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ToMyself

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A member registered Oct 06, 2025 · View creator page →

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That is really gratifying to hear! I’m glad you had a phenomenal, and maybe not so phenomenal, time!

You’re very welcome. And please don’t!  (Though honestly, understandable, haha), that is the perfect way to feel.

I will definitely keep it in mind and make a note of it. That is genuinely a very generous offer! Thank you!

I also wish you a great day and a wonderful rest of your weekend. And after receiving so many thoughtful reminders, I suppose the best thing I can do is enhance them in return:

Drink even more water, eat even healthier and more balanced meals, get at least eight hours of sleep too, and have a wonderfull dream on top of it!

And of course, stay healthy!

Warm regards!

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I am no stranger to the kind of low points you are going through, so I can at least partly understand the difficulties you are facing. 

Unfortunately, I cannot offer much beyond words of comfort. It is hard, and at times harsh, but if there is no helping hand within reach, then you have to reach out with your own and help yourself out of that depth.

Still, I am glad the game helps ease the burden, even if only a little.

Funny enough, studying psychology and becoming a therapist was something I considered at one point.

Oh, and... I do hope you won't come to regret wishing for Myrddin to get all he desires...

Yes, I have seen that this is not especially uncommon. I also believe it is most likely just a mistake, with the security system flagging something it considered suspicious. That in itself is completely fine, but after reading through reports, there are quite a few "horror" stories of these issues taking weeks, or even months, to be resolved. That prospect is honestly very daunting.

Quite some time ago, I already outlined my overall goals and the motivations behind them, and those have remained more or less unchanged. So in that sense, this has really become quite the test of patience.

Yes, beware! The game is about isolation. But there is another element that plays a major, perhaps even greater, role in the dynamic. Which is...

Not something I am going to reveal.

All I will say is that it begins the moment you start the game. Perhaps even before that. I am a little curious, and perhaps slightly worried, about how you will react to the specific thing I am referring to, haha.

I think your previous two works are both great and very much on point. 

But I completely understand that feeling. There are some fictions that have been left behind with the dreaded “last update 4 years ago,” and they leave me feeling like a lost puppy. I could, technically, continue the story in my own mind, but it is never quite the same.

Also, forget about Myrddin. I want that cake. It is genuinely sending hypnotic waves straight into my brain.

I tried to keep this as short as I could. I don't want to take up too much of your time every time.

Thanks! Have a great day, a great weekend too, and stay healthy!

Hey!

I’m overjoyed to hear that you played the newest version.

Before I go further into your experience, first and foremost, how have you been doing? Symbolically speaking, life is also a rollercoaster, and I hope these past weeks have brought you far more highs than lows.

“When he wants to be”? Whaaaat? He is always nice, of course.  Jokes aside, I am genuinely glad and honored that you feel that way.

I agree. In my opinion, it is those smaller scenes that strengthen his character and make him feel more like a real person. The whole moment could have been handled in a much simpler way, with him merely moving to one side and leaving it at that, but this felt much more like a typical Myrddin situation.

Thank you, that is a very meaningful compliment. I am glad and grateful that writing him, and continuing to write him, has not been much of a difficulty. It would be quite troubling if he suddenly felt different with every version. That said, certain parts of his character will naturally continue to develop and be revealed over time.

I am relieved that you liked that aspect. At first, I was a little unsure about tying it into the lore, since this update introduces more of a "fantastical" element to the game, with the imagining, the water, and similar details. Even so, it was always inevitable, and it has been part of the story from the very beginning.

Frankly, it has been a while since I last did a serious quiz myself, but for some reason I do enjoy them, especially when the topic is interesting. 

...

Which math is not (at least not to me). Why did I include it anyway? I... honestly don't know.

I suppose he sounds somewhat childlike there because it reflects a dream he has held since childhood. I don't really know what it would feel like to be surrounded by something that is only an illusion while longing to see the real thing. It is quite sad, I agree.

Maybe.

Yes, I am not sure if you remember, but I did mention something along those lines before, about wanting to include something like this.  

It's not perfect by any means, but perhaps simply lying or sitting there and talking can help sometimes. I would have loved to create some kind of system where he could not only listen, but also respond in a fitting way.  I think that would be quite difficult to predict and implement well, though. Still, perhaps I will find an idea for it later.

Aaaah, I truly wish I had more resources to make it all even more cinematic, but I am glad it sparked your curiosity!

