I’m working on a 2D narrative decision-based game with RPG-style stats. The core is story-driven, but right now I feel it lacks engaging gameplay moments. I’d like to add some light game mechanics or mini-games that fit naturally with the narrative, without breaking immersion.
For example, I’ve seen other narrative games use small mechanics like quizzes, roulette wheels, rock-paper-scissors, or even tic-tac-toe as interactive “knots” where the story branches.
In my game, you play as a medieval prisoner sentenced to death, trying to escape through choices and consequences. I’m looking for ideas on what kind of mechanics or mini-games could work here, adding tension and variety while keeping the narrative flow intact.
Do you have any suggestions or examples of mechanics that could fit this type of setting?
Thanks a lot!