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(+1)

Well... at least I was able to hold on to the positive message for about half an hour...

Aaaaah, what a wonderful introduction to a new version.

I am terribly sorry about that. I tried to figure out exactly why this happens, but I don't know for certain yet.

Regardless, I have implemented some failsafe statements at the beginning of the new entry, so they should override any strange behavior that may occur.

At the very least, I didn't encounter the issue myself while testing and jumping between several files from different points in time.

I will look into it properly once I am more rested. It is, let’s just say, far beyond my usual sleeping time, so I am definitely not working with my fullest brain power right now haha.

Again, I am sorry. Bugs that directly prevent progression are a serious issue and inexcusable.

Thank you for the report! I hope this temporary fix resolves it for now.

(2 edits)

Thank you for the fixes! I started getting sick that day, so I only managed to warn you about the bug, and then I had to log off. I'm still not feeling 100%, but I'm happy the message came across. I was able to play the new chapter twice, not counting loading some save slots to explore some choices... which led to a very interesting/funny experience with the new chapter that I'll mention more below. Do not worry, I'm aware that every piece of software, when it gets publicly released, has a certain amount of bugs. It is to be expected.


Before talking about the chapter itself, I wanted to mention some technical details/suggestions, since you did mention in the update post that we could give feedback so that the game gets better and better, so those are my initial ideas. If they match your vision, of course, I hope they are useful (either way, possible spoilers below, read at your own risk, everyone!):

- I think being able to name save pages would be very useful! Currently, save pages go until page 9, after that we can add more save slots, obviously, but they are not named.

Yes, we can see the pagination in the save files inside the saves folder, but I think it would be more accessible if we could name our save pages. I've seen that enabled in many VNs, so I believe it is not difficult. I say that because sometimes I like organizing my saves by name so that I can pick up from specific moments, since the story is getting longer!

----

- This recommendation might not align with what you want for the story, feel free to skip it if it does not: skipping enabled (only for passages we have already read).

In many VNs, we have a skip setting that offers to skip read text or force skip. I believe force skip is outside your vision, but maybe read text skipping would be useful.

I say this because I had to replay the game, and although I can decrease the auto forward time so that the dialogue rolls quicker, it is still slower than skipping. (Again, it could allow for only skipping the already read text.) If it is something you don't feel matches the idea of the game, it is totally okay, though!

---

Finally:

- Tweakable text size for the text box, it would increase accessibility. But if you feel it does not fit well with the text box, it is okay, it is kind of an extra point.

------------

Another point related to a problem I ran into:

Starting from when Myrddin gets his normal form back, every time I save in the middle of a conversation/interaction and load that specific save, I dont go back to that specific conversation: I go to the home interaction section in which I hadn't selected any interaction yet.

I believe someone was mentioning a save/load problem on the main page, but I'm not sure it is the same problem. This one kind of doesn't remember we were in the middle of an interaction (say, tic tac toe) and loads me into the home interaction section when Myrddin and the interaction options show up.

Anohte rpoint: possible typo below? Or maybe it is a normal English sentence, since I'm not an expert, I'll just report it here:





---

(Possible spoilers below, read at your own risk, everyone!)

Regarding chapter 3: what an intriguing chapter!!

This is not going to be my comment related to theories yet, I plan on commenting on the main page about it, but I like the new update! I don't know what you were worried about, this is great work, developer.

Silly series of reactions of mine to some of the situations:



- We finally got the answer to the enigmatic sentence in the game description: "...and with every moment you spend together, he only gets— " And it was so obvious; I cant believe I didn't think of it... Great reveal! I thought, at that time, right before the reveal, he was going to say the game itself, the structure of it, but I digress. Myrddin's actions are looking very intriguing, to say the least, what with our interaction with him giving him power. But I'll leave my theories to another comment.


- While I was playing this update i got reminded of a song by Bo Burnham called:  Look Who’s Inside Again. Although the song has a whole very interesting context inside the album and the movie/songs special, hah... the lyrics and the game situation got me, hah. In case you are curious, this is the song: 

It reminded me of Myrddin and his situation. If you listened to it, I'm very curious to know what you thought of it in relation to Myrddin\the game.


- Oh, I really liked the dynamic season change! [Even though it is not my real season, I liked the coded detail you added there. ;) ]

- The silhouette was mentioned by Myrddin! That was very interesting, to say the least. I like the beginnings of possible endings/branches with being straightforward with Myrddin or not.

