, even though I know that in the future, I myself might be replaced for AI.
But that doesn’t stop me from continuing to be a creative, from continuing to write my own things and moving forward. I do TC because it truly makes me happy, and because I know it makes many other people happy too. And that is what matters.

If you go online, take any random AI, and ask it to write something, you will see the pattern; you’ll see how boring it gets and how quickly inconsistencies arise. I mean, when I tried to hire artists for the sprites this last time, 95% of the messages we received were identical because they were actually using AI—curiously, the studio I went with felt different because they only used it for the translation.

But does AI help? Of course it does. It allows me to focus more on writting than coding and it’s what allows me to assemble a large ammount of images to do storytelling in a different way with new systems we as a team have come up with (these will become more obvious with the new patch). But not without extreme work behind the scenes. Patreons have access to the combat; each "critical moment" there is about 500+ words, and I spent a week on each one due to all the lightning animations that were made by hand, the transitions animations, the sprite animations, etc. (to give you a better idea, if I focus only on writing, I can write a maximum of 2,000 words a day, assuming it was only writing and nothing else).

In short, Monster, and because I don't want to turn this into a monstrous message (pun intended) I understand you can feel sad about it. I understand the hate and devaluation we will face from some.
But if you'll allow me just this once: I know the work, effort, and sweat I put into this (and now the team as well). The choices, the systems, and the writing we put together. The love we have for the project and the emotions and positivity we want to transmit to you all. Even the images—they have a lot of me in them and the men behind the machine. And that is TrueClash. Not the AI itself, as I beleive that is the reason it can feel magical in itself. 

I hope that something I wrote helps you get a sense of the work and the soul behind this.
We will keep doing our best to make the best possible visual novel out there—one that can touch you in some way and bring you fun whenever you have it open.

Feel free to speak your mind a little more if you need to. I may not respond because I am a bit busy with all the things I need to get ready for next week launch but I will read it.

Without futher ado, 
Zak

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Noooo! If I understand correctly that is the secret ending ! The story does continue a lot after that, more than an hour of Gameplay. You just got so good you've done a perfect win - winning without losing a round with Matt which leads to the said secret ending. 

But I now realize that it may lead to that feeling if we are not clear enough about it.

To make it clear. Winning the two rounds in a go with Matt leads to a secret ending. 

Winning 2 rounds while having lost 1 continues the story.

Do give us your feedback once you win that fight. And perhaps we can make a difficulty adjusted in the future if too many people find it hard. 

But if you give us feedback on the patreon patch, I would ask you to do so on patreon so people here are free of spoilers (like who wins and such) :P 

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Hey!

Totally get that the fight feels tough — especially since you're probably controlling Matt in the minigame. The good news is you just need to win the minigame itself, and the story picks up right after.(in the sense you don't need a perfect win - that will lead to a secret ending <.<)

A few tips:

- The opponents adapt to your last moves. Just like in real life, if you keep playing the same card, they'll catch on and adjust.

- After your HP drops to 0 for the first time, you unlock a unique skill. Don't forget to use it — it's in the bottom-left corner.

- You can bait your opponent. If you've been playing defensive for the last few rounds, there's a high chance they'll try to counter with an evasive. Catch this logics and the fighting mini games will become easy for you ;)

Think of it like playing against a real person. It's not luck alone — it's adaptation.

That said, we're working on making the system clearer on this front, because we understand it's not obvious enough how it works and that can leave people stuck in a loop.

And yeah — supporting Matt does ramp the difficulty up. Because such as in real life, if he trained like that and let himself get to that point of exaustion… it would be extremely hard to pull anything off well.

Don't give up! Just know you're going down the hardest path of them all — so feel proud if you make it through. Good luck, and we hope you enjoy what comes next ;)

PS. Your choices, both outside of combat and during the critical moments inside it, influence buffs and debuffs — try to use that to your advantage as well - and expect more clarity on the system and perhaps guides in the future.

Ahhh richex... I get what you're saying. And I also know that even though this update will please most people, there will always be some who feel a bit meh about it.

We tried our best to keep the characters consistent while translating them to 'HD'. But yeah, I understand your point of view.

Matt is still half-Asian, but we wanted to bring that aspect more to the surface — that fact of him being mixed.

In the future we already have Asian characters ready, though I know they're not Matt. Still, we hope you enjoy the update overall when you get the chance to play it.

