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Best ways to publish a game?

A topic by Surmlej created Nov 05, 2023 Views: 345 Replies: 3
Viewing posts 1 to 2
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Hi there, I am making a twin sticks shooter with a friend game and if everything goes well I could have a 1st level demo ready in 2024. The game is 1 year in development by now. What I don't understand is how to reach the point of release, and I guess is a difficult task for every dev in here. It used to be popular to release a Kickstarter campaign but I am not sure if people is still backing projects in Kickstarter, since there are many small indie publishers out there now. 

I don't know how to proceed or what is the best way for doing this. I think since we haven't release anything yet, and our names are unknown in the industry we may need to start building a community but I don't know how to do that either, I feel I'm not smart enough. 

I am not posting in Help Wanted since I don't think It may belong there and I don't have material to show yet, I'm just asking for opinions, just a normal conversation. I wish my post don't lay in the wrong spot.

Any ideas or tips? I really appreciate any advise. Thanks a lot. 

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Hello surmlej, I just saw your post and I think that to create a community for projects like this, discord is a good option, reddit and I think even itch.io itself is a good option, using patreon can also be a good alternative to kickstarter as your project is 1 year in development, it would be very interesting to bring images and update them little by little to generate more interest in your project (I'm just an indie developer trying to help another)

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Thank you so much! It's very difficult that part of the project because I am very shy, I don't even use social media, I spend time in forums mostly reading about different things but not really contributing... I think being social it's key beneficial because I could be having a youtube channel or something, while I am a graphic designer and I do video editing for living lol. 

I understand I'm also a little shy, at least here on the internet, but I started posting about my projects until recently here on itch.io and some game developer communities, but on YouTube you could use it as a devlog in the form of video showing how the development is going and I don't think it's necessary to say so much

(sorry for the time, I'm not American)