- When the "book"\Outer(?) says day 5475, I thought: wait, what if it was the exact same number of books Myrddin said he read? Then all the numbers mentioned in the game would be related and--

I was spiraling, hahaga. Anyway, that scene was tense. The warnings are especially important now, just like you said in the previous update (so I was already aware this chapter woul have someting similar), so I hope everyone pays attention to the warnings before playing the game. And, well, I cannot deny that I felt for the guy.

The "book"/Outer did raise some interesting concerns. However, I raise a question to him: right at that moment, in front of us (the player), which entity is the torturer and which one is the torturee? Not denying any past sins committed by the torturee, nor some logical arguments from the torturer, though. Logically speaking, we are witnessing torture, no matter how it is spun. And, also logically speaking: Myrddin has omitted the truth multiple times. What I mean to say is: I like the concepts you are playing with in this chapter.

- Now, developer, I'm shocked, no, devastated, by how you treated your playerbase...

How can you call us out that way?!



Conspiracy theories? But whatever are you talking about?


Oh, I almost forgot to talk about my funny experience with the chapter: I played from the beginning after that bug situation in the new 0.3.1 version. Chapter three went by very quickly (I felt it was shorter than previous chapters), then I noticed I didn't get to the snow globe section at all, not even a new one about the deal story that I later found out. I think what happened was that I wasted too many interactions playing tic tac toe? Hahah, that was funny. Anyway, playing for a second time, I got the new story with Myrddin's beautiful handcrafted art pieces and was able to craft items with him.


Edit: extra comment here. I dont know if it was intentional (it probably was not, haha), but right after Myrddin screams (that was a very sad scene :\ ) there was a sound that reminded me of Deltarune/Undertale game sounds. That was very interesting! Anyway, the use of sound in this game is very good even with the limitations of free-to-use sound assets.

--

Anyway, jokes aside, congratulations! It was a funny and intense chapter, which I theorize was what you wanted it to be. Additionally, I did find a very interesting song that needed some translating... Ebys... ?

(2 edits) (+1)

Thank you for telling me despite your condition! Truly!

Please get completely well soon!

I know issues like this aren’t exactly uncommon. Nowadays, they are probably quite common, actually. But they still frustrate me a lot.

I tested the game multiple times, thought everything should be fine, and then it turns out that literally the beginning is bugged for those who load an older save…

Shame on me!

But I suppose this is the big disadvantage of being a novice. You have no idea how long it took me just to figure out how to move the textbox with Chibi Myrddin and add a small dissolve effect to it, haha.

And yes, please never hesitate to share suggestions or thoughts on how the game could be improved!

Unless the improvement is getting rid of Myrddin. That one would be a bit difficult.

Naming save files

Yes, I will look into that and see if I can get it done. I may have even disabled that myself all the way back when I was creating the UI, though I am not completely sure. Hopefully, it should be easy enough to restore or add.

Skipping

I had already been thinking about this before releasing the new update, and now I am thinking about it even more, especially considering how much I underestimated the whole save and load system.

Admittedly, I completely pushed aside the thought that changing existing code could obviously cause major issues. I was so focused on everything else that I only realized it a full day after release.

Because of that, I may add an option to unlock skipping once a playthrough has been completed. The main reason I don’t have skipping enabled by default is that certain things became a bit buggy when skipping was enabled. At the time, I was not confident enough to deal with that.

I am not exactly confident now either, lol, but I will look into it.

Text adjustment

This is something I have actually been thinking about since yesterday as well.

Not text size directly, but things like text color. I have not played many visual novels, so I am quite ignorant about what is considered standard, necessary, or expected, and what I should be paying attention to.

So adding a text size option is a great idea, though I would first have to look into how to implement it.

The only compromise would be that players should know it might not fit every scene perfectly, since the default option will likely remain the most optimized one.

Save problems

I will look into it!

Typo

Please. A typo? Me?

That would be an understandable mistake.

I missed two whole words, lol. It should be: “I may be able to advise you…”

Conclusion

Genuinely… seeing all of my mistakes, in a funny way, only strengthens my desire to do a complete overhaul of the game at some point.

