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A member registered Jul 04, 2021 · View creator page →

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It will be...

Make hand animations and export it to BVH file format.

Leap2BVH by totalvortex (

New Update!,
Loop mode, Time line and more.

Have Fun!!!!!

Leap2BVH capture your hands and export this animation to bvh files.
You also can load a body and move the hands.

Leap2BVH by totalvortex (
Be fun! :)

Leap2BVH by totalvortex (
Export Leap Motion hand capture to bvh files.
discord link to the comunity of the program

Leap2BVH Export Leap Motion Capture to BVH files. - YouTube

Leap2BVH new update, hand's confidence option - YouTube

Export Leap Motion capture to BVH files.
Leap2BVH by totalvortex (

New update!

hi Guys!, new update!, Confidence option. Reduce the noise as an API.

New Update!. Reduces bad fingers positions and noise.
Have fun!.

New hands tranking proyect...
Hands of Beholder by totalvortex (
Happy New Year!! :)

Leap2BVH community · Created a new topic Discord

Export Leap Motion capture to BVH files.

new proyect...

Leap2BVH by totalvortex (

Export Motion Capture from Leap Motion to BVH files.

(1 edit)


Export Leap Motion capture to BVH file.

Leap2BVH by totalvortex (

Export to BVH Leap Motion capture.

next update: Colors?....

with a little update...

testing the BVH parser....
walking like  halloween :S

Try the new Gemini update. It take the rotations from the bones of the API.
Thanks next time i uploaded a template for the API hand.

Have fun!.

mmmmmm it's posible, but I must create the armature with the program, but it's posible!, next releases could be.

Hello, and thanks for the coment.
Try to load the other template of hands that are in the zip file and reajust thumb options (F1).
It depends of the thumb finger start. If the Leap Motion dont see this finger it moves a little crazy.

New Release compatible with Gemini drivers.

Have Fun!.

About the object collisions....
Another project in LWJGL (Java)

more info: totalvortex

PD. The BVH templates of BVH hands files must be in the BVH directory (security reasons)).
: D

the next step I have in mind is to simulate the hands with the armature to use. That is, you load your armature (body) and join your hands with its scale and such.
Please download the new Release its one of the best.
Thanks for the comments!.
Have Fun!.

(1 edit)

New Release! Custom hands.

Be fun!

The shadow checkbox it's now active and you can see only the BVH.

About the physics it's not simple. I must to control the collisions and its a little dificult.

Next release will have a BVH parser im working on it.

See a screenshot.

(1 edit)

Please download the new release, it has a lot of bug solved.

Today new release.....

Have fun!

(1 edit)

Hello everyone. 

1.- There are 2 pairs of hands because 1 is the API that shows the output of the LeapMotion and 2 is the BVH with the movements of the API plus the options correction. if your are confused, you can change the .OBJ file of resources/objects/bone.obj. It must have a texture and be triangularized.

 2 The inclusion of objects with physics can be done but it would slow down the process a lot.

3 It could be done, it is more I have thought about it but I like it more so, I do not know the Blender so deep or the python.

4 It is created with the Save config button.

Thanks for the comments.

(Thanks to bing translator) :) 

Have Fun!

New Release, now yout can select the output frame rate.

New release today.... Thumb tracking corrected, and new features...

Today new Release again!.

Tracking of Thumb finger corrected.

(1 edit)

Final Version of GUI.

Added ;)

Hi, i was searching in the doc of Leap Motion, it's posible to change the orientation of the leap. The gui i want to use ImGUI, it's easy and i was used in other times.
Thanks for the comments.