Thank you so much!
That really means a lot. I wanted to keep the idea simple but make the terminal management feel satisfying and atmospheric, so I’m really happy you had fun with it ^^
Absolutely beautiful game.
So far, this is the only game from the jam that I played all the way through to 100%. The atmosphere and sound design are fantastic, and I was honestly impressed by how much the game kept me engaged.
Even though the models are visually simple, the overall experience works so well that it really pulls you in and makes you want to finish it.
Amazing work!
Nice little game!
The airport chaos is a fun idea and it fits the theme well, although after a while it can become a bit overwhelming or slightly annoying. Apart from that, the game is enjoyable and has a nice concept.
One small issue: I accidentally jumped into a wall and got stuck inside it, with no way to get out. Just wanted to mention it as a bug report.
Good work!
Even though I’m not usually a big fan of tower defense games, this one has a really nice and pleasant atmosphere.
The setting is charming and the overall vibe works very well. The only small thing I’d mention is that, at least for me, the music felt a bit too loud — I know it can be muted, but maybe lowering the default volume a little could make the experience more comfortable.
Nice work!
Grazie! Sono contento che ti sia piaciuto il ritmo veloce. Concordo, al momento è piuttosto semplice, ma ho intenzione di aggiungere presto potenziamenti e bonus. Pubblico regolarmente aggiornamenti sui miei progetti, quindi sentiti libero di seguire il mio account se vuoi vedere come si evolve. Grazie per aver giocato!
Thanks a lot! I'm really glad you enjoyed it. I know the game is a bit minimal right now—honestly, I haven't touched Unity or programmed in a few months, so I wanted to start back with something simple and clean to find my rhythm again. Adding explosions and power-ups is actually a great idea to spice things up!
Thanks for the feedback!
Thanks for playing!
You are totally right about the technical issues. I was actually aware of them (especially the jarring camera transition and the unfair enemy placement at the door), but I admittedly managed my time poorly during the jam. I spent too much time on other things and simply ran out of time to fix those bugs before the deadline. Definitely a lesson learned for the next project!
Thanks again for the feedback!
Thank you for the honest feedback! I completely agree that the gameplay is a bit raw. Due to the strict time limit of the Jam, I had to keep the enemy logic very basic to make sure I could finish a playable build in time.
Your suggestion about changing the speeds of the priests is actually brilliant in its simplicity. It would have definitely broken the rhythm and made the stealth sections much more interesting without requiring complex code. I wish I had thought of that during development! I'll definitely keep that in mind for my next project. Thanks for playing!
I'm glad you liked the art style. Regarding the priest mechanic: I actually had that exact idea! I really wanted the souls to just detach or return to their spot instead of a Game Over. However, with very little time left, I was honestly afraid to touch the code and potentially break the game logic right before the deadline, so I stuck with the safer option. Thanks for the great feedback and for playing!
Thank you so much!
Thank you so much! I'm really happy that the soundtrack did its job haunting you! 👻 You are totally right about the priests at the door—sorry about that! Due to the time limit, I couldn't perfect the enemy patrol paths, so sometimes they are a bit unfair. Reaching 6 spirits is still impressive! Thanks for playing!
Wow, thank you so much! Reading this comment honestly made my day. 😊 I'm super happy you enjoyed the surprise ending! It was a bit tricky to pull off within the time limit, so I'm glad it was worth it. And yes, making a clicker was a bit of a gamble for this theme, but it was fun! Thanks for the encouragement on my 3rd jam.
Hey everyone! 👋
I'm excited to share my entry for Mini Jam 198 (Theme: "There is no end").
It's called CAT-ASTROPHE, and it's a short, funny incremental game about how quickly a cute cat can turn into a galactic crisis.
🎮 PLAY IT HERE (Browser): [https://solo-timothy.itch.io/cat-astrophe ]
📝 About the Game:
You start in a cozy bedroom petting a single cat. But as you generate more "Purrs" and buy upgrades (like Food and... Bread?), things start to escalate.
The game embraces the "No End" limitation by scaling the economy infinitely, until your cats literally take over the city, the world, and the universe.
✨ Key Features:
Relaxing Start: Just you and a cute hand-drawn cat.
Exponential Chaos: Unlock unique cats (Angry Cat, Worker Cat, Spy Cat) that change the game world.
Visual Progression: Watch the background change as the feline empire grows.
A Cinematic Finale: Includes a Plot Twist and a Star Wars-style ending!
It takes about 10-15 minutes to beat.
I'd love to hear what you think about the progression and the ending!
Thanks for playing! 😺
Wow, thank you so much for the amazing feedback!
That's so interesting you mentioned Minit! To be honest, my main inspiration for the loop was actually 12 Minutes, but you're right that they both share that awesome "knowledge progression" mechanic, which is exactly what I was going for. I'm so glad that came through!
And awesome job finding that last jammer! I'll admit I hid it a little bit to reward exploration, so I'm happy to hear it was a fun challenge.
Thanks again for playing and for leaving such a thoughtful comment! It really means a lot!