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Ab

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A member registered Aug 18, 2021

Recent community posts

I’m working on a 2D narrative decision-based game with RPG-style stats. The core is story-driven, but right now I feel it lacks engaging gameplay moments. I’d like to add some light game mechanics or mini-games that fit naturally with the narrative, without breaking immersion.

For example, I’ve seen other narrative games use small mechanics like quizzes, roulette wheels, rock-paper-scissors, or even tic-tac-toe as interactive “knots” where the story branches.

In my game, you play as a medieval prisoner sentenced to death, trying to escape through choices and consequences. I’m looking for ideas on what kind of mechanics or mini-games could work here, adding tension and variety while keeping the narrative flow intact.

Do you have any suggestions or examples of mechanics that could fit this type of setting?

Thanks a lot!

(1 edit)

Hi there, I don't know if I ever introduced myself here, I'd created my itchio account like 2 years or 3 ago, but I have never posted or anything. It's time a do use it the right way. My name is FlaminDog, Spanish, Senior Graphic Designer & Web Dev in real life, doing a videogame in my spare time. I love the 2D. I'm not here for self promotiing a game (yet), here to make friends or having a good time in the forums. Looking forward to be part of the community :)

Thank you so much! It's very difficult that part of the project because I am very shy, I don't even use social media, I spend time in forums mostly reading about different things but not really contributing... I think being social it's key beneficial because I could be having a youtube channel or something, while I am a graphic designer and I do video editing for living lol. 

Hi there, I am making a twin sticks shooter with a friend game and if everything goes well I could have a 1st level demo ready in 2024. The game is 1 year in development by now. What I don't understand is how to reach the point of release, and I guess is a difficult task for every dev in here. It used to be popular to release a Kickstarter campaign but I am not sure if people is still backing projects in Kickstarter, since there are many small indie publishers out there now. 

I don't know how to proceed or what is the best way for doing this. I think since we haven't release anything yet, and our names are unknown in the industry we may need to start building a community but I don't know how to do that either, I feel I'm not smart enough. 

I am not posting in Help Wanted since I don't think It may belong there and I don't have material to show yet, I'm just asking for opinions, just a normal conversation. I wish my post don't lay in the wrong spot.

Any ideas or tips? I really appreciate any advise. Thanks a lot. 

Te arrepentirás de esto 

Hola soy un diseñador gráfico con 10 años de experiencia y me interesa formar equipo. No tengo ni idea de programación, por este motivo no podría participar. No quiero crear sprites porque son en 2D. Pero si te interesa el 3D lowpoly podemos hablar. Discord?