With that approach, I wouldn’t have to worry as much about carrying everything forward step by step. There is also the benefit of already having a complete foundation to build upon, allowing me to refine and adjust it into a more exceptional and personal experience.


Spoilers for the Version 0.3!

I’m… always worried, haha.

This is the first time I have heard this song. I am not familiar with the artist or the context around it, so I am probably way off with my answer, but here is my impression.

I think it is obviously about isolation, but more specifically about being forced into it, not only by outside influences, but by oneself too? It feels like a place someone wants to escape from, yet keeps returning to because it has become the place they are most comfortable with. A sort of “I hate it, but I don’t want to be seperated from it” situation.

Though the lyrics themselves seem to mock that way of living a little. As if you are telling yourself you want to escape, but then take the very first excuse to return.

Perhaps there is also an implication of social anxiety, depression, or something along those lines.

That is my impression after listening to it.

And to compare it to Myrddin… hmm. Based on my impression, which could be completely wrong, meaning the comparison that follows might make no sense, I don’t think it mirrors Myrddin. There is no comfort in that room for him.

He does tell you that he likes staring at the wall, or that the clouds are relaxing, and things in that direction, but that is simply because there is nothing else to hold onto.

We also now know that the time he spent there was not only unpleasant because of the isolation, but also because of literal physical torture.

I have read some mentioning that they thought this chapter would introduce a scene or mention of Myrddin harming himself.

I would argue that, despite his comments about being alone, he has never actually shown signs of that kind of mental health struggle. Quite the opposite, really. He is rather optimistic, especially now that you are there.

Now I will place this part into its own window, since I’m not sure whether you would want to hear my perspective on it.

These thoughts go a little deeper into the matter. They are not spoilers, but I will leave it up to you to decide whether you want to read them or not, even if you have finished everything currently available in the game.

Thoughts

What do you even think his character is after your experience? (I am sure this will be tackled in your theory post, so these are rhetorical questions.)

What is actually real?

I remember you mentioning something along the lines of, and I am paraphrasing here, “Would he really let us read his diary? He seemed really angry about that.”

Now, given the latest information, there might be the actual possibility, not saying yes or no, that… hold on. Perhaps yes. Perhaps the book was placed there intentionally. You had all the time to read it, no? And conveniently, he was fine again once you finished reading it.

And despite being angry, the situation moved rather quickly into, “Well, you did something bad, right? Then now you have to do something for me.”

That could be one summary of the whole scene.

We know Myrddin can control those choice buttons. And in complete theory, wouldn’t it have much more impact on the mind to have the player directly, choice button after choice button, arrive at the final option of helping him by their own will?

But first, we have to be hesitant about that.

So, of course, we cannot put that burden onto you… unless you were the one who initiated it.

Did Myrddin ask you for help the very first time, or were you technically the one who offered it?

Anyway…


Oh… this is rather the tame version. Perhaps there is some good in not being completely free when it comes to resources, haha.


Not going beyond what is shown, the book does not justify the torture.

In fact, it is more like, “Hey, look. See this thing. I don’t care what you think about it, but this should convince you that there is a problem here.” And later, “I am the evil…”

There was never an act of presenting oneself as the hero, the good side, or anything similar. It is just a fact being stated, with the claim that no lies are being told. And then a final threat.


I don’t know what you are talking about. That is clearly written in a book by a stranger.


Wait, you didn’t get to the snow globe section? After the very first craft, the apple, Myrddin should not let you proceed with talking, for example, because he is too excited to craft something else too.

How… how did you manage to skip that?


Oh, you mean the little silly story Myrddin tells you about, where he also says he couldn’t decipher all of it?

Hm. Idk.

(1 edit)

[This comment ended up being somewhat random and full of many topics and answers to your questions, sorry for the lack of a clear end goal with this, hah.]

