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(1 edit) (+9)(-2)

Hey Corona, there are many topics you touched on that are indeed important to clarify.

Regarding the use of AI and whether we are going to stop using it: the short answer is no. The long answer is more complicated than that, but let me try to keep it brief and easy to understand without getting into all the associated nuances. There are several things I’m working on for the next patch that simply wouldn't be possible without AI—specifically, different storytelling methods than those used until now.

Furthermore, I am trying to recruit. This is for two reasons: first, I want to give back to the community. I’ve felt good in the conversations I’ve had so far with different studios and freelance artists just thinking about the possibility of being a source of income for someone else. All the funds we’ve earned to date are being held in reserve for exactly that: to recruit artists. I’m not paying Viv, Alex, or myself. This weighs on me a bit because they’ve been with the project since the beginning and deserve it, even though they say they prefer it this way. But let that sink in for a second.

The second reason is that I want to keep improving the game, and for that, I need people. Artists, programmers, GUI designers, etc. I want TrueClash to be a story that sticks with you, a game that leaves a mark, something good, even if it's only for 100 people. Without AI, I wouldn't be able to recruit external help right now; I’ve tried to start this project without AI before and, for numerous reasons, it wasn't possible.

Last but not least on this topic: I’m tired of talking about it. Especially considering that in our recruitment process, 95% of the messages we received were practically identical, to the point where the phrasing and topics were the same, including strange and clearly robotic sentences (likely ChatGPT). If it’s unfair to artists who spent their lives drawing, it should also be unfair to writers, teachers, proofreaders, linguists and translators, yet there doesn’t seem to be the same level of importance given there since everyone uses it to review and enhance their texts instead of paying a teacher or taking a course to improve their writing skills. (including those affected by it)

AI or not, our game is full of soul, hard work, and manual refinement of images by myself and Alex; we spend days and weeks at a time working on these characters. I can share with you that Harry's current design took us well over three weeks to finish. Why? Because AI usually generates 'standard' characters that all look the same; I have limited skills and, above all, I wanted to represent real people, not identical-looking dolls.

From conversations I had with different studios, they usually say they can make one to two character sprites per week.

And if you'll allow me to vent, this struggle is becoming quite frustrating for us. It’s hard enough on its own to find artists who want to join a project and feel in sync with it. But in our case, because we use AI, it becomes even harder. Many artists don’t want to be part of a project that uses AI (even if their involvement is specifically meant to reduce the reliance on AI itself). Others who are willing to do it don't want to be publicly associated with it—they’ll take the money, but they want to stay in the shadows. For us, that just doesn't work. Even so, we still have some artists and studios who are interested and will be sending us mockups, but the reality is that it makes our selection pool even smaller.

On top of that, not only is there misinformation on the topic from both sides, but there are also unfounded negative associations caused by the creative laziness of a few, which ends up generalizing everyone else.

Despite all this, I understand your difficulty. Will we be able to move away from AI entirely?  I think not as it depends on many things—from the artists who apply and their work ethic, to (especially) whether the people who support us actually like those changes. The more support we receive, the more people I can recruit to help us (and not just artists).

Do I know that our project has a harder time reaching more people because it uses AI? Of course I do. I’m fully aware of that. But it wouldn't even exist without it. The only thing I can say is that if you want an experience full of human soul, effort, and love: stick around.

If that isn't enough, I more than understand you. It’s not up to me to define what is right or wrong, especially since that often changes from person to person—we just have to respect each other.

I'm a little sad to find out that you guys use Ai in your art, i had kinda been suspicious when i think i read somewhere that you had like a thousand sprites per character. I know a few developers who almost go broke just to have like 5-10 sprites each for a game with like 10 characters. I'm really conflicted, not because i hate the use of Ai but because of how i was viewing this game compared to other games. Trueclash certainly looks cool and plays well but now i feel like i have to look at other games on a curve because i know they just didn't have the resources to do what trueclash has. 

But I will say that people do get upset when AI is used on writing. Using it to correct grammar or punctuation is one thing but people have definitely gotten in trouble of dropped for using it to write entrie books or scripts 

I think I can say I won't drop the game because of the Ai stuff, but I have to see it differently now. Like In the beginning when I first found this game I was thinking like " man if these guys can make all of this and they only have like 3 -4 people, then all these other games I'm playing can do better" but now I see it as "man these guys made all of this with only like 3-4 people, but they also had to use a lot of Ai, so I guess all those other games I'm playing deserve more credit for how good they are". 

