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Trazam-dev

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A member registered Feb 01, 2025 · View creator page →

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Of course! I wasn't complaining about the rules. I just accidentally made a cool effect when scaling a texture down and didn't know if I could use it. I see how I might have been coming across as complaining, sorry. I just wanted to understand the rule correctly, and also to know if I had to fix my text that has transparent pixels on the edges.

What about things like anti-aliasing and slightly blurry text on the edges?

I mean, I'm not really interested in doing that art style, and I don't see how you can make windows or depth effects without violating the rules afterwards. Thanks for the clarification. Maybe ... just put that. Only two visible hex colours at any time.😮‍💨

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That rule is a bit confusing. Correct me if I'm wrong. You can use two colours and modify their alpha as you please. But on the screen, there can only be two colours. So, if you had black as a colour, then in one scene it can be gray (50% trans.), and in another it can be black. Or is it just that two colours are allowed on the screen and you can use whatever colours? It more practically means that you can't have, like, a depth effect in UI or have particles fade out before they disappear.

" If you don't like reviews, then make a game yourself and turn the reviews off"

My bad. Because the post was deleted, I thought it was referring to the one above. But most of my point still stands. Giving a review does help a lot (Although I am unsure of what the person said exactly, I imagine it wasn't vile). If you are hating on the person because their review was mean, then why would you go and do the same thing? It is ironic. Also, why would pointing out that a game is bad mean that it is your responsibility to make it good or make a game like it good?

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Why would he make a fangame because a game is buggy? The irony of calling someone Timmy Tuff Knuckles and saying all that is enough to make a whole building. I don't see any games on your page, so why are you telling people to make games??? It isn't actually a question if you didn't know.

See, I'm quite interested in marking my games accurately. I'm new to itch and was wondering about the markers for generative AI. It says in the game jam that you cannot use generative AI. I often use generative AI as a search engine for how to do things and what things like static fields in C# are, for example. In a way, I might copy-paste a line of what the generative AI says. Like if I ask how to multiply two variables and it says "a *= b," of course it would be a bit more technical, but the meaning of it is that it shows a function of the program I'm using, and I then go use that function. Can I do that for this game jam? I am also curious about the rule of thumb, like for itch, would it be the same thing when it asks if you used generative AI?

Maybe if you put an icon instead of ayarlar, so that everyone knows that pressing the button will bring them to the languages

The game is hard to understand. There isn't really a tutorial and it seems super complicated. It is hard to read the text, especially the pink pop-up. The WASD controls are really weird because sometimes they are flipped, and the UI often hides the screen. I'm not too sure what the goal was, and I don't see the theme. I'm not even sure I ever saw a plant just a mushroom and bugs, and neon. The kind of instructions in the beginning is cool, the fact that it cycles and really brings arcade vibes, but it is not suitable for a tutorial. Not even sure the flash could understand all that in two goes. Unfortunately, low marks since I really am not sure what is what. 6/10

Making a web game that plays like a board game would probably go pretty hard

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Needs an English language, I don't understand why the whole thing is English except the game.

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Yeah, I need to work on my optimization game. In the settings, I gave the option to lower the resolution to help a bit for the time being. I don't think the problem is textures, as the whole game uses just three 128x128 textures. My profiler says that the CPU is only working slightly more. The floating table was for funsies hehe, just to add some humour with all the world text until I get more of the game finished. Where did you find the floating fences/other stuff? Edit: Actually, I think I just forgot to hide those. Just dumb Blender giving weird pivot points so it fudged everything up, I thought I hid those. My bad.

Yee asked, and yee shall be served. The gameplay is very refreshing as it is super original.  Perhaps having things in the room/get added if that doesn't go against what you want. More mechanics in general would be a huge bonus. There doesn't seem to be much of a story, but I was cut short, so for the ranking I'll just go with what you said in the response. The presentation was great except for one little bit, which I go over in the second paragraph. The creativity to me is off the charts. The animation, art and instructions/mechanic as well are all individually creative. I didn't feel very horrified. The atmosphere and the unknown are quite scary, off the top of my head, jump scares seem to be a good idea. I unfortunately don't quite find the relevance in the theme. I assume this to be partially because of how far I went, so in combination with the supposed bonus challenge, I didn't give low marks. All in all, it is an all rounder, I give this game a solid 8.3/10. Both it and you have wonderful potential waiting to be seized.

The first thing I notice is that the web page is very blank. At least having it in dark mode would be cool. Bringing up the book and having it stay on the screen is hard for my adhd brain, and it wasn't clear in the beginning what to do. I barely noticed the "press space to skip" text because it was so small. The blink looks weird when reading the page, especially while spamming, so I suggest disabling that ability while looking at the book. The shaking should also be explained by the book. The thing says not to look right, but when you close your eyes and turn to the right, it counts as disobedience, but you don't actually look at the right. All of a sudden I am at the "do not look left" part, and when I look to the right I just lose, so my session is cut short. This happened, I believe, after losing twice, although I don't remember the exact instructions, below 8. I do feel that the player isn't really given enough freedom in looking. I don't quite understand why you would have some needing to hold space and others needing to just click space, seems like you are making things confusing/overcomplicated/inconsistent for no reason.

