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toiletsnakes

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A member registered Nov 30, 2017 · View creator page →

Creator of

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thank you for the feedback!

thank you for taking the time to play our game.

omg this looks amazing

they use a date of July but its September

I honestly had a lot of fun w this game btw, reminded me of severance 

so your game was one of the first I played, and in other games I had the same camera issue, so it wasn't your game at all!

fun game, a little polish and tweaking and I could play this for a while.

1. the music shouldn't restart w every death imo

2. maybe a gentle course correction midflight would be nice

3. a brake to slow down would be nice

4. a projected trajectory might also help

5. brighter indicators for the radius of the planet (or just draw them over the CRT shader?) they were a bit hard to see at times

6. maybe an undo option (1 = undo == 1 "life" and you have 3 lives and can earn them)?


this seemed like an evolution of the classic game of snake somehow.

I really enjoyed it!

nothing seem to work after turnLeft in the 2nd or 3rd level. cool concept though.

I really enjoyed this, it was relaxing. just what I needed after a long day of breaking necks and cashing checks.

I made the regrettable choice of trying to play this with a keyboard, it felt like QWOP at times.

Still, a very interesting concept, I could see a lot of time being spent in mastering the nuance of the controls.

this is a cool idea, I enjoyed.
perhaps a version in 3d where you have to walk around the floating curve would be fun.

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the camera was always rotating which I had to fight, until sometimes it wasn't randomly. it was hard to tell if it was a bug or not.


EDIT: my laptop was having the issue, not the game.

the annoyance of the camera prevented me from completing the first level, but if this game is in the "annoyingly difficult" genre I could see it working.

> Another tought: is that humanity isn't humanity without original art. With original ideas,


typo here

OK I uploaded html5, mac, linux, and windows versions using Godot 3.5.3, I also changed some of the key bindings.

literally unplayable </3

I will try and fix this soon

I think I may have gotten stuck, collected all the Fae Dust I could find but the mouse says time to go, the door is locked, and the fae in the circle says to keep collecting more.

I believe that magick circles originated with the faery circles, that is, circles of mushrooms. So I was very happy to play your entry and see a fairy circle in the Magician entry for the jam. <3

https://itch.io/jam/fools-journey-jam-2

Thanks!I think it will grow.

I'm not doing much to promote it, or manage it, as I'm much busier with life now.

Good luck.

Hi Neleya.

Honestly, starting with Twine is a great start. I haven't heard this advice in a while, but I used to hear that starting with text based games is a great start to game development.

IDK if I'll be able to answer your questions myself just due to being busy with life, and I've never used Twine.

But there is a Twine Games subreddit, and a discord server so perhaps consider joining those?

Really appreciate your vibes, you don't come off as annoying at all.

Good luck to you too! and thanks for joining the jam.

We couldn't finish the game in one sitting but we're going to continue it later, we got through 5 major arcana and 4 obstacle cards.

I'm playing. this right now! Question: when it says put the cards atop one another, am I building a stack of cars in the shape of a +, or am I building a ladder of cards that extends some distance like -I-I-I-I-I-I-I?

Thank you for your submission! <3 This is really cool.  Loving it so far.

thank you for playing. I can spoil it if you want to know.

Nope!

title

would it to be fair to say that a roguelite would be an acceptable submission to this jam?

I’m getting “no text channels” when I try to join

You sound great!!

Hi! Sorry to hear that, yes this is an old game haha.

I just rebuilt packages w/ Godot 3.4.4.

I also added an HTML5 build so maybe try playing it in the browser.

One of my favs so far. baba is dice?!

I love this one tbh. You could totally flesh this out more. I love the idea of playing as the DM villain who is secretly trying to let the party win

I love this one tbh. You could totally flesh this out more. I love the idea of playing as the DM villain who is secretly trying to let the party win

sorry to hear this, not sure what happened.

I didn't even intend for the boss to resemble a dice haha the dice theme is in the fact that your stats get randomized every run and every time you touch a mushroom. thanks for playing though.

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they always do something random to your stats and may heal or damage your health a bit

in the future I'd randomize certain things w/ their appearance like

on run 1: the more red the stem, the more health

on run 2: the more red the stem, the faster you move


so each run has its own rules of what the mushrooms do.

This was the funnest one I've played so far. when I saw there were options to add rows or areas to the board, that was really cool


I could see this becoming really addictive. with some polish and stuff it could be a decent game

The aesthetic is really nice.

The tutorial was confusing. A more iterative loop would have been helpful instead of the wall of text at the start.

I loved the ethereal vibe and the ambient music.

thanks for playing my game. <3

you're just supposed to shoot the boss until it runs out of health, and eat the mushrooms that appear to shuffle your stats (move speed, shoot speed, etc) and also maybe gain (or lose) a small bit of health.