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(5 edits) (+1)

Sorry it was a bit confusing.

Answering your question, the assets shown are the same as the basic version, they do not come in another resolution.

What I was trying to show is that in Extra (Godot) you will have:

  • Preconfigured resources (8px, 16px)

The base tile for each shape, the texture origin for each tile and the colliders for the physics layer.

Resources preview

  • A scene with 2 built examples (the ones shown on the page) One in 8px and the other in 16px.
  • Configuration guide, which explains how to prepare the resources offered from scratch in case you have any doubts.

(+1)

No worries. Thanks for the reply! Having the tilemap resources already created is a big time saver. Sold!