for the compilation cartridge since I didn't see the change
GBCompo25 compilation cartridge
Yes - count me in!
you can also use wasd and z to do this. the reason why I don't have the ability to use a normal mouse as that wasn't a normal Gameboy peripheral. as the engine I used can only use what was commonly used for most Gameboy/Gameboy Color games. below is an image directly from the engine to assign the key bindings. also, mobile would be completely left out as it does have the emulated buttons and ignores keyboard controls.

that is a common scene type for the engine to do a point and click.
the engine I used is GB Studio
South Carolina yes. (in fact all events that happen on earth in the series is in the Carolinas). when you asked "Are you also a teenager coding fan?" are you asking for my age or is that some sort of student organization, or in general?
if you are asking my age, I am 25.
if you are talking in general. I believe anyone can code. with enough guidance.
"This game is about a ghost talking about how her life was like before and during the Hyperion War to one of her descendants."
sadly, this is as short as I can get it
extra info if you want to add (I know it is long): it takes place after a series of side stories that start after Jem of twilight chapter 3. below is a timeline of the games/sidestories that are related to the game. many of the sidestories require decoding to view.
2019 AD.
6497 AD.
6502 AD.
here is a link to the sidestories: Temporal-Light-series/sidestories at main · SpaceTimeWarrior/Temporal-Light-series.
can you show me where there are 5 colors. and I did use GB studio. if you want to check I even put the GB rom as an extra download, and here is the Github repository SpaceTimeWarrior/TL-Hyperion-War (github.com)
the export is to monochrome. with SGB active (for changing the color palette of the whole screen). this was to prevent accidentally doing 5+ colors. the version I used is 4.1.3 (this version split the singular project file into multiple smaller files and create prefab objects)

where you playing on mobile as only the top part is a part of the game screen if that is the case as the lower section is for an emulated controller
here is a picture of the editor with a preview of chapter 2 as well as the first part of the endless mode as well as the first chapter which is in the jam. the red is collision, the orange is triggers and the purple are actors. this is zoomed out so, most of the actors are not visible except for a purple rectangle. the only one of these that has anything visible is the actors

this is a closer look at the first two levels as well as the Hud before it is retiled to what is visible in game as well as the intended ghost version of Blair. I didn't fix that because it kind of looks better.

thank you for playing. you weren't doing anything nasty just pointing out where I can improve.
These responses match up with your comment.
and I hope your Alchemy Jam #2 goes well
thank you for playing. I am going to look for some other way of doing the text boxes. I have already found a way to change the font and frame but not an easy way to get the setting permanent. I did think of making the player sprite smaller however I wanted the ship to not look too out of place with other ships in the game especially in later levels. Sadly, with GB studio I can't shrink the sprites without removing detail.
Thank you for playing
Sadly, since I use GB studio that is going to be hard as it only has horizontal movements for shoot em' up scene types. I do appreciate the tip maybe If I remake the game with a better engine, I will consider that. I might reduce the number of tiles the bullet uses.
Like others I replied to this game is a prequel to a series (Temporal Light).
I originally planned to have a platformer but that was used in a jam earlier this year. I didn't want this to be considered a continuation of the other game. Another thing I did consider before the jam was to create a star fox like game sadly there isn't an easy way to do a large amount 3d rendering with GB studio (at least with a decent framerate). So, this was Plan C.
Thank you if you want it is a prequel to my main series. I actually designed the ships to have a similar but different feel to the other games in the series. (Probably the only ship that is close to another ship is blair's but it was designed to look similar to jem's ship because they use the same framework. there are differences with the piping and secondary engines, the gun arms are at a visibly different angle [jem's are straight while blair's is 45 degrees] and although not visible but when the color version is uploaded the color is also different)
Thank you if you want it is a prequel to my main series. most of this game is not necessary to understand other games in the series. (literally the only part is that it happened and both Blair and Sune are involved and there is a huge cataclysm that happens at the end of the game...it has something to do with the title of this game).
I recently updated the game to have volume control. as well as remixing the noise channel down an octave. (some had more than one)
I also added a pause screen which allows you to change the settings above as well as view Peryil's status and view a map of the level
in the volume control I also added the ability to switch between the jam version of the music and the new remixed version.
I also facepalmed on one of the level music I had accidentally left one instrument channel completely muted in the jam version. (Level 3's theme. wave channel)
it is a really good game. managed to complete all levels available. the bosses are a little bit of a difficulty spike. especially the water undine. This is a minor issue but using a colorblindness simulator you may have a problem with the colors used. the free simulator I used does the two most common forms of color blindness. (my mouse is normally a similar shade of red as the character it is the same color for both) you might need to darken the air slightly. here is a suggested range for Air if you decide to add a color blindness option. R range:0-176 B range:215-220 G range:220-231. this is out of 255. (the lower the number on the range the more of a perceivable difference). for fire and earth just adjust the brightness of the colors and it will work. both of these are minor issues and can be worked around. below are the alchemical hints with both color blindness shown as they are in game.
overall, it is really good. the use of deflection does keep the player on their toes and the use of black and white is definitely a good take on the theme. the game is very responsive, very little to no noticeable input lag.
the infinite jump is a feature not a bug as normally gb studio does not allow this. I had to manually override it. internally I called it the flight system. as the character is a phoenix after all. as for the music I will look into this to try to lower the db. is there any song in particular for me to look at. there is a download for the whole soundtrack the ,uge file is the filetype the engine uses and what built the mp3 and wav files.
which common keyboard controls are not used. the only reason why I can't do rebindable keys is because that is a limitation of the engine.
currently
Dpad- wasd/ arrow keys (either is used)
A: alt, z, j
B: control, k, x
Select: shift, tab
start(not used yet) - enter, escape
in the next update
dpad up: up arrow, w, numpad 8
dpad down: down arrow, s, numpad 2
dpad left: left arrow, a , numpad 4
dpad right: right arrow, d, numpad 6
A: alt, z , j, q, numpad 1
B: control, k , x , e ,numpad 3
start(not used yet): enter, escape, r, numpad 7
select: shift, tab, f , numpad 9
@jakeoff what software did you use to create the image. the game you made looked good, and I do agree with the comments. this image looks good, but I prefer to use my own. the reason why I ask is there were a few oddities such as extra words, incorrect color of the diamond dust. and wrong color of the berries. (the last one is forgivable since the image is small and it is hard to tell what they looked like), if you want here is the reference story for the berries, I used (foxberries). this takes place well over 10 years before the events of this game. these are the exact same type in that story you can also read the other stories on that same github but most are encrypted).
here is a preview for level 2 the face rooms are ones I have not yet started.