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I've been enjoying the game, but two things have really been bothering me. First and foremost, are you planning at all to move away from the use of AI art? Considering all the big negatives associated with it, it's hard to fully enjoy the game with that hanging over the whole thing.

Second, is there any plan to have any sort of ability to have a positive way to gain friendship and intimacy with Harry? It's a little disconcerting the only way to move beyond "that guy you kept from drinking beer off the floor" is to SA him.

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Hey Corona, there are many topics you touched on that are indeed important to clarify.

Regarding the use of AI and whether we are going to stop using it: the short answer is no. The long answer is more complicated than that, but let me try to keep it brief and easy to understand without getting into all the associated nuances. There are several things I’m working on for the next patch that simply wouldn't be possible without AI—specifically, different storytelling methods than those used until now.

Furthermore, I am trying to recruit. This is for two reasons: first, I want to give back to the community. I’ve felt good in the conversations I’ve had so far with different studios and freelance artists just thinking about the possibility of being a source of income for someone else. All the funds we’ve earned to date are being held in reserve for exactly that: to recruit artists. I’m not paying Viv, Alex, or myself. This weighs on me a bit because they’ve been with the project since the beginning and deserve it, even though they say they prefer it this way. But let that sink in for a second.

The second reason is that I want to keep improving the game, and for that, I need people. Artists, programmers, GUI designers, etc. I want TrueClash to be a story that sticks with you, a game that leaves a mark, something good, even if it's only for 100 people. Without AI, I wouldn't be able to recruit external help right now; I’ve tried to start this project without AI before and, for numerous reasons, it wasn't possible.

Last but not least on this topic: I’m tired of talking about it. Especially considering that in our recruitment process, 95% of the messages we received were practically identical, to the point where the phrasing and topics were the same, including strange and clearly robotic sentences (likely ChatGPT). If it’s unfair to artists who spent their lives drawing, it should also be unfair to writers, teachers, proofreaders, linguists and translators, yet there doesn’t seem to be the same level of importance given there since everyone uses it to review and enhance their texts instead of paying a teacher or taking a course to improve their writing skills. (including those affected by it)

AI or not, our game is full of soul, hard work, and manual refinement of images by myself and Alex; we spend days and weeks at a time working on these characters. I can share with you that Harry's current design took us well over three weeks to finish. Why? Because AI usually generates 'standard' characters that all look the same; I have limited skills and, above all, I wanted to represent real people, not identical-looking dolls.

From conversations I had with different studios, they usually say they can make one to two character sprites per week.

And if you'll allow me to vent, this struggle is becoming quite frustrating for us. It’s hard enough on its own to find artists who want to join a project and feel in sync with it. But in our case, because we use AI, it becomes even harder. Many artists don’t want to be part of a project that uses AI (even if their involvement is specifically meant to reduce the reliance on AI itself). Others who are willing to do it don't want to be publicly associated with it—they’ll take the money, but they want to stay in the shadows. For us, that just doesn't work. Even so, we still have some artists and studios who are interested and will be sending us mockups, but the reality is that it makes our selection pool even smaller.

On top of that, not only is there misinformation on the topic from both sides, but there are also unfounded negative associations caused by the creative laziness of a few, which ends up generalizing everyone else.

Despite all this, I understand your difficulty. Will we be able to move away from AI entirely?  I think not as it depends on many things—from the artists who apply and their work ethic, to (especially) whether the people who support us actually like those changes. The more support we receive, the more people I can recruit to help us (and not just artists).

Do I know that our project has a harder time reaching more people because it uses AI? Of course I do. I’m fully aware of that. But it wouldn't even exist without it. The only thing I can say is that if you want an experience full of human soul, effort, and love: stick around.

If that isn't enough, I more than understand you. It’s not up to me to define what is right or wrong, especially since that often changes from person to person—we just have to respect each other.

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Regarding Harry, there is a way to gain friendship with him without getting involved in a "steamy" night. I believe there are two ways; the one I remember best (probably because it's the most hidden) is to talk to Diego, then go talk to Matt and then leave Matt's side to go find Harry. Matt won't let you go alone, and things happen in a significantly different way.

There is also something very important I wanted to highlight: I worked for several years as a clinical psychologist where I saw everything. The good, the bad, and the very bad. There is no way I am going to glorify sexual assault, rape, or anything that genuinely harms people in a lighthearted way. With Harry, yes, he is drunk and desperate for more drink—he is effectively lost. (Ironically, I recently saw a Critical Role series where one of the characters had very similar behavior, even drinking off the floor). However, it was something Harry himself wanted, and he threw himself at you. Now, you may not want that specific story. Well, I wouldn't do that in real life but some people may enjoy that kind of fun with each other and as long as both are fine with it, all good. I'm actually planing on talking about this in more detail in the next devlog.
But in trueclash nightclub, there are ways to work around it without having to make out with Harry. I want TrueClash to be full of secrets like this. Things that happen one way, but change entirely based on someone's presence or a specific decision you make.

I plan to revise parts of the older content to improve the presentation and the writing (I feel I'm better at both right now). Once I get to that part, I can check it and perhaps make it clearer that this is something he wants and even add yet another way of solving that situation without needing to make out with him or paying drinks. (try taking Matt with you and tell me if that aligns better with what you had in mind).

And thank you so much for your comments. These are very important to me as not only it allows me to share my opinion with you on some topics but may also alert me to parts of the game I may or can make better. 

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Thanks for taking the time to reply to this. I won't continue on the AI track because it sounds like you've had the argument before and me adding my two cents doesn't seem like it'll be a novel experience here, either.

On the second point, however, I do understand that Harry does consent to the actions, but even so, just from a player's perspective trying to indulge in the kiss really does make one feel uncomfortable with just how far gone he is. And maybe I'm doing something wrong, but I was aware of the option to take Matt with you when you talk to Harry, and unless I'm doing something wrong in that lead-up it still feels like a variation on if you take Harry to go hang out with Matt. I tried every option you could to see if things change, and I didn't get the hidden CG and I don't gain any friendship points with him.Which is the crux of my question. I've been really trying but I'm really stumped on what to do to progress the relationship with him.Inevitably, for me, the end of night one has things without any friendship or romance points attributed with Harry.Still gonna try again to see if I'm missing anything, but with what you're still describing it doesn't like chapter/night one has a possible option to progress the romance or spend time with him at the dorm. So are there plans to get on track with that if you miss the chapter one options?

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After reading what you wrote, I went to check, and you're right. You should definitely be able to go home with him anyway. I lost my dev project files for version 0.6, but I'm going to try to recover the dev version to fix this so you can experience it. In both routes, you were supposed to have enough friendship to end the night with Harry.

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Wait, what? We can take Matt with us in the club? I never saw that XD

That's something I need to try soon, then! Thanks for that, Corona. Also I'm like you, and I tried many things to get friendship points with Harry without kissing him, so I'm glad to see there is supposed to have a way to do so.