Your thoughts were very interesting... I'll talk about them below. (No need to respond, since it might relate to the future of the game, of course. But I'll write about it mostly for personal documentation as well.)



~~~

I'm happy you liked my suggestions. I didn't want to sound entitled or unappreciative, or like I was speaking out of place. Know that I think the game is in good shape, and it is only going to get better.

Because of that, I wanted to add an appreciation section in this comment:

- Great video as main menu!

I have to admit I liked the previous one, which straightforwardly led us to the beginning. But, since the transition of starting and severing the connection was different from the one shown at the end of Chapter Two, the new changes made complete sense. I really appreciate the movable main menu and the little update to the UI. (The button sounds and the quit popup being a "Wait... You'll come back, right?" also add to the immersion and to the fact that Myrddin wants to control what the player chooses. - That is not new, I'm just mentioning it here, though.) In summary: thank you for the attention to detail, know it is appreciated.

- Voice acting.

The use of voice acting in that specific moment added to the atmosphere, and I was surprised we got another voice acted moment aside from the humming!


- New illustrations.

The character's sprite is very well done and the new moments added were surprising. I didn't think one full CG and a new sprite would be added. I also saw a comment asking about AI, which is understandable since the artistic world is not respected by many AI enthusiasts, honestly. But, personally, I didn't think the sprites were AI and I do think they are of extremely high quality. Especially knowing the project is free. ^^

~~~

Additionally, it is nice to see more people engaging again...

- sharpestcookie's comment... Wow, that person basically predicted correctly that Myrddin gets his power through our interactions! Although, I will quote my past self here to point out that in all my rambling, I, at least, got one thing right:



"... OR he is merely a part of the silhouette ..."

I mean, it is not completely right... Since he is more of a reflection/imitation (like the living mirrors from the five kingdoms), but I almost got it, right? Hahah... Anyway, I got so many things wrong, but I liked having that initial theories moment. I mean, I did say:

"...my immediate thought was: Myrddin is or was that silhouette."

I just didn't make the connection that the Outer would possibly be the silhouette or the book, the creator of Myrddin, who is that reflection. And I do mention the first book in at least one very correct theory:

"...I do think that first book is VERY related to Myrddin's nature and past."




By the way, I was partially right about how long Myrddin was there:

[One of my answers to LJEpher:]

"Myrddin did say he created a clock and he destroyed it when it got to the 1000th day. So he stayed there for AT THE VERY LEAST almost three years. Of course, not counting the fact that he took a long time to actually know how to create objects on his own to finally create the clock."

I at least got the initial part going in my thoughts. Of course, now we know the specifics: at least more than 5,000 days.

[Sorry to mention my previous theories so often, I'm a little proud I got some things right after getting so many things wrong and, well, it might be entertaining to you? Maybe.]

Going back to the community reaction, many people are enamored by Myrddin, which is "interesting" to watch... Not that I don't fancy his funny jokes and witty facts ^^ , but I'm cautious regarding fully trusting him, hahah. Also, I noticed LJEpher posted a theory-focused comment, which is great! I'm happy the theory part of the community is growing and continuing active. I, personally, haven't read it yet since I'm planning a big theory and wouldn't want to affect my impressions so that I can test my abilities against the game's new chapters. But I wonder if we will reach the same conclusions since we were analyzing similar things...

Regarding Tumblr, I'm curious to see what sort of posts will be there. I believe you know about pinned posts, tags and so on, right? Visual novel, interactive fiction and so on. If you have any questions, I can share links with more information.

~~~

I finally researched the Freytag's Pyramid and I was sad to find out we might only have three chapters remaining! Of course, totally my fault (do not worry, ToMyself), because I saw the names of the versions: 0.20, 0.2.5 and 0.3.1 and thought we would trace a path toward v1, which would culminate in 10 chapters. That is also why my theories were focusing a lot on what was being shown, not exactly directed to the future. I thought we were in the beginning. However, knowing we will see the climax next has pushed me to do that big theory post as documentation so that I can check on it before the update.

Now, something I found out is that the pyramid is more often used in tragedies... Hum... The last step is called catastrophe. Whatever the player chooses in their emotional path for their endings, I wonder if in one way or another it will be a bad ending for at least someone or a group of people no matter what we choose.



~~~

Regarding the song analysis, you got very close, honestly! It is about a comedian/singer who can't perform anymore because of his panic attacks, even though he loves performing. So he gets stuck in his room, that way he is not going to suffer from those attacks, even though he really wants to get out. Even though his fans want him to get out, he can't. But when he tried, people judged him for it. So he swore that, this time, he won't come back again. Look who is inside again.