I am quite fond of the effect of being pulled away from the very view you have been looking through the whole time. It reinforces the idea that you are something outside of it, and that there is a connection, and that "something" or "someone" has pulled you away, cutting that connection.

And of course, the story will continue.

The devlog for “Road to 0.3” is almost finished.

There is, however, one small, or rather quite large, problem that Interact With Me! is currently facing. 

For some reason, and I am not entirely sure why, the page has been removed from indexing on the site.

That means it no longer appears in search results, nor does it show up in tag sections or similar areas. At the moment, it is only accessible through third party searches such as Google, or if you already have the direct link through something like following it or having it in your collection.

To be honest, that has hurt the engagement and visibility quite a lot. It is especially frustrating because it happened right when engagement had started rising unusually well, only for that momentum to be cut off so abruptly.

It has been almost a week now, but I reallyhope it gets resolved soon. I just wanted to mention it in case you happen to search for it on Itch and can't find it.

Apologies for that little detour.

Again, I hope you are doing well!

Thank you, truly!

Much appreciated! Thank you for your assistance and for passing it along.

I hope you have a great weekend!

Hey!

Hope you’re doing well.

I would like to ask for some help with an indexing issue I’m having.

I published my game around four months ago, and after following the rules in the itch.io docs, the page was indexed pretty quickly. Since then, I’ve updated the page many times, both with small changes and larger ones. Of course, within the rules.

Recently, I edited the page again, and I assume that may have triggered something, causing the page to be sent back for manual review.

I waited the suggested amount of time before opening a support ticket. The ticket number is #365635.

More days have passed, and unfortunately there hasn’t been any change yet. I completely understand that this can take time, but I wanted to ask if someone could confirm whether there is anything on my side that I can fix or change to help the process.

Page: https://tomyself.itch.io/interact-with-me

Ticket: #365635

That’s all.

Thank you very much for your time!

Warm regards!

Hey!

Let me begin by saying that I do not feel entitled to your thoughts in any way, and you should never feel bad for not sharing them. Truly, the fact that you take time out of your day and make the effort to write to me is already something I deeply appreciate. So sincerely, thank you!

I also hope that whatever has led to your exhausted state is resolved soon, and that you feel better again as quickly as possible.

I wish I could say this update will fill you completely with happiness and joy, but knowing certain events... well... maybe not...

And please, dodge this as much as you like! You should never feel pressured or cornered into responding to anything posted here. 

If engaging with it is enjoyable for you and helps ease some of the stress of daily life, then I am glad for it to serve that purpose. And if you do not feel like responding, that is completely fine as well. You can always just think, “Eh, Maybe sometime later.”

I am not familiar with RenJS, but a long time ago I used a similar program called TyranoBuilder. It didn't require coding experience either. You would mostly arrange elements like components, then add your images and dialogue. 

Fortunately, Ren’Py has also been around for quite a long time, so there are many useful guides and tutorials available online. There are also other Ren’Py games you can look at to get a feel for what is possible, like DDLC or Slay the Princess.

I may be in the minority with this opinion, but I don't particularly mind choice driven stories that ultimately lead to the same ending. 

For me, while multiple endings are always interesting, I tend to define a story more by the journey than by the endpoint (Though I am also in the camp that if an ending is genuinely poorly written, it can ruin the journey for me as well). Even if I reach a similar ending as everyone else, the smaller moments throughout the story can still shape my personal view of the characters, the world, and the experience itself.

To use a simple example:

You have a bottle of water.

A: Share it with Jack.
B: Do not share it with Jack.

The ending is always that Jack betrays you.

Even so, the emotional meaning changes depending on what happened before. One perspective might be, “You betrayed me even though I gave you water!?” Another might be, “Well... I suppose I did refuse to give him water...”

That said, I do plan to include quite distinct endings. One of them is simply the one I personally consider the canon outcome.

As for a guide, I could absolutely see myself creating one. 

There are already quite a few dialogue branches that only appear under certain conditions. At the moment, it is not a huge amount, but I do plan to return to that later and expand those kinds of moments more as the game moves closer to its conclusion.

I hope that whenever you do play it, and please take your time and do so only when you feel like it, you come away from it with a satisfying experience. And if you are disappointed, please do not hesitate to tell me that as well!

I also hope I can maintain this level of effort, and continue improving it with each update. 

I tend to be very logic driven sometimes, so I cannot help but look for justified reasoning behind everything I do. 

