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Ryan Vanden Boomen

A member registered Nov 02, 2016 · View creator page →

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Finally got someone to sit with me and play this. Super fun!

BOY. Never saw that coming.

I never thought one could *become* funko.

Enjoyed the rich lore!

Super cute!

Man, I "suck" at this game.


I think it was the one with Rocco from Mega64. Weird reference but I can roll with it.

Clearly, it was going to be a Battle Royale game.

I dig the art here.  It feels super polished and is pretty fun!

Robo-Vinny is my new favorite video game enemy.

That was neat. Does this mean I have a job at CBSi now?

I'm actually dying of laughter rn.

This is pretty clever and fun. Smart design choices here!

It truly is the most ambitious crossover event.

That intro cutscene though, lmao.

That's a pretty fun and goofy little thing.

I see someone else has been playing Into The Breach, lol. Although, I admit that a tutorial could have helped.

Nice. There's some deep cuts here that I usually don't see in these games. I like it.

That was pretty cute!

Dude I love the visuals of this. It's weird and voxel-ey and I dig it.

I really appreciate the UI. I miss growing up on Win98.

This art is wonderful!

This is solid for a first go! I dig it.

Thanks yall for the comments so far. Hopefully, I'll be free to experience everyone else's work tomorrow!

Thank you guys so much for the kind words!!! I'm really glad that the YouTube version is working and allowing you all to experience the World Of Full-Motion Assassination! That being said, I just got the greenlight from itch to upload my Unity build directly to the site. So if you're interested in playing the slightly less janky Unity version, you can now download it without having to go to some mildly shady file sharing site!

I'm really digging the implications this has on the lore of the Giant Bomb mythos.

I'm really digging this pixel of the crew!!!

I'm really digging pixel Dan and Jason!

From a technical perspective, this is pretty rad. I'm really interested in seeing more old games be ported like this.

The controls in this game feel sublime. Nice job!

Sorry for the huge file size. I had to compress this down from 3 gigs of uncompressed video!!!

This art is too nice!!!

I'm really digging the Voice Acting in this!

I've had my disk glitch out of the map a few times, but I'm gonna blame that on GM:S's garbage collison detection.

Rad Windjammers parody tho!