It reminded me of Myrddin because of these sentences:

  • "I was a kid stuck in his room" -> Myrddin was also stuck there ever since his early existence.
  • "Making jokes" -> Myrddin having a witty personality despite his predicament.
  • "Making faces" -> That is kind of ironic, since Myrddin did try to create a face for himself...
  • "Making little sounds" -> His music box and ability to imitate sounds.
  • "We've got you surrounded" -> If Myrddin gets out, bad things might happen. Myrddin is a danger to the depths (allegedly, so far, until we see more evidence to confirm it).

And the overall emotional setting of the song, as well.

~~~

Now, my answers to your questions:

  1. What do you even think his character is after your experience? (I am sure this will be tackled in your theory post, so these are rhetorical questions.)

    I'll answer some early thoughts here since my theory comment will try to tackle possible endings and the game's timeline, since we are halfway through the story already.

    Currently, I believe he is a reflection (lake) of the silhouette. He is not an Ebys but not a child of the other world either, since he is defective.
  2. What is actually real?

    Perhaps the incident in which Myrddin says: "It is similar with my face" and "Crawling inside my mouth", etc. was not real at all.

    That is the one incident that I think differs from the other ones in relation to what Myrddin says, anyway... (And it turns out that incident is the one that was real, ;D )

    Yes, it looks like many previous moments were manufactured by Myrddin to make us empathize with him. I didn't fully believe everything he said before, but I at least thought the incidents were real. Well, I was wrong about that. Although, I did notice he portrayed our question to help him in a very weird way, it was in one of my answers to LJEpher:

    "But he was very cautious, and his sentences might imply he actually wanted the help, obviously. However, I cannot deny that there might be a possibility he was expecting us to take pity on him all along."

    Immediately, after I say that, i say I don't fully believe the theory he is full-on 100% tricking us. However, I do toy with the idea of him manipulating us... I should have dug deeper into that theory.

    And, I might affect my theories by saying so, but I still think that at least some part of Myrddin is salvageable, morally speaking. Yes, he is lying and manipulating, perhaps being good only because he is watched, but I wonder if he can't be redeemed, or if he ended up getting attached to the player while going through his plan to deceive the human in order to free himself...

    Call me a silly optimistic, but I'll try to see if it will be possible to save everyone and Myrddin, if he shows himself to want to do good.
  3. It is just a fact being stated, with the claim that no lies are being told. And then a final threat.

    Yes, I understand he didn't want to portray himself as a hero, but what I found ironic is that he asks us to stop, to quit interacting for everyone's sake, counting on our compassion, right?

    The ironic part is: before asking that, the Outer shows us that:

    • He tortures Myrddin.
    • He enjoys doing that.
    After counting on our compassion, I did find it ironic to portray oneself as such. Perhaps it is because he never thought we would accept his suggestions. He never actually wanted us to stop fighting back...
  4. How… how did you manage to skip that?

    Honestly, developer, I think I'm amazing like that.

    I reach levels of charm that make me able to get moments that are not even possible in the code...

    Well, I believe it was because I didn't progress with the "Talk" interaction that much. I did not even get the apple crafting scene, so that is also why I didnt get the snow globe one. My "Talk" interaction that would unlock crafting didn't show up because I ended up choosing other interactions and not talking that much in my first playthrough.

  5. Hm. Idk.

    I don't know why, this made me laugh ahgaahga, but yeah, I appreciated the challenge with the decoding, it was very fun! (Not that im an expert by any means...)

    Took me some time but I was able to get the full song. ^^

~~~

I think I'll only be able to play the game in some long time. Due to still recovering and getting very busy, -_-

So my theory will take a while. Hopefully I'll also get to play the new patch version that you mentioned in the upcoming month or so. Either way, have a great week, developer, and I hope we get a nice rest of the journey!

(+1)

Oh, please, not at all. I have actually implemented save naming now, and it has genuinely helped me with testing and keeping track of where I am myself. So thank you!

I will also enable the option to quickly skip scenes that have already been seen and read. All related bugs should hopefully have been taken care of.

That being said, I changed a lot in the code. In terms of structure, almost everything has been reorganized. Meaning…

I am intentionally going to break all save files with the coming patch!

Yes. My answer to accidentally breaking some saves is to break all of them.

I know this is frustrating, but I think it is necessary in the long run.

Previously, almost everything was placed inside one main hub. Now, I have created a smaller main hub, with the individual chapters placed into their own files.

This means that anything new or major I add for 0.4 will also be placed into its own file, and should not cause the same problems for previous saves going forward.