The first animation was really cool. The art is brain candy. The whole gimmick of the game is incredibly interesting and a bit inspiring, I think. Giving the player a second chance was a good eye. It is nice that you can pause the game, but settings would be really nice. Having different controls, like both space and LMB skipping scenes, is both expected and a beauty to have.

Please do make sure to rate other people's games if you have time, including mine, as a courtesy. Everyone can learn a lot from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.

When you die, the game doesn't pause. The lighting is pretty bad even if you are trying to go for a dark mood. 7.5/10

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I don't usually reply to reviews, but saying that other people didn't put effort into their game, even if they did use AI assistance, is incredibly rude and does not belong in a game jam.

Do you have time to also rate my game?

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There is only a ui sound on the start button. I don't hear any music. There isn't a quick save/load. 6.7/10. I usually write a lot, but I'm not familiar with Renpy, and I'm unsure how to handle visual novels yet. This is weirdly short compared to the last one I made lol, it covered the whole page. Edit: I forgor to say I believe there is a typo when you say no twice. "an chance"

Please do make sure to rate other people's games if you have time, including mine, as a courtesy. Everyone can learn a lot from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.

Nothing to download???

Honestly, I am not sure how to rate this game lol. I am not much of a guy for visual novels. 7/10 I guess. There isn't much horror. No bonus challenges and the theme is quite vanilla. The story is short.

There doesn't seem to be much content, and two flowers seem to change in about the same way. I don't know how Ren'Py works, but the sound bar doesn't work, and I forgot to see if the master volume updated live, bruh.

I liked the art and the creativity of the eyeballs. The presentation was good.

Please do make sure to rate other people's games if you have time, including mine, as a courtesy. Everyone can learn a lot from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.

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Insanity. This game is just a wonder. At first I made the whole floor popcorn and thought I wasn't going to spend much time since it seemed I was going to get enough info fast, but I stayed for a good 20 minutes until I hit my last wall. Needing to press "w" to save and heal seemed a bit weird, but now it makes sense with all the rooms.I will definitely give you a follow. The gameplay is pretty sweet. It has good movement, skill expression and feedback. The story seems a little short and vague, so not the greatest marks. It is quite well presented, although I find the beginning leaves a bit to be desired. I think this game doesn't exactly have new gimmicks, but for some reason I do still want to give high marks on the creative scale. In a sense, you followed the theme in a creative way. The lowest score is definitely horror, there isn't much to go on. I think you could pass this game as not horror. It follows the theme but lacks some of the bonus objectives. My experience was 7.4/10. I am looking past a few problems, but with them fixed I would say maybe 8/10, the biggest improvement might just be to add content and rewarding the player.

Off rip, you can't really see the space around you, which I feel is a bit problematic. Each time you shoot an enemy, it seems to freeze the game, like lag. I wonder if you are trying to do a hitstop. It becomes super problematic when using the SMG. Maybe having the vine be more like a swing. The transition spots are weird, they sometimes aren't in contact with the other terrain, and I don't really feel any different aspect from being in a different room. I did also left once I was trying to go to the next room, but it just didn't transition. I literally had the vine pulling me into the middle of it, and I tried to move around and go onto the ledge it led to, but nothing. I assume you didn't get to finish the map, and that's why it didn't do anything. On the conversation of the map, I didn't really understand the goal of the game. Maybe having a pocket map where the player can, like, do cartography.

I am a big fan of this game, really. The different weapons are cool. The vine is a great way to maneuver and express skill. The texts throughout the map, like the reflecting one, are treats. There are quite a few enemy types, and there are vines, of course. Having the shotgun give knockback to the player would be very funny. I think this game has great potential, and things like some kind of upgrade and more easter eggs would do amazing in this game.

Please do make sure to rate other people's games, including mine, as a courtesy. Everyone can learn a lot from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.

Edit: holy block of text, anyways. I think the thumbnail could be a bit better, some screenshots of the game and a downloadable version would all be small little details that help.

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Wow, a very interesting dynamic. I feel I have seen something like this before, but I can't put my finger on it. I find the gameplay ... interesting and a bit boring. In reality, there isn't much going on. There doesn't seem to be any story. The presentation is ok. I find this game to be very creative. There isn't that much of a horror aspect. Lastly I think it is pretty vanilla on the theme, just to say that it doesn't seem like a garden and the game doesn't exactly revolve around it, no bonus challenges, etc. 6.7/10 experience, not bad!