Hey Lorron! 

Fico muito feliz que estejas a gostar do nosso jogo! Era esse mesmo o propósito — construir um jogo onde as personagens e a narrativa são o centro de tudo.

Se a cena de que estás a falar é NSFW... bem... queremos mesmo implementar isso mais cedo ou mais tarde. Mas num momento que seja significativo tanto para o Ren como para o Matt, neste caso.

Quanto a novas línguas, eu adorava. Mas o jogo, com todas as escolhas e variações de cenas, já vai nas 150k palavras, e os nossos recursos foram canalizados para trazer gente que nos ajude no código, nas visual updates, e mesmo no GUI e outros sistemas. Se um dia tivermos mais recursos, as traduções seriam também uma das nossas prioridades. Até porque parte da team é portuguesa ;)

Hey DoDo! 

We are very glad you are enjoying the game and that you got hooked by the characters and story hehehe. It's our pleasure and mission to create a story for people to love and enjoy and that marks them in some way.

About the dance sequences, I hope that even though you had to go through the work of saving your screen, you enjoyed that hehehe - You can also write down the sequence on a sheet of paper, that's what Alex and some other members did for that part xDDD

Regarding your specific questions, yes and no. That one is a choice that changes some dialogues and makes Matt pout a bit (speaking with Diego right before the match starts); if you want the story to go that way, go for it. As for the match itself, some previous choices have more impact than that one. Not only will they dictate who you control in the updated fighting mini game, buffs or debuffs to the characters during it, but also some dialogue changes. For example, agreeing with Matt and not speaking with harry/diego after your 'discussion' will make you control Matt in the mini-game and vice versa :P

About the match itself, it's result is fixed. Meaning that a specific fighter will win. This was done so I could focus on writing in detail. I do like to write characters as faithfully as I can, and while I intend to let you influence who wins in future fights, I felt that to keep a coherent story I had to do it like this. Plus, as a solo writer/developer I need to decide where I put my resources well, and sacrifices must be made. However, there is a secret ending if you manage to win both rounds in a row (without losing a round) with the character that's supposed to lose :P

But that is it. I hope we can keep making an experience that you and many others get to enjoy! ^^

Hey ! 

Glad to see that you loved it so far. And I hope you will even like more what is about to come ;)

Ok that is a minor bug. Basicly an error in dialogue typing :(

I think I fixed it in the new version. For now, you can click ignore and it will allow you to keep playing.

And thank you so much for the kind words !

Hey ! Free version goes up until the start of the match. 

Patreons version features the match and most of the things that happen after it - but no, not nsfw for now xD

No, you get match between Matt vs Diego and what happens after the fight itself. (Not Lucas vs Adrian) 

Right now until the next update is released you get to play the fight and the post match. More than that you get acess to discord, the character update previews/feedback and the community there is very active on discord patreon side. 

And until the new update you get all that in the lowest tier. So don't be afraid to join them on discord if you do choose to support us ;)

Yes and Yes! 
We do have plans to release it on steam. Once season 1 is finished and the visual update is done. ^^

No no! The server is also for free members but many channels are only available to patreons... Such as previews and guides.
So yeah, it is much more active on the patreon side than on the free one. But still, it's worth to join it! <.<

非常感谢你的支持!希望你会继续喜欢接下来的内容。😊

Hey Novek!

Thank you so much for your kind words! And we are really glad you are enjoying it! (and what do you mean dreaded minigame ? It's so fun and not hard at all :D).

We hope to have you around when the game is fully released! But most of all, we hope we can continue making a game you guys enjoy playing and that in one way or another, is able to make you feel stuff. 


Thank you again, see you around ;)

Hey Audience!
Glad you had fun playing Trueclash :D 
Regarding your question, yes! We got that suggestion before and will implement it on 0.8 ! But you will need to have already completed the mini game for that option to be available ^^

Hey PIXEL × PAGE!
I'm glad you're genuinely enjoying all the characters. Though that might change in the next patch, we'll see! 😛

If you've only done one run, I think there's a lot more for you to discover in the next ones. Try something different! 😉

And we are working on expanding it further! I'm currently working on the game's visual update, and once that's done, we'll be jumping back into the narrative full force!

Hey DnAJG! Glad you're enjoying our game, hehehe.

