Cute and interesting, but definitely feels super hard. I think I would have had a nicer time if the puzzles ramped up more gradually, and from a lower starting difficulty. Nice job though, it's not easy to come up with puzzles like these. 🙂
Rémy 🍬 Devaux
Creator of
Recent community posts
It's a shame you couldn't fully implement your intended gameloop. Growing things underground from seeds found in a dungeon, and then making potions from them to sell them, it's a good premise! I could totally see myself planting a few seeds and then explore the dungeon while waiting for them to grow. 🙂
I'm a little confused I think. I'm don't think I undestand the use of the spirit world. Figuring out what soils keep the flowers alive was interesting, but clearly it wasn't enough to win. Would love to get a hint! Also I wish it was possible to make the game fullscreen, or to zoom somehow, because those flowers are super tiny on my screen! 😄
Fun little game! I like the idea of the "shift" button changing things based on the resources, though I wish I understood a little better how to get the different changes. I think there might be a bug where clicking the shift button repeatedly too fast makes it impossible to place things in empty square. Anyway, nice job!
this is the best collection of desktop pets and other companions that I know of: https://itch.io/c/733669/desktop-pets-virtual-companions
Next time I update NFTc I can make it so that it remembers what scale you were using the last time you used it. :)
ahah, this was made with my own engine, SUGAR! no bloat there, for sure! ^^
it's not available yet but you can learn more about SUGAR here: trasevol-dog.itch.io/sugar :)
I'm sorry this happened, videogame doors are notoriously hard to make happen, (google videogame doors and scroll a bit) I did my best but the result has some extreme edge cases, which is what you've encountered. At this point, four years after making the game, all I can do is apologize and try to do a better job of doors (or avoid them altogether) in my future games.
Thank you for understanding.
dear qis, I'm glad you appreciate the joke! yes I do intend on making more desktop pets in the future with different ideas I have! I agree that their design has to be sensitive so that they don't end up being too obfuscating or too distracting, and I think that makes it interesting. The idea of having a fiddle on the screen is really interesting, I like it!
Simple desktop sprites sure can be good fun on their own! Sadly many of the desktop pets from their golden era are not compatible with modern OS, or are simply lost to the internets. But still we can hope for the rebirth of desktop pets as a popular thing. :)
Explore an archipelago, encounter fellow explorers, and seduce and haggle with them to help you complete your map in this relaxing Pico-8 game!
The game can be played for free, but you can get the Deluxe version for 5$, to get wallpapers and an exclusive desktop pet to accompany you in your daily computer tasks!

Thank you!!
Rémy 🍬
Always nice to see a Pico-8 game! :D
This was good! I really liked the feeling of progression. For my first go I was pretty confused about whether or not I should be picking up or avoiding ores, as they were making me longer, and so when I got to the first upgrade shop menu, I didn't have enough resources for any upgrades. 😢 Lesson learned for my second go, was fun! :)
Thanks for the kind words, I'm glad you liked it! I made it with a game engine I've been making myself, called Sugar. The engine itself is written in C++, so I just had to use the windows headers to make the game's window behave how I wanted. Sugar is still in development and not available anywhere yet, but this is the first program I released that was made with it. :)
I love this!! The super cute art and music and the BEAUTIFUL sfx make the gory side of the game hilarious, the concept is simple, works really well, and is a super clever take on the idea of Disc Room.
And the fact that you've made this in a very short amount of time is very impressive too! Du très bon boulot! :)









