The game does not start on the main menu page. The difficulty is just about hold "D" and tabbing out. As I said, there isn't really a story and not much horror, except for when a flower appears outa nowhere and hits you. The shield I think, should move to the left when you move left and block only the side it is facing, not sure if it only blocks the right already. The exit looks weird. I don't think the sprint works. I imagine the enemies aren't randomly placed. You collect hearts when you have all three hearts already, including shields. I think a distance meter would be helpful. I'll stop here before I overload you, and maybe myself lol.

The game's perspective is really cool and brings a lot of uniqueness, to the point I might steal it for a game I make later on. I am happy that there is a main menu screen, although I did accidentally play again on my first run, so I didn't get to see it. The whole thing with the images getting smaller IS SO COOOOOOOOL, although it does make it hard to collect things. The guy moving his head when you walk left is great attention to detail! Edit: I did forget to thank you for putting a description.

Please do make sure to rate other people's games, including mine, as a courtesy. Everyone can learn a lot from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.

I don't quite understand what role you are offering to play.

The game is pretty interesting. I am amazed that you can turn Scratch into HTML. I thought I knew quite a lot about Scratch lol. I found the gameplay to be a bit ... stiff. There wasn't really any story from what I played. The intro to the game I can only describe as "the horror". It is pretty creative in a sense. I don't find it to really capture the essence of the theme, I guess you could say it is a garden but from all I know it isn't secret. 5/10 experience.

The bindings being the arrow keys is a little off putting, only reason I knew to try them was that I am a Scratcher lol. The intro gets quite annoying. Restarting is also a bit annoying. The player is put into action way too fast. The sounds are a little too loud. The player seems a bit too fast, it is hard to control because you get stuck on the walls (which I assume is because you couldn't fix that, been there). A description for the game would be sooo helpful.

The game seemed a little too hard before, but it seems like more of a healthy amount now. The fact that you use scrolling and brought a Scratch game to itch is a bit praiseworthy for technical abilities. The art is cool. I'm sure that you will make a great game dev someday if you keep at it.


Please do make sure to rate other people's games, including mine, as a courtesy. Everyone can learn from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.

Hello, sorry I accidentally submitted the wrong game to the jam.

https://trazam-dev.itch.io/flowerists-horro

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Hello there! I have a bit of experience with Unity, this will be my fourth game jam. I primarily do programming and 3d games, but I can do a tiny bit of everything, like environments and UI. I'm mostly familiar with C# and Lua but I've done a little project in Java and Python. I'm prepared to put in a 40-hour work week LOL. I was hoping to join someone else's team since I have led my last two teams. I don't mind having other programmers or game devs, in fact, I would love to.

I'm looking forward to working with you!
My Discord is @teen_rexy1 if you are interested. I'll delete the topic when I've found my team, so if you see this, don't be shy.

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Alright, that's good lol. Could I know what browser you are using to play the game? That is like my last hope of finding this rat of a bug. Thank you!

More complex math. The animation doesn't match the speed. Clicking on the game removes the ability to type. Wayyyy too bright. More game mechanics like buffs and just more diversity, really.

5/10, I are died.

I think a battery for the flashlight and needing the flashlight to stun the monster would be great. I think multiple monsters appearing and disappearing would make it sooo much scarier. The sounds are really scary. A map with an X of where you are at all times would help, as I have no clue where to go to unlock the generator room, and I got completely lost many times. I don't think you should be able to stun the monster through walls. Probably the scariest game so far, only two left to rate (hope I make it in time!).

6.7/10, scawy.

Reported an anomaly because there was 666, but I went to wagon 0? The little air conditioner or whatever in the main screen. Not sure what the left click with xs is for. Doesn't seem to fit the theme.

5/10, left lick.

There doesn't seem to be much playing, more like clicking. If there were minigames or more choices, I think that would be way better.

4/10, sweet story and good art.

It is unclear what you have to do in the parachute game and there is no way of going back to the main menu it seems.

4.5/10

A bit lost in the game. It is unclear whether the nurses are good or bad, and they get in the way of where you want to go. The camera glitches through walls and I feel like "a" and "d" keys shouldn't make you rotate, not sure why you made it like that. You also shouldn't be able to see the pathfinding. This game is a very unique experience!

5/10

I find that the player is a bit too big. The controls seem a little too loose. Maybe an extra life / keeping the key in between deaths would be good.

6/10

Now that piques my fancy.

Don't worry about that, I love to hear that you have fixed it. I'll have to play it sometime this week! My 4/10 probably was a bit harsh, from the little I played, I'd imagine the rest of it being 7.5-8/10.

But you already did follow me 🤔🤔🤔

The sound seems laggy. Maybe a bit too difficult. Being able to exit out of the solve would be sweet. I think more mechanics would be genius, like power-ups, maybe some buckshot roulette thing.

7.5/10, I'm bad with words.

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Does the tutorial not work for you both in the web and the downloaded version? You are the second person who has said it doesn't work yet for me there is no problem, it is starting to piss me off.

I think a tutorial that strips alot of the functions is needed.

6/10