Thanks! I’m really happy you liked the art style and the interpretation of the limitation. I definitely plan on adding more content soon, so stay tuned. Thanks for playing!
TI-MAH
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Grazie! Sono contento che ti sia piaciuto il ritmo veloce. Concordo, al momento è piuttosto semplice, ma ho intenzione di aggiungere presto potenziamenti e bonus. Pubblico regolarmente aggiornamenti sui miei progetti, quindi sentiti libero di seguire il mio account se vuoi vedere come si evolve. Grazie per aver giocato!
Thanks a lot! I'm really glad you enjoyed it. I know the game is a bit minimal right now—honestly, I haven't touched Unity or programmed in a few months, so I wanted to start back with something simple and clean to find my rhythm again. Adding explosions and power-ups is actually a great idea to spice things up!
Thanks for the feedback!
Thanks for playing!
You are totally right about the technical issues. I was actually aware of them (especially the jarring camera transition and the unfair enemy placement at the door), but I admittedly managed my time poorly during the jam. I spent too much time on other things and simply ran out of time to fix those bugs before the deadline. Definitely a lesson learned for the next project!
Thanks again for the feedback!
Thank you for the honest feedback! I completely agree that the gameplay is a bit raw. Due to the strict time limit of the Jam, I had to keep the enemy logic very basic to make sure I could finish a playable build in time.
Your suggestion about changing the speeds of the priests is actually brilliant in its simplicity. It would have definitely broken the rhythm and made the stealth sections much more interesting without requiring complex code. I wish I had thought of that during development! I'll definitely keep that in mind for my next project. Thanks for playing!
I'm glad you liked the art style. Regarding the priest mechanic: I actually had that exact idea! I really wanted the souls to just detach or return to their spot instead of a Game Over. However, with very little time left, I was honestly afraid to touch the code and potentially break the game logic right before the deadline, so I stuck with the safer option. Thanks for the great feedback and for playing!
Thank you so much!
Thank you so much! I'm really happy that the soundtrack did its job haunting you! 👻 You are totally right about the priests at the door—sorry about that! Due to the time limit, I couldn't perfect the enemy patrol paths, so sometimes they are a bit unfair. Reaching 6 spirits is still impressive! Thanks for playing!
Wow, thank you so much! Reading this comment honestly made my day. 😊 I'm super happy you enjoyed the surprise ending! It was a bit tricky to pull off within the time limit, so I'm glad it was worth it. And yes, making a clicker was a bit of a gamble for this theme, but it was fun! Thanks for the encouragement on my 3rd jam.
Hey everyone! 👋
I'm excited to share my entry for Mini Jam 198 (Theme: "There is no end").
It's called CAT-ASTROPHE, and it's a short, funny incremental game about how quickly a cute cat can turn into a galactic crisis.
🎮 PLAY IT HERE (Browser): [https://solo-timothy.itch.io/cat-astrophe ]
📝 About the Game:
You start in a cozy bedroom petting a single cat. But as you generate more "Purrs" and buy upgrades (like Food and... Bread?), things start to escalate.
The game embraces the "No End" limitation by scaling the economy infinitely, until your cats literally take over the city, the world, and the universe.
✨ Key Features:
Relaxing Start: Just you and a cute hand-drawn cat.
Exponential Chaos: Unlock unique cats (Angry Cat, Worker Cat, Spy Cat) that change the game world.
Visual Progression: Watch the background change as the feline empire grows.
A Cinematic Finale: Includes a Plot Twist and a Star Wars-style ending!
It takes about 10-15 minutes to beat.
I'd love to hear what you think about the progression and the ending!
Thanks for playing! 😺
Wow, thank you so much for the amazing feedback!
That's so interesting you mentioned Minit! To be honest, my main inspiration for the loop was actually 12 Minutes, but you're right that they both share that awesome "knowledge progression" mechanic, which is exactly what I was going for. I'm so glad that came through!
And awesome job finding that last jammer! I'll admit I hid it a little bit to reward exploration, so I'm happy to hear it was a fun challenge.
Thanks again for playing and for leaving such a thoughtful comment! It really means a lot!
Thank you so much for playing and for the fantastic feedback! I'm thrilled you liked the concept and that you managed to escape in time!
That's a really interesting point about the controls! To be honest, it wasn't entirely intentional—it was a side-effect of the fixed camera system. Finding a control scheme that felt good from all angles in 48 hours was the biggest challenge (the first few attempts were even buggier!).
But you're right, your point of view is totally valid. It does make the game harder towards the end, which actually fits the theme of the lab getting more disorienting as you try to escape. Let's just say it's a "happy accident" that adds to the challenge!
Thanks again for taking the time to play and write such a thoughtful comment. It really means a lot!
I just wanted to write a final, huge thank you to every single person who took the time to play my little game.
I went into this expecting very little, so seeing this overwhelmingly positive reception has been an incredible source of joy and motivation. It will help me so much going forward.
To be completely honest, I was on the verge of giving up on game development. It's my lifelong dream, but I felt discouraged and was ready to let it go because I wasn't seeing any results.
This game jam, and especially the wonderful, insightful, and kind comments from all of you, have completely renewed my spirit. You've given me back the motivation and the strength to keep pursuing my dream.
I'll be forever grateful for this experience. Thank you all again for the amazing feedback.
This comment genuinely made my day. Thank you so much!
I'm thrilled you enjoyed the atmosphere! And I love that it made you think about the lore ("Is it their power? The power of the woods?"). That's exactly the kind of mystery I was hoping to hint at.
You've also hit on two super important points for improvement. The collisions definitely need more polish, and you are 1000% right about needing an in-game tutorial. That's a classic rookie mistake on my part, and your feedback is a great reminder!
This is super motivating and gives me a clear direction for the future. Thank you!
Thank you so much for your incredibly kind words! It's so encouraging to hear that, especially since this was my first solo project.
And please don't apologize for finishing it quickly! The game is definitely short, that's one of the challenges of a game jam. The fact that you wanted it to be longer is a huge compliment!
I'm really glad you enjoyed how the music, art, and animations came together to create that vibe. Thank you for playing!
Wow, thank you so much for this incredibly detailed feedback!
I'm thrilled you enjoyed the atmosphere and saw the narrative potential in the world. Your gameplay ideas are amazing too, hitting the corpses to use as ranged weapons is a brilliant concept I hadn't even thought of!And thank you especially for the detailed report on the controller mapping. I didn't get to properly implement it during the jam, so that's super helpful information for any future updates. The Steam Deck suggestion is a great idea!
Thanks again for playing and for taking the time to write all this out.
Thank you so much for the kind feedback! I'm really happy you enjoyed the visuals and the core mechanic.
That's a great point about the level design. I'm still learning, so your feedback is really valuable. To be honest, the tight time limit of the jam was a bit nerve-wracking, so I was hesitant to get too ambitious with the puzzles.
Thanks again for playing!