I don't want to sound like a dick, and I get that you proly are tired of talking about the AI stuff, but coming across this all just hit me. Like I literally was just talking to a different game dev the other day talking about "man i bet you could be like this one game, it has all these choices and the art kicks ass, and I went on and on talking about true clash to a a dev that struggles to to get noticed. Only to now find out all of this. 

I'll stop myself now. I'm not dropping the game, just surprised me to find this out I guess.

(+3)

Hi Crockmonster,

I don't think you look like a dick. I think you look like someone who is feeling let down, and I can understand that.

In fact, I think I’ll take the opportunity while responding to your message to talk about something I believe some people don't understand.

As I believe you’ve already read, in the past, we were very inclined to find artists to draw our sprites, and we even had a studio working with us. But for better or worse, we had to continue with AI as our main tool for producing images.
That being said, for this upcoming visual update (which hasn't been released to the public yet), we actually had an artist helping us manually with the art. Even I have learned a lot about drawing specific parts, like eyes and shading, as well as recoloring—which, in itself, makes me feel quite proud.
But yes, the use of AI brings major disadvantages: some people will be disappointed, others will devalue us as creative individuals because we use AI to generate our visual base, and still others bring us pure hate just for the sake of it. But it was a decision we made, and having made it, we decided we were going to do the best we could with this tool and explore its capabilities to do something different, to innovate and to bring a better experience to everyone who plays TC.

One thing that does let me a bit down me is the misinformation or the lack of awareness regarding the work involved. People see AI and assume it's something that required 0 effort - And I do realise why, we just need to take a look at some images or games that use AI and we will understand that.- But it actually turns dismissive of the work and sweat that is put into it. 
I do often spend 8 hours a day doing something that some beleive that just appears instantaneously. Or, they assume image generation is simple and requires no creativity, no Photoshop, no lighting edits, etc.
I actually think we might get to this point someday (although since taste is subjective maybe not), but that is simply not true today. I think people can realize this by picking up an AI, trying to create a unique style of their own (because TC doesn't use a standard AI style), and trying to reproduce it at the quality we’ve been achieving.

Regarding the writing, honestly, it would be boring, generic, and full of inconsistencies if it were written by AI. At least for now, I’m aware of that, even though I know that in the future, I myself might be replaced for AI.
But that doesn’t stop me from continuing to be a creative, from continuing to write my own things and moving forward. I do TC because it truly makes me happy, and because I know it makes many other people happy too. And that is what matters.

If you go online, take any random AI, and ask it to write something, you will see the pattern; you’ll see how boring it gets and how quickly inconsistencies arise. I mean, when I tried to hire artists for the sprites this last time, 95% of the messages we received were identical because they were actually using AI—curiously, the studio I went with felt different because they only used it for the translation.

But does AI help? Of course it does. It allows me to focus more on writting than coding and it’s what allows me to assemble a large ammount of images to do storytelling in a different way with new systems we as a team have come up with (these will become more obvious with the new patch). But not without extreme work behind the scenes. Patreons have access to the combat; each "critical moment" there is about 500+ words, and I spent a week on each one due to all the lightning animations that were made by hand, the transitions animations, the sprite animations, etc. (to give you a better idea, if I focus only on writing, I can write a maximum of 2,000 words a day, assuming it was only writing and nothing else).

In short, Monster, and because I don't want to turn this into a monstrous message (pun intended) I understand you can feel sad about it. I understand the hate and devaluation we will face from some.
But if you'll allow me just this once: I know the work, effort, and sweat I put into this (and now the team as well). The choices, the systems, and the writing we put together. The love we have for the project and the emotions and positivity we want to transmit to you all. Even the images—they have a lot of me in them and the men behind the machine. And that is TrueClash. Not the AI itself, as I beleive that is the reason it can feel magical in itself. 

I hope that something I wrote helps you get a sense of the work and the soul behind this.
We will keep doing our best to make the best possible visual novel out there—one that can touch you in some way and bring you fun whenever you have it open.

Feel free to speak your mind a little more if you need to. I may not respond because I am a bit busy with all the things I need to get ready for next week launch but I will read it.

Without futher ado, 
Zak