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(1 edit)

Wow, a very interesting dynamic. I feel I have seen something like this before, but I can't put my finger on it. I find the gameplay ... interesting and a bit boring. In reality, there isn't much going on. There doesn't seem to be any story. The presentation is ok. I find this game to be very creative. There isn't that much of a horror aspect. Lastly I think it is pretty vanilla on the theme, just to say that it doesn't seem like a garden and the game doesn't exactly revolve around it, no bonus challenges, etc. 6.7/10 experience, not bad!

The game does not start on the main menu page. The difficulty is just about hold "D" and tabbing out. As I said, there isn't really a story and not much horror, except for when a flower appears outa nowhere and hits you. The shield I think, should move to the left when you move left and block only the side it is facing, not sure if it only blocks the right already. The exit looks weird. I don't think the sprint works. I imagine the enemies aren't randomly placed. You collect hearts when you have all three hearts already, including shields. I think a distance meter would be helpful. I'll stop here before I overload you, and maybe myself lol.

The game's perspective is really cool and brings a lot of uniqueness, to the point I might steal it for a game I make later on. I am happy that there is a main menu screen, although I did accidentally play again on my first run, so I didn't get to see it. The whole thing with the images getting smaller IS SO COOOOOOOOL, although it does make it hard to collect things. The guy moving his head when you walk left is great attention to detail! Edit: I did forget to thank you for putting a description.

Please do make sure to rate other people's games, including mine, as a courtesy. Everyone can learn a lot from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.