Interact With Me! takes a great deal of time, and it also has its impact financially now and then. To be clear, I genuinely enjoy the process, and it is very rewarding to create something I care about. Most rewarding of all is seeing other people interact with it (Sorry). 

At the same time, that more analytical side of me can occasionally drain my enthusiasm, which sometimes leads to a few days where I don't work on it at all. That is also part of why the larger updates have taken at least two months so far.

...

That ended up being quite a lot of thoughts all at once, I apologize for that...

Thank you once again!

I truly hope you feel better very soon (preferably immediately, haha).

Warm regards!

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I hope the overall design is pleasing to look at. That said, if one feels like it needs a bit more empty space, that will be available as a toggleable option.

So yes, technically, you can be the monster who takes away what makes the cube feel a little more lively.

I like planning, and I also like setting limits for myself. Those limits usually only get pushed when the ambition behind the story grows too large to stay contained, haha.

To be honest, I don't think CGs themselves really change the gameplay all that much. In a way, I think I also include them because I want to see my own curiosity and imagination fully brought to life.

Thank you! I really hope it all turns out well.

There are also other parts you will be able to interact with (of course with an explanation for why that has suddenly become possible).

And you (probably) will! Emotions, as well as the way they are used and perceived, are an important part of how the game approaches its interactions.

For the time being, I am more focused on simpler games that rely on words, such as Truth or Dare, or on direct interaction with the scene itself. I do plan to include more traditionally game-like features later, such as chess or tic-tac-toe. I just need to create the assets first and, well, figure out how to actually code that, lol.

Or perhaps you could show him a picture of a cloudy sky. After all, he has never seen a real one, so his perception of it has been shaped entirely through books.

Oh wait. I forgot. You can't.

He is in isolation.

I am doing my best to release it as soon as it is ready!

And please, I believe you have already done more than enough! I genuinely mean it when I say thank you.

Whenever the urge to write appears, let your creativity unfold freely!

I truly hope everything turns out well. That is very kind of you to say, thank you!

Please never feel like you are being a bother, and do not hesitate to share your thoughts!

At this stage, I already have the story direction firmly established, as well as the overarching lore, the reasons everything is where it is, and why the world functions the way it does. To be honest, I do recognize that I may be taking on a great deal with the scale and direction of everything I want to build, but I still hope to present that vision to the best of my ability.

Maybe what you said is already the ending, or maybe it isn’t, but I won’t confirm, elaborate, or deny anything, since even that could be a spoiler. So, in the end, my answer is basically a lot of words without actually helping much further, lol.

That said, the player’s involvement in both the story and the broader lore is quite significant.

So far, the game has not revealed much of the story itself, only a few hints, and those hints do not carry much meaning yet without a clearer sense of the direction the narrative is taking.

Version 0.2 will begin to ease into the broader story and the main plot.

I hope to release the devlog for 0.2 within the next few days, where I will share everything I have been working on, as well as what is still in progress.

Thank you!

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Thank you, I really appreciate it!

I’m relieved to hear there haven’t been any problems so far, which is very pleasant to hear.

Well, after all of his preparation to set the mood having no effect whatsoever... I can definitely understand the disappointment.

Thank you for taking the time to create this fantastic piece of art!

...

But...

Why does it look like he’s disappointed in me now?

(I love how you set the vibe and emotions without relying on the usual facial expressions. The colors, shading, and shadows add to that wonderfully too. Thanks a bunch!)

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Hmm... a "music box," you say…

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Wow, that was a fantastic read! 

And trust me, as someone who can be turned away from a story pretty easily, this completely hooked me. Every time I got to scroll, I was excited to see what came next, and then suddenly it was over.

I really hope this game sweetens your days, even if only a little, and please always remember that life will bring hardships, but the ease that follows is just as certain.

Interestingly enough, one specific passage in your story, which I won’t mention because of gameplay spoilers, felt very similar to something I was planning to include in the next update.

I hope it ends up being a scene that might be helpful.

“An incredible feat, considering he didn’t have a mouth” caught me off guard and genuinely made me chuckle (My humor can be pretty random sometimes, lol).

Thank you for this, truly!

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That is incredibly kind of you, and I really appreciate the effort you put into all of that. Thank you so much!

I’m honored to have earned that title!

I also completely understand the dread of waiting. Fortunately, I tend to be pretty talkative when it comes to something I’m interested in, which is why I share updates here and there.

