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Yee asked, and yee shall be served. The gameplay is very refreshing as it is super original.  Perhaps having things in the room/get added if that doesn't go against what you want. More mechanics in general would be a huge bonus. There doesn't seem to be much of a story, but I was cut short, so for the ranking I'll just go with what you said in the response. The presentation was great except for one little bit, which I go over in the second paragraph. The creativity to me is off the charts. The animation, art and instructions/mechanic as well are all individually creative. I didn't feel very horrified. The atmosphere and the unknown are quite scary, off the top of my head, jump scares seem to be a good idea. I unfortunately don't quite find the relevance in the theme. I assume this to be partially because of how far I went, so in combination with the supposed bonus challenge, I didn't give low marks. All in all, it is an all rounder, I give this game a solid 8.3/10. Both it and you have wonderful potential waiting to be seized.

The first thing I notice is that the web page is very blank. At least having it in dark mode would be cool. Bringing up the book and having it stay on the screen is hard for my adhd brain, and it wasn't clear in the beginning what to do. I barely noticed the "press space to skip" text because it was so small. The blink looks weird when reading the page, especially while spamming, so I suggest disabling that ability while looking at the book. The shaking should also be explained by the book. The thing says not to look right, but when you close your eyes and turn to the right, it counts as disobedience, but you don't actually look at the right. All of a sudden I am at the "do not look left" part, and when I look to the right I just lose, so my session is cut short. This happened, I believe, after losing twice, although I don't remember the exact instructions, below 8. I do feel that the player isn't really given enough freedom in looking. I don't quite understand why you would have some needing to hold space and others needing to just click space, seems like you are making things confusing/overcomplicated/inconsistent for no reason.

The first animation was really cool. The art is brain candy. The whole gimmick of the game is incredibly interesting and a bit inspiring, I think. Giving the player a second chance was a good eye. It is nice that you can pause the game, but settings would be really nice. Having different controls, like both space and LMB skipping scenes, is both expected and a beauty to have.

Please do make sure to rate other people's games if you have time, including mine, as a courtesy. Everyone can learn a lot from studying other people's mistakes and perfection, as well as receiving and following constructive criticism.

Trazam-dev, thank you so so much for taking the time to write out such detailed and honest feedback. I really needed this for my next update since i want to revamp and polish the game to atleast its quality intended.Hearing that the originality, creativity, and art hit the mark means a lot to me as developing my first ever game was so hard!. The looking mechanics andUI notes especially the blink overlapping with the book reading, font sizes, and dark mode theme are spot on. I'm taking all of this straight into the post jam v1.1 update!Thanks for rating my game and for pointing out where to push the horror and clarity even further. Really really appreciate you!