About the dance battle, we're thinking of adding an extra checkpoint during the minigame to make it a little less… cruel. 😛

Yes! Let me give you a tip:

Try to make a good impression on Mafalda at the bar. Then, keep playing through to the end of the beer pong match! You should be able to figure the rest out :P

Wha - what happened !? \o.o/

Ah, okay... Some old saves might indeed stop working... :( In the version I'm developing right now, I'm trying to be more careful about that.

About deleting saves, we’ve taken notice of that as well. Unfortunately, only version 0.7 and above will allow you to delete them. Since we implemented a completely custom GUI in 0.6, that specific feature hadn't been added yet.

We’re sorry for the inconvenience in the meantime :\

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After reading what you wrote, I went to check, and you're right. You should definitely be able to go home with him anyway. I lost my dev project files for version 0.6, but I'm going to try to recover the dev version to fix this so you can experience it. In both routes, you were supposed to have enough friendship to end the night with Harry.

Hey, sorry to hear about that. If you could give me more info, I’d appreciate it: what platform are you playing on, are all your old saves not working?  Are you able to start a new game and save, and what specific errors are you getting?

Hey Sandpixie3!

Glad you liked Lucas! You can tell Lucas you have to think before giving him an answer and  suggest that he follows you around if you'd like. (even without him being on the team)

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Regarding Harry, there is a way to gain friendship with him without getting involved in a "steamy" night. I believe there are two ways; the one I remember best (probably because it's the most hidden) is to talk to Diego, then go talk to Matt and then leave Matt's side to go find Harry. Matt won't let you go alone, and things happen in a significantly different way.

There is also something very important I wanted to highlight: I worked for several years as a clinical psychologist where I saw everything. The good, the bad, and the very bad. There is no way I am going to glorify sexual assault, rape, or anything that genuinely harms people in a lighthearted way. With Harry, yes, he is drunk and desperate for more drink—he is effectively lost. (Ironically, I recently saw a Critical Role series where one of the characters had very similar behavior, even drinking off the floor). However, it was something Harry himself wanted, and he threw himself at you. Now, you may not want that specific story. Well, I wouldn't do that in real life but some people may enjoy that kind of fun with each other and as long as both are fine with it, all good. I'm actually planing on talking about this in more detail in the next devlog.
But in trueclash nightclub, there are ways to work around it without having to make out with Harry. I want TrueClash to be full of secrets like this. Things that happen one way, but change entirely based on someone's presence or a specific decision you make.

I plan to revise parts of the older content to improve the presentation and the writing (I feel I'm better at both right now). Once I get to that part, I can check it and perhaps make it clearer that this is something he wants and even add yet another way of solving that situation without needing to make out with him or paying drinks. (try taking Matt with you and tell me if that aligns better with what you had in mind).

And thank you so much for your comments. These are very important to me as not only it allows me to share my opinion with you on some topics but may also alert me to parts of the game I may or can make better. 

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Hey Corona, there are many topics you touched on that are indeed important to clarify.

Regarding the use of AI and whether we are going to stop using it: the short answer is no. The long answer is more complicated than that, but let me try to keep it brief and easy to understand without getting into all the associated nuances. There are several things I’m working on for the next patch that simply wouldn't be possible without AI—specifically, different storytelling methods than those used until now.

Furthermore, I am trying to recruit. This is for two reasons: first, I want to give back to the community. I’ve felt good in the conversations I’ve had so far with different studios and freelance artists just thinking about the possibility of being a source of income for someone else. All the funds we’ve earned to date are being held in reserve for exactly that: to recruit artists. I’m not paying Viv, Alex, or myself. This weighs on me a bit because they’ve been with the project since the beginning and deserve it, even though they say they prefer it this way. But let that sink in for a second.

The second reason is that I want to keep improving the game, and for that, I need people. Artists, programmers, GUI designers, etc. I want TrueClash to be a story that sticks with you, a game that leaves a mark, something good, even if it's only for 100 people. Without AI, I wouldn't be able to recruit external help right now; I’ve tried to start this project without AI before and, for numerous reasons, it wasn't possible.