I’m especially excited to share what’s planned for 0.2, because it’s going to be a pretty large update.

And I can’t wait to hear what you think of it!

I’ve heard about that kind of "horror" stories all too well, not just in game dev circles, but anywhere important files are involved... 

Thankfully, my paranoid and pessimistic side had me prepared for that already. I keep regular backups on my device, plus an extra one on my drive. Still, that is very important advice, so thank you!

I hope you have a great week!

Thanks again!

Hmm… amber eyes would be really pretty.

But oh well, I suppose we’ll find out in time!

Oh, I totally get that perfectionism impulse haha.

But…

We both know the bent neck is absolutely canon...

Speaking of looks, if you chose the option to ask why his face was... well, blank, do you think his explanation is actually true?

Or was that just Myrddin being Myrddin, inventing a “truth” that sounded convincing?

This is great, and really adorable, thank you so much!

I love how reminiscent the blush marks (...is that the correct term?) are of his first design in the very first version.

Just can’t let Myrddin know about these drawings of him. He’s overly confident as it is already…

Keep up the amazing drawing!

Thank you!

Thank you! I’m thrilled to hear you enjoyed it! 

Maybe it’ll brighten your day a bit to know Myrddin can’t hug anything either, except, well, the wall!

...

Actually, that might not be such a happy image…

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...

I was going to tell another cloud joke too, but it wasn’t very uplifting.

...Yeah. Maybe my subconscious was simply protecting me from coming up with cloud jokes in the first place.

If there ever comes a reason for me to discontinue, which I really hope won’t happen, it definitely won’t be because I ran out of ideas. If there’s one thing I’m confident about, it’s creativity. 

Seriously, I’ve got a whole pile of other game ideas living rent-free in my head, and some of them could even connect to this one, building into a shared universe with little nods to each other.

Having an outlet for these stories, sometimes calm and sometimes absolutely raging, is really cool.  And I’ll admit, I always have this quiet hope in the back of my mind that one day it might become more than just a pastime.

Warm regards!

Hey!

I’m always all ears (and excited) for suggestions.

I’m very open to adding cool, immersive ideas, as long as I’m actually capable of implementing them. That said, I can be pretty cutthroat if something clashes with the story I have planned...

I’ll go through each point:

The whole atmosphere of the environment is isolation. Myrddin is trapped there (or perhaps contained).  I’m not sure if you followed this dialogue path since it’s optional, so I hope I’m not accidentally spoiling it: 

 “An invisible something presses buttons, chooses words, answers me back…”

“If someone watched me right now, they’d probably think I’m talking to a wall."

So in-lore, Myrddin is essentially just talking to the wall. Because of that, actually breaking that “wall view” is something I’d rather keep for later, and make it feel more intentional, possibly closer to the end.

###

This idea has actually floated around my mind since the prototype, but I think it got sidelined because it wasn’t a priority. I also don’t think I’d let it be chosen in a menu before the game starts. If anything, it would be something Myr asks about naturally during dialogue.

###

…Is it funny that I didn’t even think about a cloud joke? That’s honestly absurd, considering everything...

###

This is a planned feature! Though you might want to be careful, annoying him too much could mean losing control over that gimmick. (Ruffling his perfectly placed hair is basically a crime.)

###

From what I gathered, you’re playing on a mobile device. I’m not sure how different the experience is compared to browser or executable versions, but the cursor is already imitating a hand.

On that note, do you think it would be easier or more enjoyable if I made an APK (a proper mobile app version)? I’d have to look into how it works and whether it’s feasible with some of the code I’m using, but if it improves the experience, I’d try.

###

Items are definitely something I want to include,!  Potentially even in the next bigger update.

###

If you ask it like that… no, he can’t eat. (At least not in his faceless version.) But that does sound like a perfect setup for a comedic scene and a very ironic remark!

###

Thanks for giving me so much to think about, and thank you for taking the time to share all of this!

Oh, this is fantastic! It’s really lovely, thank you so much!

I’m happy to see that little hair sprout on top of his head survived, haha.

Please keep drawing, and flourish on your path as an artist!

Maybe one day, if you honor me again, we can compare your improvement over time by recreating the same piece and placing them side by side (I just love seeing the journey in someone’s work, whether it’s my own or someone else’s.).

Thanks again!

Oh, not at all, I’d be honored! Please do, I’d absolutely love to see it!

Thank you, I’m really glad you enjoyed it!

And allow me to thank you on Myrddin’s behalf as well, he takes great pride in his advice.

Stay tuned, and I hope you have a wonderful week ahead!

Warm regards!

Hey!

Despite everything, I hope you’re still doing and feeling well. 

This might not be much of an encouragement, but one thing I’ve learned about hard times is that they usually come with ease afterward. Every tough period I can remember going through eventually ended, and it was replaced by a happier stretch. Then another stressful time, and so on. I guess that’s just the cycle of life.

Though maybe Myrddin will have better words to help (or… maybe not, lol).

Also, I offer my official condolences to you and your phone... I really hope you’ll manage to fix it, or replace it, so I’m wishing you nothing but success there!

Maybe we can just use our imagination and say that, while entering the cube, you cracked through dimensions, and that’s how you ended up there in the first place.

And as a consequence, the dimensional crack is still open.

Yes!

I hope I can ease your current times, even if only a little, through a bit of distraction. I was genuinely a bit nervous about whether the game could recreate the same spark for you as before, and I really hope it still does, despite the changes.

Also, a little secret tip: there might be a situation where you’ll be able to type your username... try it out.

Thank you.

I feel like this is just a standalone message I wanted to put here.

Thank you for all the support throughout. If you hadn’t made your post all the way back then, I might not have ever started this at all. So thank you very much!

I’ll do my best to stay safe and healthy, and I hope you do too!

Thanks again.

Warm regards!



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First of all, I want to properly show my gratitude for the time and thought you put into this. Thank you so much!

I do think you’d need more than one playthrough to really see everything, unless you’re extremely thorough. Even in the prototype, there are options that only unlock if you go through specific steps and have certain interactions about certain topics.

And I completely agree with you on replay value. If a game isn’t specifically designed to offer a different kind of experience on a second playthrough (like the Nier franchise), I’m usually not that eager to go through it again, even if I loved it.

For some reason, though, I do enjoy rewatches of shows and movies, probably because the context changes everything.

Like:
“Wow… now I know why they said or did that.”
“Oh… so that was the purpose of this.”

I feel like this game could create that same effect.

I’m also genuinely fascinated by human psychology, and by the different perspectives that can erupt from the same situation.

I heard a quote recently that stuck with me: “There aren’t a set number of languages in the world, since everybody speaks a different language.”

Not literally, but in the sense of how things are expressed and how they’re received.

And well… let’s say, hypothetically, there is a way for Myr to stay. That hypothetical would also come with a fairly tragic note. In the end, you’re the one deciding whether you’re okay with your own actions.

I’m really glad Myrddin already feels believable as a character, and that he seems to have formed his own identity even in the prototype. 

Fiction has a weird way of becoming part of our reality. 

We feel sadness, happiness, anger, comfort, all kinds of emotions, while fully knowing it isn’t real. Personally, I don’t think that’s a bad or “sad” thing at all. 

If anything, a lot of who I am was probably influenced by fictional things, books, games, shows, all of it.

I still fondly remember a game I played back then called Persona, where you’d hang out with a group of friends and go on adventures together. Sure, driving a cat that turns into a car, inside a bank, flying through the sky, is not exactly realistic, but who cares?

Also, this is genuinely the first time I’ve heard the term “Vocaloid.” I searched for “Glasswall” and listened to two versions (thank you!). And wow, it’s really Monika-coded. When I heard Dex’s version, it made me wonder: is that the kind of voice you imagine Myrddin having?

And thank you for introducing a new word to my vocabulary too: “vérité.” I’m absolutely going to use that to sound more professional.

Comparing Myr to Monika is a compliment, since DDLC is basically the kickstarter of inspiration for this project. I’m happy I managed to capture even a bit of that feeling, even though I’m still far from reaching the level of writing Team Salvato achieved.

Yes, the whole “blurring the line of fiction” idea is definitely something I want to explore. That said, maybe it’s also not the best idea to have someone messing around, not only inside the game, but outside it too.

Because, to be fair, being stuck inside four walls, isolated, for who knows how long, might lead to some instability, and some very goal-driven behavior.

...I still need to research what’s legally within bounds (lol), but the general idea of messing around in the background is planned.

The main thing I do is just drafting. Drawing everything takes a lot of time, and with the complicated situation I’m currently in, plus every other part of the game, I can’t focus on art as much as I’d like. So I mostly leave that part to someone else.

