Damn, I didn't expect condition 5 in the terms and conditions. Now I'm going to have to give him credit. 🎷
Tinypot
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Oh, sorry, I misunderstood.
The extra version wouldn't work in “Tiled” because it comes with preconfigured resources, but only for Godot.
Right now it is not designed to perform autotiling (I don't know how it would work in "Tiled"), so there will probably be visual problems when creating the terrain, but...
You've given me the idea to include that feature, so I'm going to run some tests and try to add it to the package so that it works correctly with autotile.
It might take a couple of days, but be prepared for an update. 👀
And thank you for your comment!
The assets have an estimated total size of 24.55 kb.
Most tiles are 8 x 8px in size, except for those with slightly more unusual shapes (crates, doors, coins, etc.) or backgrounds (clouds, foliage, etc.).
Personally, I cannot recommend it for GB Studio, as it may not meet some of the program's usage requirements and I may not be able to provide the necessary support, as I am not familiar with the program.
In any case, you can try it, but at your own risk.
Sorry it was a bit confusing.
Answering your question, the assets shown are the same as the basic version, they do not come in another resolution.
What I was trying to show is that in Extra (Godot) you will have:
- Preconfigured resources (8px, 16px)
The base tile for each shape, the texture origin for each tile and the colliders for the physics layer.
- A scene with 2 built examples (the ones shown on the page) One in 8px and the other in 16px.
- Configuration guide, which explains how to prepare the resources offered from scratch in case you have any doubts.
Hi! I'm happy to announce my first game asset here on itch.io.
Graybox 2D allows you to easily prototype 2D scenarios and more accurately know the distances between platforms, as well as better adjust the parameters of your character's actions, for example. It also has support for Godot
Take a look if you are interested: