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TrueClash Games

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A member registered May 23, 2025 · View creator page →

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Just updated to the new version, it's working now.

If you do notice any weird behavior or bugs, feel free to let us know.

Unfortunately, sometimes changing a small thing can have unforeseen consequences when it comes to game dev <.<

Thank you once more.

Hi Fenrir! 

I just replied on the post down under to that question :P 
Just a patch to fix some bugs, add auto-save, and update some screens. 

Ok thank you so much for reporting this. 

The new update is here to fix some bugs and update the main menu screen. But we wanted to add auto-save as a last minute feature and we guess that is what is causing this issue. 

We are looking into it. Meanwhile, we reverted back to previous version here on itchio. 


Thank you again

Hey DnAJG,

Yes, the game will definitely be coming to Steam, complete with achievements and all that good stuff (at least, that's the plan we want to implement!). We still need to finish wrapping a few things up before enabling the wishlist page, but once it's ready, I will let you guys know right away.

As for censorship, I really don't want the game to be censored. I've been advised to look into creating different patches—a censored version for the store and an uncensored patch for players to download—but that is something I still need to study and understand how to handle properly. My goal is to have the NSFW content integrated directly into Season 1 for the Steam release.

Thanks for the support!

Hey Cjnyc,

I completely understand where you're coming from. Whenever players mention they like Matt, I usually point out that he is a complicated one — for many of the exact reasons you've highlighted (but I tend to let people discover that themselves). Whether he'll ever manage to redeem himself in your eyes, only time will tell.

But humans really do behave like that sometimes. People often say one thing but struggle to follow through, or at least they can't do it immediately. Is that the case with Matt? We'll have to wait and see.

The fact that he's stirring up such strong emotions is actually a good thing, even the negative ones. Although I usually prefer writing more positive stuff, negative experiences are just a real part of life. That's exactly what we want with this game: realistic characters with genuine flaws and virtues who are capable of making players feel something deep. The good and the bad.

The only thing I’d like to ask is if you could add a spoiler warning at the very top of your comment and leave a blank space below it. A lot of people here on itch.io haven't reached those parts of the story yet and might accidentally get spoiled.

Thank you so much for the feedback—it truly means the world to us. Let's see where this story takes us!

— Zak and the team

More Harry and Lucas then ;)

Hey!

Thank you so much for your feedback.

First of all, we're really glad that you enjoyed TC! We always try to make sure that your choices have real consequences, whether they end up being big or small. ;)

Regarding the mobile UI, we've already spoken with Mark (our GUI artist) and he's going to take a look at it. ;)

We hope you stick around to see more of Diego and Harry then ;)

(1 edit)

Hey BlackFenrir!

Since you've been following us for such a long time, I thought you might have caught our update here on itch.io and Patreon:

  • https://trueclash-games.itch.io/trueclash-games/devlog/1520008/big-news-for-trueclash-

  • In that post, we talked about the future of TrueClash and the changes that needed to be made to make it all possible.

    To sum it up, I recently lost my job, and I need a way to support myself and pay the team that helps make the game. Because of this, we are aiming for a Steam release. However, for that to work, it needs to be a paid game—otherwise, Steam's algorithm simply wouldn't give TrueClash any visibility.

    You can read the full details in that devlog, as well as in some older posts where we've been discussing this transition with the community.

    I really hope you still get the chance to play more, Fenrir, because I definitely remember you and your enthusiasm from way back.
    Thank you for all the support!

  • Hey Mikotolol! Thank you so much for the kind words ^^

    Regarding your question, currently, there isn't an option to manually adjust the text speed. We designed it this way because the text speed is directly tied to the characters—depending on their emotional state or current condition in the scene, they will naturally speak faster or slower to match the mood.

    But just out of curiosity, were you hoping to make the text faster or slower overall?

    Hey Laurent! 

    No need to say sorry. We completely understand that many people aren't fluent in English and would love translated versions. Unfortunately, this is something we can only safely tackle after Season 1 is finished. We're still figuring out the best way to approach it and whether it's feasible for our team.

     Thank you for taking the time to reach out, and we'll see what we can do in the future!"

    Hey! 

    To get the latest version where the story continues, you'll want to head over to the Patreon post where the updated build files are hosted.

    You can download the update directly here:

    https://www.patreon.com/posts/158244569?utm_campaign=postshare_creator&utm_conte...

    0.9.2 is the latest version. You got a lot to see, and thank you for your support ! ^^

    Hey Stevie!

    Right now, we don't have a Steam page (yet!). We will release Season 1 this year—or so we hope. Once it's available, we will create a post and link it here ^^ 

    Thank you for the kind words and your support!

    Hey kylereader099!

    The game on itch.io is kinda like a massive demo (yeah, I know it's way bigger than your average demo). The rest of Season 1 is scheduled to come out this year on Steam and itch.io.
    Right now, Patreons have access to 3 extra patches where they help us test and give feedback. This includes all the combat, the aftermath, and arriving back home after the fight, with various interactions with the different characters ^^

    Diego’s hugging CG is already in the game! To give you a hint: you’ll need Lucas’s help at the stadium to talk to him... And the "order" matters ;)

    Me alegra mucho que, aunque no sea tu estilo de juego ideal, TC te haya atrapado. Espero que te guste lo que está por venir y muchas gracias por tus palabras. ¡Un saludo!

    Hey! 

    Regarding NSFW content, yes, there will be. But it’s not coming just yet, and it’s not our main priority for the game right now. However, when it is implemented, we’ll try to ensure it’s a high-quality implementation! ;)

    Hey! 

    Regarding NSFW content, yes, there will be. But it’s not coming just yet, and it’s not our main priority for the game right now. However, when it is implemented, we’ll try to ensure it’s a high-quality implementation! ;)

    Hi Crockmonster,

    I don't think you look like a dick. I think you look like someone who is feeling let down, and I can understand that.

    In fact, I think I’ll take the opportunity while responding to your message to talk about something I believe some people don't understand.

    As I believe you’ve already read, in the past, we were very inclined to find artists to draw our sprites, and we even had a studio working with us. But for better or worse, we had to continue with AI as our main tool for producing images.
    That being said, for this upcoming visual update (which hasn't been released to the public yet), we actually had an artist helping us manually with the art. Even I have learned a lot about drawing specific parts, like eyes and shading, as well as recoloring—which, in itself, makes me feel quite proud.
    But yes, the use of AI brings major disadvantages: some people will be disappointed, others will devalue us as creative individuals because we use AI to generate our visual base, and still others bring us pure hate just for the sake of it. But it was a decision we made, and having made it, we decided we were going to do the best we could with this tool and explore its capabilities to do something different, to innovate and to bring a better experience to everyone who plays TC.

    One thing that does let me a bit down me is the misinformation or the lack of awareness regarding the work involved. People see AI and assume it's something that required 0 effort - And I do realise why, we just need to take a look at some images or games that use AI and we will understand that.- But it actually turns dismissive of the work and sweat that is put into it. 
    I do often spend 8 hours a day doing something that some beleive that just appears instantaneously. Or, they assume image generation is simple and requires no creativity, no Photoshop, no lighting edits, etc.
    I actually think we might get to this point someday (although since taste is subjective maybe not), but that is simply not true today. I think people can realize this by picking up an AI, trying to create a unique style of their own (because TC doesn't use a standard AI style), and trying to reproduce it at the quality we’ve been achieving.

    Regarding the writing, honestly, it would be boring, generic, and full of inconsistencies if it were written by AI. At least for now, I’m aware of that, even though I know that in the future, I myself might be replaced for AI.
    But that doesn’t stop me from continuing to be a creative, from continuing to write my own things and moving forward. I do TC because it truly makes me happy, and because I know it makes many other people happy too. And that is what matters.

    If you go online, take any random AI, and ask it to write something, you will see the pattern; you’ll see how boring it gets and how quickly inconsistencies arise. I mean, when I tried to hire artists for the sprites this last time, 95% of the messages we received were identical because they were actually using AI—curiously, the studio I went with felt different because they only used it for the translation.

    But does AI help? Of course it does. It allows me to focus more on writting than coding and it’s what allows me to assemble a large ammount of images to do storytelling in a different way with new systems we as a team have come up with (these will become more obvious with the new patch). But not without extreme work behind the scenes. Patreons have access to the combat; each "critical moment" there is about 500+ words, and I spent a week on each one due to all the lightning animations that were made by hand, the transitions animations, the sprite animations, etc. (to give you a better idea, if I focus only on writing, I can write a maximum of 2,000 words a day, assuming it was only writing and nothing else).

    In short, Monster, and because I don't want to turn this into a monstrous message (pun intended) I understand you can feel sad about it. I understand the hate and devaluation we will face from some.
    But if you'll allow me just this once: I know the work, effort, and sweat I put into this (and now the team as well). The choices, the systems, and the writing we put together. The love we have for the project and the emotions and positivity we want to transmit to you all. Even the images—they have a lot of me in them and the men behind the machine. And that is TrueClash. Not the AI itself, as I beleive that is the reason it can feel magical in itself. 

    I hope that something I wrote helps you get a sense of the work and the soul behind this.
    We will keep doing our best to make the best possible visual novel out there—one that can touch you in some way and bring you fun whenever you have it open.

    Feel free to speak your mind a little more if you need to. I may not respond because I am a bit busy with all the things I need to get ready for next week launch but I will read it.

    Without futher ado, 
    Zak

    (1 edit)

    Noooo! If I understand correctly that is the secret ending ! The story does continue a lot after that, more than an hour of Gameplay. You just got so good you've done a perfect win - winning without losing a round with Matt which leads to the said secret ending. 

    But I now realize that it may lead to that feeling if we are not clear enough about it.

    To make it clear. Winning the two rounds in a go with Matt leads to a secret ending. 

    Winning 2 rounds while having lost 1 continues the story.

    Do give us your feedback once you win that fight. And perhaps we can make a difficulty adjusted in the future if too many people find it hard. 

    But if you give us feedback on the patreon patch, I would ask you to do so on patreon so people here are free of spoilers (like who wins and such) :P 

    (2 edits)

    Hey!

    Totally get that the fight feels tough — especially since you're probably controlling Matt in the minigame. The good news is you just need to win the minigame itself, and the story picks up right after.(in the sense you don't need a perfect win - that will lead to a secret ending <.<)

    A few tips:

    - The opponents adapt to your last moves. Just like in real life, if you keep playing the same card, they'll catch on and adjust.

    - After your HP drops to 0 for the first time, you unlock a unique skill. Don't forget to use it — it's in the bottom-left corner.

    - You can bait your opponent. If you've been playing defensive for the last few rounds, there's a high chance they'll try to counter with an evasive. Catch this logics and the fighting mini games will become easy for you ;)

    Think of it like playing against a real person. It's not luck alone — it's adaptation.

    That said, we're working on making the system clearer on this front, because we understand it's not obvious enough how it works and that can leave people stuck in a loop.

    And yeah — supporting Matt does ramp the difficulty up. Because such as in real life, if he trained like that and let himself get to that point of exaustion… it would be extremely hard to pull anything off well.

    Don't give up! Just know you're going down the hardest path of them all — so feel proud if you make it through. Good luck, and we hope you enjoy what comes next ;)

    PS. Your choices, both outside of combat and during the critical moments inside it, influence buffs and debuffs — try to use that to your advantage as well - and expect more clarity on the system and perhaps guides in the future.

    Ahhh richex... I get what you're saying. And I also know that even though this update will please most people, there will always be some who feel a bit meh about it.

    We tried our best to keep the characters consistent while translating them to 'HD'. But yeah, I understand your point of view.

    Matt is still half-Asian, but we wanted to bring that aspect more to the surface — that fact of him being mixed.

    In the future we already have Asian characters ready, though I know they're not Matt. Still, we hope you enjoy the update overall when you get the chance to play it.

    Hey Lorron! 

    Fico muito feliz que estejas a gostar do nosso jogo! Era esse mesmo o propósito — construir um jogo onde as personagens e a narrativa são o centro de tudo.

    Se a cena de que estás a falar é NSFW... bem... queremos mesmo implementar isso mais cedo ou mais tarde. Mas num momento que seja significativo tanto para o Ren como para o Matt, neste caso.

    Quanto a novas línguas, eu adorava. Mas o jogo, com todas as escolhas e variações de cenas, já vai nas 150k palavras, e os nossos recursos foram canalizados para trazer gente que nos ajude no código, nas visual updates, e mesmo no GUI e outros sistemas. Se um dia tivermos mais recursos, as traduções seriam também uma das nossas prioridades. Até porque parte da team é portuguesa ;)

    Hey DoDo! 

    We are very glad you are enjoying the game and that you got hooked by the characters and story hehehe. It's our pleasure and mission to create a story for people to love and enjoy and that marks them in some way.

    About the dance sequences, I hope that even though you had to go through the work of saving your screen, you enjoyed that hehehe - You can also write down the sequence on a sheet of paper, that's what Alex and some other members did for that part xDDD

    Regarding your specific questions, yes and no. That one is a choice that changes some dialogues and makes Matt pout a bit (speaking with Diego right before the match starts); if you want the story to go that way, go for it. As for the match itself, some previous choices have more impact than that one. Not only will they dictate who you control in the updated fighting mini game, buffs or debuffs to the characters during it, but also some dialogue changes. For example, agreeing with Matt and not speaking with harry/diego after your 'discussion' will make you control Matt in the mini-game and vice versa :P

    About the match itself, it's result is fixed. Meaning that a specific fighter will win. This was done so I could focus on writing in detail. I do like to write characters as faithfully as I can, and while I intend to let you influence who wins in future fights, I felt that to keep a coherent story I had to do it like this. Plus, as a solo writer/developer I need to decide where I put my resources well, and sacrifices must be made. However, there is a secret ending if you manage to win both rounds in a row (without losing a round) with the character that's supposed to lose :P

    But that is it. I hope we can keep making an experience that you and many others get to enjoy! ^^

    Hey ! 

    Glad to see that you loved it so far. And I hope you will even like more what is about to come ;)

    Ok that is a minor bug. Basicly an error in dialogue typing :(

    I think I fixed it in the new version. For now, you can click ignore and it will allow you to keep playing.

    And thank you so much for the kind words !

    Hey ! Free version goes up until the start of the match. 

    Patreons version features the match and most of the things that happen after it - but no, not nsfw for now xD

    No, you get match between Matt vs Diego and what happens after the fight itself. (Not Lucas vs Adrian) 

    Right now until the next update is released you get to play the fight and the post match. More than that you get acess to discord, the character update previews/feedback and the community there is very active on discord patreon side. 

    And until the new update you get all that in the lowest tier. So don't be afraid to join them on discord if you do choose to support us ;)

    Yes and Yes! 
    We do have plans to release it on steam. Once season 1 is finished and the visual update is done. ^^

    No no! The server is also for free members but many channels are only available to patreons... Such as previews and guides.
    So yeah, it is much more active on the patreon side than on the free one. But still, it's worth to join it! <.<

    非常感谢你的支持!希望你会继续喜欢接下来的内容。😊

    Hey Novek!

    Thank you so much for your kind words! And we are really glad you are enjoying it! (and what do you mean dreaded minigame ? It's so fun and not hard at all :D).

    We hope to have you around when the game is fully released! But most of all, we hope we can continue making a game you guys enjoy playing and that in one way or another, is able to make you feel stuff. 


    Thank you again, see you around ;)

    Hey Audience!
    Glad you had fun playing Trueclash :D 
    Regarding your question, yes! We got that suggestion before and will implement it on 0.8 ! But you will need to have already completed the mini game for that option to be available ^^

    Hey PIXEL × PAGE!
    I'm glad you're genuinely enjoying all the characters. Though that might change in the next patch, we'll see! 😛

    If you've only done one run, I think there's a lot more for you to discover in the next ones. Try something different! 😉

    And we are working on expanding it further! I'm currently working on the game's visual update, and once that's done, we'll be jumping back into the narrative full force!

    Hey DnAJG! Glad you're enjoying our game, hehehe.

    About the dance battle, we're thinking of adding an extra checkpoint during the minigame to make it a little less… cruel. 😛

    Yes! Let me give you a tip:

    Try to make a good impression on Mafalda at the bar. Then, keep playing through to the end of the beer pong match! You should be able to figure the rest out :P

    Wha - what happened !? \o.o/

    Ah, okay... Some old saves might indeed stop working... :( In the version I'm developing right now, I'm trying to be more careful about that.

    About deleting saves, we’ve taken notice of that as well. Unfortunately, only version 0.7 and above will allow you to delete them. Since we implemented a completely custom GUI in 0.6, that specific feature hadn't been added yet.

    We’re sorry for the inconvenience in the meantime :\

    (1 edit)

    After reading what you wrote, I went to check, and you're right. You should definitely be able to go home with him anyway. I lost my dev project files for version 0.6, but I'm going to try to recover the dev version to fix this so you can experience it. In both routes, you were supposed to have enough friendship to end the night with Harry.