I also checked out the game you mentioned and met Leo. Honestly, I think you’ve done a great job. And since my mind is a spiraling library of canvases that keeps coming up with ideas (for better or worse), I can genuinely picture a whole game with that exact character art and story direction.

In my opinion, art is very important, but it’s not always about technical “perfect art,” it’s about the art style and whether it fits. 

Lacey’s Flash Games is a good example. I didn’t play it myself, but I’ve seen viral clips, and while the character art isn’t necessarily “pretty,” the style is fitting and people love it. 

Same with Undertale. A lot of people say the art isn’t its strongest suit, but the style is cohesive and aesthetically right for what the game is trying to do. There are many games like that.

I think, with how little experience I have in this area, it’s better to work with what your art already is, instead of trying to force it into something it isn’t. 

Let the story, UI, and gimmicks play around the art style, rather than forcing the art to bend around everything else.

Did that make sense? Probably not haha.

 And yes, it’s a real shame the sprite hasn’t reached your satisfaction. 

I’d say the art itself is quite well made, but it’s the aesthetic, or vibe for lack of a better word, that hasn’t clicked yet (This is what I meant earlier: art doesn’t necessarily have to look “pretty,” it just has to fit what the game needs.) I actually agree, which is why I’m trying a softer version. Though I’ll admit, looking at him almost daily, I’ve grown accustomed.

Oh, and I’m curious about what you think is happening, but you’re right. Spoilers are dangerous.

I’ll leave you with one warning, though. Maybe Myrddin isn’t as selfless as you might think he is.

What do I mean by that?

Well… you’ll find out in 10 years.

 Just kidding, of course. But I will say: Myrddin is a complex character.

Also, that last sentence of yours definitely left me with quite a lot of pressure!

I really hope it reaches the enjoyment you had with the prototype, even if 0.1 is still far from a finished product.

Thank you once again, and please never feel pressured to reply. Just reading the devlog is already more than enough!

Warm regards, and I hope you have a great week!

(6 edits)

First of all, a genuine thank you for taking the time to share your thoughts!

Now, onto the rest:

Funnily enough, I had a very similar thought process regarding the sprite. Especially since the first version does leans much more into a cutesy style compared to the newer one, which made it feel a bit... uncanny? 

That said, it does align with the direction I want the narrative to take. A narrative that is not yet shared, which I know makes it difficult to fully grasp right now. 

I am still deciding whether this is truly the right match, so it is very much subject to change. Since he is the core of the game, I do not mind going through multiple revisions to find the right style. 

At this early stage of development, things are still quite flexible. 

For now, the first version, which I will creatively call 0.1, will use the new sprites mainly for testing. If they fit well, great. If not, I will change them asap.

You are spot on with the memorization aspect. 

The example you mentioned is exactly the kind of thing I want to implement and refine. Choices should matter, even if they seem small. 

As you said, they add a lot to the overall experience. 

On top of that, I want to create something that feels tailored to the player. This is just a rough example, but if the player mentions dislikes, likes, or opinions on different topics, Myrddin should adapt accordingly. 

For instance, if the player says they dislike question marks, a strange example I know, Myrddin would try to use fewer of them, or none at all. It might be something the player consciously notices or not, but it still shapes the playthrough.

First and foremost, this is a narrative driven game. There is a main story and achievable endings, including multiple ones, but there is a central goal tied to Myrddin. The story and interactions are built around reaching that goal. 

Because of this, I do not expect much hesitation when it comes to cutting content that does not serve the narrative.

The idea of having interactive reactions when clicking on Myrddin is fantastic! 

I honestly cannot believe I did not think of that myself, especially since I did something similar in another project before. Thank you for that suggestion!

At its core, the game is meant to provide a companion who sweetens your day (and admittedly crushes it at some point, but hey). 

A close friend. 

Because of that, it is not intended to be a dating sim by default. Romance is something I have in mind, specifically as a route that could lead to an ending, but I cannot really say much about it since it ties directly into the main twist of the story. 

That said, everything is still very much subject to change, so please take this more as a snapshot of the current state rather than anything final. It is far from that, actually.


Attempt to literally "break the fourth wall"  Hmm...


I totally see your argument about giving Myrddin a voice, and I agree with it. 

I think this idea comes more from the developer side of me being curious rather than from a true player focused perspective. That said, my intention was always to include an option to disable it entirely for those who might find it unfitting. 

However, as mentioned, this is quite unlikely to happen in the end, largely for the reasons you pointed out. If anything, I would test the concept carefully and share small glimpses beforehand before committing to it fully.