Last but not least on this topic: I’m tired of talking about it. Especially considering that in our recruitment process, 95% of the messages we received were practically identical, to the point where the phrasing and topics were the same, including strange and clearly robotic sentences (likely ChatGPT). If it’s unfair to artists who spent their lives drawing, it should also be unfair to writers, teachers, proofreaders, linguists and translators, yet there doesn’t seem to be the same level of importance given there since everyone uses it to review and enhance their texts instead of paying a teacher or taking a course to improve their writing skills. (including those affected by it)

AI or not, our game is full of soul, hard work, and manual refinement of images by myself and Alex; we spend days and weeks at a time working on these characters. I can share with you that Harry's current design took us well over three weeks to finish. Why? Because AI usually generates 'standard' characters that all look the same; I have limited skills and, above all, I wanted to represent real people, not identical-looking dolls.

From conversations I had with different studios, they usually say they can make one to two character sprites per week.

And if you'll allow me to vent, this struggle is becoming quite frustrating for us. It’s hard enough on its own to find artists who want to join a project and feel in sync with it. But in our case, because we use AI, it becomes even harder. Many artists don’t want to be part of a project that uses AI (even if their involvement is specifically meant to reduce the reliance on AI itself). Others who are willing to do it don't want to be publicly associated with it—they’ll take the money, but they want to stay in the shadows. For us, that just doesn't work. Even so, we still have some artists and studios who are interested and will be sending us mockups, but the reality is that it makes our selection pool even smaller.

On top of that, not only is there misinformation on the topic from both sides, but there are also unfounded negative associations caused by the creative laziness of a few, which ends up generalizing everyone else.

Despite all this, I understand your difficulty. Will we be able to move away from AI entirely?  I think not as it depends on many things—from the artists who apply and their work ethic, to (especially) whether the people who support us actually like those changes. The more support we receive, the more people I can recruit to help us (and not just artists).

Do I know that our project has a harder time reaching more people because it uses AI? Of course I do. I’m fully aware of that. But it wouldn't even exist without it. The only thing I can say is that if you want an experience full of human soul, effort, and love: stick around.

If that isn't enough, I more than understand you. It’s not up to me to define what is right or wrong, especially since that often changes from person to person—we just have to respect each other.

Hey Crockmonster, Zak here!

We’re really happy to hear you’re enjoying the game!

Regarding the slow burn, I think I get what you mean. I struggle a bit with the specific terms to describe what we’re trying to achieve because I’ve never been much of a "tags" person (dammit, now I actually need them xD). But in short: I like making players "fight" for things—whether it’s the story, secret scenes, romance, or even the sexual content. When I describe it as a slow burn, I mean it in that sense: it can take a while because that’s the kind of story I personally love to read and tell. 

But it's also because I want a game and a story where the emotional connection to the story and characters is at its core. That being said, I do have NSFW content planned and there will be some characters that are "easier" to reach sexual content with than others. However, I try to be honest and say that this isn't the main focus of Trueclash. Which I realize might be a bummer for those looking for an experience more focused on that side of things. :\

I also understand your point about things moving fast with some characters. There are a few factors at play here. I often hear people telling me stories like "I met this person two days ago, but it feels like I’ve known them for years." Why does that happen? I can’t say for certain because there are so many different reasons why that happens.
For example, for that specific scene you mentioned to happen (with Diego), you already had to do something to impress him. There are several ways, but the clearest is having broken through his initial barrier, helped Harry and even the training itself. To him, these carry emotional weight and aren't easy to pull off. One could argue that he’s known people for years who wouldn’t do that for him. And that can make a hell of a difference and change things up.

About the sex stopping right before it happens... damn, I can see why that can be frustrating. In fact, I think one of the dialogue options reflects exactly that. Letting you show your annoyance because it’s not exactly fair to deal with that! I always try to think about what different people would want to say, though I have my limitations since everything has to be programmed. :P But yeah, I totally feel you on that.

Regarding the mini-game... I’ll admit, some people love it and some think it should be different. About having visual aids to help you choose a stance, I agree I could improve the clarity there. However, I’d need some help with that right now. I have so much on my plate and I’m not sure if I have the budget yet, as I’m currently looking for people to help with art, new character development, and upscaling/remaking what we have without losing the essence of the art you're used to. I’d also love to find a developer/programmer to help me polish the mini-game itself. My dream is for it to feel like a "game within the game," but I have to be realistic and admit I can't develop two games at once on my own.

To help you with the mini-game for now: imagine you’re playing against a real person. The AI remembers which stances you’ve used and tries to adapt to your patterns. You can actually bait the AI! (which will be more important on the next combat update)

Both the AI and the mini-game have been improved in version 0.7 for the season’s final fight (releasing on Patreon in about 2 weeks). I’d love to get your thoughts again once you’ve played the stadium combat.

