Honestly best game i played for this jam, I'm still in my rating queue but i really enjoyed yeeting drones. The game feels very polished and super fun to play! keep it up.
P.S. : Hope you get a good spot on the final ratings
Criteria | Rank | Score* | Raw Score |
Overall | #2009 | 2.926 | 3.583 |
Fun | #2053 | 2.790 | 3.417 |
Originality | #2806 | 2.790 | 3.417 |
Presentation | #3228 | 2.518 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a little drone that can only receive inputs while inside the range of the remote controls. If you go outside, you're out of control.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
I love the ideas you had for this concept (especially certain "controllers" only having certain controls, theres so much you could build with this!), this is a very smart game.
My only real gripe is that I feel like you introduced new concepts a bit too quickly? Its not that big of an issue because the mechanics give a lot of feedback so you can intuit whats going on, but I think I would've prefered a slower ramp of difficulty with new ideas. The levels themselves aren't a problem though, I thought they were really well designed.
Overall great job, easily one of the best games I've rated so far imo.
Hey! Funnily enough, after I was done prototyping all elements, making the levels was the easy part. I used Unity's 2D tilemap system and although it has some issues, its still decent for this kind of stuff. Anyway, thanks for playing the game and posting such a nice comment, will check your game when I have time!
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