As for animations, your concerns are completely valid. I will keep the possibility in mind, but I do not plan to animate everything. If animations happen at all, they would be reserved for very important scenes, and even then, this would be something to consider much later in development.

Human perspective is vast and fascinating, and as a single person, I would never be able to fully achieve what I want with this project on my own. 

I genuinely value all feedback and take it into serious consideration.

And this was incredibly valuable! Thank you once again, and please never hesitate to share criticism. 

This is a project I want to build together with others, not just inside my own head.

I am planning to release a short playable demo to help set direction and test ideas, essentially a 0.1 version, sometime in January.

Thank you, truly.

Warm regards.

Heya,

It has been a while, and I hope you have been doing well!

I have been tinkering with this project on and off and recently shared my thoughts in a new devlog. Whenever interest, boredom, and free time happen to find you, feel free to take a look. I would really love to hear your opinion, and please do not hesitate to share any criticism.

That is about it. I just wanted to write directly, especially because of the very kind words you shared about this project before. Of course, feel free to ignore this if there is no interest at all.

Thank you, and warm regards!

Interact With Me!

- Please do!

Interact With Me!

- Please do!

Interact With Me!

- Please do!

Interact With Me!

- Please do!

There is no issue whatsoever! 

As someone who occasionally sketches story drafts myself, it is quite a unique feeling to see someone else use one of my characters as the main focus of their story. It is a mix of joy and… astonishment? I am very flattered.

Of course, I checked it out, and I have to say you are really good at creating an engaging atmosphere and conveying emotions through your writing. I especially have to compliment the way you summarized the whole game without losing any sense of immersion, allowing the reader to experience your emotions as if they were their own. Hats off!

…Oops, I accidentally drifted into writing a little review, my bad.

Still, it does make me curious. If your thoughts were this strong from what you experienced, how would your reaction be to the full package? After all, this was just a 7-day project, with many things cut or left out. I might actually give you a heartache if a full story for Myrddin ever gets completed...

All jokes aside, thank you very much!

This might sound a bit exaggerated, but just knowing that you not only thought about Myrddin after finishing the game, but also took the time to plan what you wanted to write, then actually wrote and published it, that is a lot of effort, and I am truly grateful for it.

Thanks for your thoughtful message! It’s quite fascinating how one’s perspective on games changes once one tries to create one. The amount of effort that goes into it, even when it seems simple, is truly amazing.

Now I’m rambling too much, so I’ll just invite you to take a look at: https://notetomyself.itch.io/interact-with-me

It’s a slow-paced psychological horror visual novel that focuses more on the psychological aspect than on the horror itself. 

If this sounds interesting to you, feel free to take a look. 

...If not, thank you for giving me your attention!

Kind regards!

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Please don’t be. It’s a perfectly reasonable question, and I’m actually quite honored that you even asked it.

I’ll be blunt and honest. This might seem like a superficial reason, which it is, but I think it comes down to simple interest. That’s the main motivational factor for me. Of course, I don’t expect anything big, but if a small community were to form over time,  a tiny one, that alone would really motivate me.

I hope this doesn’t sound like I don’t enjoy working on it. I truly do, and I often think about ways to improve things every day. It’s just that it takes a lot of time and energy, and unfortunately, I don’t currently have the luxury to spend too much time on projects that, to put it harshly, aren’t very beneficial. Maybe if things change someday, then absolutely, I wouldn’t care about any of that, as long as there’s at least one person out there enjoying it.

If I do continue working on it, I don’t think it would take too long to finish what I have in mind. At most, maybe a year, and that’s only if I get really lazy.

I hope this answer isn’t too much of a letdown.

Thank you!

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Hmm, interesting question. If, and it is a big if, I continue development, the possibility of such a route isn’t slim. It would likely be an optional path, though not in the typical “dating sim” style. The game is still a psychological horror, focused more on the mental and emotional aspects.

So, to give a vague answer, it’s possible, but with a touch of complicated flavor!

(P.S. Please don’t hesitate to ask as many questions as you want, if there’s even anything else to ask, haha.)

Thanks for playing! I’m sure Myrddin enjoyed his time with you just as much, if not more. 

...After all, he went through quite a bit just to talk to you.

This is only a prototype, more of a first look at the idea. Who knows, maybe there will be many more (and better) ways to interact with him in the future.

Thanks again, and kind regards!