As for the audio/visual cues, I got you. The training sessions so far do lack clear visual effects. In v0.7, during the stadium fight, there’s a much stronger visual presence for both your chosen stance and the opponent’s. I’ll wait for you to play that to see if it helps.

And about the characters—it’s definitely our intention to make them feel unique and represent different body types. Twinks and bulls exist, but there is a lot of "in-between" ;)

Thanks for being here!

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Hey! Zak here.

To be honest, I don’t even know how to respond to this, other than saying it was truly wonderful to read. Thank you so much for your kind words.

I honestly delight in reading this kind of message because I can truly feel and see your experience with the game. I love seeing what you enjoyed, what moved you and sometimes even things we could improve on. It’s super interesting to see how different people share similar experiences but in their own unique way, whether it's their opinions, their tastes, or the characters that catch their eye the most.

I won't be able to reply to every single point, but I know you’re on our Patreon and I really encourage you to write about the characters there, especially after a new release. The community loves talking about that.

As for your experience playing... Dammit... once again, thank you for sharing that and for your kind words... They mean the world to me.

I truly hope our game continues to be a positive influence and a source of energy and motivation for you and for many others. On our end, we’re going to keep doing our best to make sure it stays that way.

Once again, Thank you.

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Hey Aquel!

I’m sorry to hear that; it’s definitely frustrating...

It might be a Google Drive issue. Do me a favor: try again (it seems to be working now). If it still doesn't work, send me a DM on Patreon and I'll try to create a special link just for you.

This was translated; I hope the meaning is what I actually intended.

目前还没有中文版。我们确实考虑过增加翻译,但由于团队规模较小,目前还没能开展这项工作

Hey Theclassyhobo!

I’m glad the characters can move you like that. That’s one of our main goals. To make you feel and connect with the characters and the story itself.

And I get the whole throwing a pillow at his face thing… And of course, I understand it would definitely be done with affection, not out of anger at him… well… you know.

(and thank you so much for your words)

Hey BICCAC!
Don’t worry about that. I understand the attachment you have to Diego’s current design, or any other character’s, really.
If the art style adapts to the style of artists who join us, or if Diego ever gets an update, we’ll have to keep his style, personality, and overall look intact. His essence, so to say. And it would have to be approved by our patreons as well, so I think you should be safe :P

About the CGs… well… >.<
Let’s just say I’ve been updating some of the older ones already… Maybe in the next patch, the first image you see of him won’t be the same… But hey! You can see it as extra images for Diego! :D
(But  it might be a good idea to save those available now if you want to keep them :P)

Hey, Zak here!

I’m really happy to hear you’re enjoying Trueclash that much heheh.

Regarding Adrian, I think it really comes down to personal taste, and we’re in a safe space here to explore that kind of thing (gaming). As long as you don’t end up dating someone like him in real life, I think you’ll be fine xDD

I think games can be healthy both as a way to tell a story and as a space to explore riskier dynamics that wouldn’t necessarily be good to live out in real life. So I totally get why you might feel attracted to Adrian. He’s challenging, among many other traits he has.

As for whether he’ll become a main romance, you probably already have some insight if you’ve explored everything with him and paid attention to what he says and does when you side with him. To avoid spoilers, I won’t go much further than that, especially since some of the things I have planned could still change.

I’ve also been talking with Patreons about branching and choices, and they’ve helped put me at ease and even gave me some ideas. For now, my mindset is this:
If something feels cool and meaningful to explore, I’ll try to implement it. If I can’t because it would require too many changes, I’ll keep the idea and maybe come back to it later, allowing that option to exist and develop further.

A quick example related to Adrian: you can help him early on, and that leads to an ending if you do exactly what he wants. But if one day I have more manpower or feel like expanding what’s already there, I could come back and turn that ending into a different continuation instead. You get the idea?

And about the dynamics of the new team, for now yes, the maximum would be four team members. But since the game is still in development, that can always change ;)

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Ok, this is a minor bug.

Usually, when you encounter errors that say “ignore,” you can safely click it.

Basically, because the game supports playing as either a male or female character, there are some functions that transform words or expressions, and they are case-sensitive. In this case, I wrote the expression as He_she instead of he_she xDDD

I’ve already fixed it in the newer versions, so in the next silent update this should be fine 😛

(and thank you)