My previous approach might have been fine if this were a complete game released all at once, but it’s not. It was quite naive of me to simply assume that everything would remain safe.

Still, I hope that being able to skip everything already seen will help soften the issue.

I have not tracked the time yet, which I will do, but simply skipping through should bring players back to the latest ending fairly quickly.


I originally planned to change the main menu depending on the latest ending reached. For example, the main menu would turn completely black after the Chapter II ending.

I might pursue that once the game is fully finished, but for now, to keep things consistent across all platforms, I am keeping the same main screen for everything.


Thank you for your kind words! I am a bit of a sucker for details like that, and I have been restraining myself from overdoing it.

However, this is another thing I would love to pursue more after completing development.


Thank you! I also considered giving the book a voice, but I decided against it for lore reasons.

…Also because, considering the amount of lines, it would not exactly be… cheap.


Thank you again. (You’ll probably read that line a lot, haha.)

I personally don’t go too deeply into the AI image topic, so I’m not very knowledgeable about it.

I know what most people probably know, and I also understand that the current perception is that, if a game has an AI tag, the first assumption will usually be that the images are AI generated.

That is a bit of a disadvantage.

My game is flagged as AI-generated, with the small line specifically mentioning “Code.” However, most people probably do not really see that.

I am thinking about removing the AI tag, since it would not go against any itch.io rules, and instead simply explaining myself how AI is being used on the store page.

Mainly to distance the game from the stigma of “AI tag = AI-generated art.”

But I am not sure yet.

Especially since, and I am always very vocal about this, the game is inspired by DDLC. The art style itself, while having its own touch, has clearly also taken notes from DDLC.

But oh well.


This is genuinely very fun, so please let all the thoughts out!

I want those who theorize to feel rewarded when they are right, or motivated when they see that the story goes in another direction.

I will never rewrite the story I have simply because someone commented everything I had planned.

It is quite interesting to see how most theories seem to have a similar origin, only to then branch off into different directions.

I am genuinely curious if anyone will be able to analyze everything hidden in Chapter III, since… a lot of lore was hidden in plain sight just cryptic.

And a lot of things will be answered, probably, starting directly in Chapter IV.


And Tumblr… me too, lol. I am currently prioritizing the patch, which I plan to release next week or so.

And… eh, I know what they mean! I am just a noob. Not… whatever is lower in the ranking than a noob.

Thank you for the offer, but I should not put the work of finding sources onto you, haha.


I will go into detail about the plan I have in mind in the release devlog for Chapter IV.

That is still a while away, but I think you might be a bit shocked by just how much is already preplanned.

I will say, though, having “falling action” in a video game like this for an entire version might not be the best idea.


Oh, that is interesting!

I see your points. Yes, I definitely see the similarities.


Welp, this is the part where I cannot really go into detail.

Just a few vague maybe, maybe not thoughts:

Thoughts(Beware)

Who is good, and who is bad?

If someone tries everything to escape their prison, including using others, is that a good or evil goal? Or is it perhaps neither inherently, and simply a justified explanation?

It is interesting that the book itself tries to assign roles to everyone. You, the human, are only a wildcard. He “is the evil that has to do good,” which could indicate that he sees Myrddin as the good, or at least not as the evil of this situation.

Or perhaps he is using that assumption because, from your perspective, based on your experience with both of them, he is the evil one and Myrddin is the good one.

There is also quite a strong parallel there. The “good” Myrddin is accused of lies, while the “evil” assures the absolute truth.

The book already assumes that you have grown fond of Myrddin. So why would all those accusations be true, knowing him as witty, awkward, sometimes childish, but also thoughtful and kind?

You need a rational basis for that accusation. Hence, showing you the torture. There is your reason for why Myrddin might have a motive to do anything in order to leave.

But who is to say that scene itself was actually real?

How come Myrddin did not say anything during that whole scene? Surely he would want to protest and protect the bond you built, no?

Well, perhaps he was restrained somehow. Or maybe the memories of all that past pain came back, putting him into a cage inside his own mind.

Or perhaps this entire scenario is… fake, and there was never another presence to begin with, only Myrddin?

Hmm… It is fun to propose ideas to the mind that might be complete humbug, haha. (Or are they? …Oh, I am just messing with your thoughts a little.)

Good recovery! And good luck with your activities!

Have a great weekend!