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TI-MAH

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A member registered Feb 20, 2025 · View creator page →

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Thank you so much! 

That really means a lot. I wanted to keep the idea simple but make the terminal management feel satisfying and atmospheric, so I’m really happy you had fun with it ^^

Thanks a lot! I

 spent quite a bit of time trying to make the terminal style feel clean and readable, so I’m happy it came across well.

Thank you!

 I’m glad you enjoyed it. I wanted to keep the mechanics simple but still make the power management feel meaningful.

Thank you so much! I’m really glad you liked the idea.

Connection log updated ⚡

Absolutely beautiful game.

So far, this is the only game from the jam that I played all the way through to 100%. The atmosphere and sound design are fantastic, and I was honestly impressed by how much the game kept me engaged.

Even though the models are visually simple, the overall experience works so well that it really pulls you in and makes you want to finish it.

Amazing work!

Nice little game!

The airport chaos is a fun idea and it fits the theme well, although after a while it can become a bit overwhelming or slightly annoying. Apart from that, the game is enjoyable and has a nice concept.

One small issue: I accidentally jumped into a wall and got stuck inside it, with no way to get out. Just wanted to mention it as a bug report.

Good work!

Really beautiful game!

I really liked the challenge of managing all the luggage, and the music is adorable. The setting also works really well and gives the game a lot of charm.

Overall, it’s genuinely very fun and pleasant to play. Great work!

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Really nice setting and atmosphere.

The survival-like gameplay feels pleasant and keeps you focused enough without becoming overwhelming. Overall, it’s a very charming little game. Nice work!

Even though I’m not usually a big fan of tower defense games, this one has a really nice and pleasant atmosphere.

The setting is charming and the overall vibe works very well. The only small thing I’d mention is that, at least for me, the music felt a bit too loud — I know it can be muted, but maybe lowering the default volume a little could make the experience more comfortable.

Nice work!

Exactly! One night shift, one unstable power grid, and too many tenants to keep happy ⚡  

Thanks for playing :)

Thanks! I’m really happy you liked the art style and the interpretation of the limitation. I definitely plan on adding more content soon, so stay tuned. Thanks for playing!

Thanks a lot! I’m glad you enjoyed the take on the limitation. Thanks for playing and for the support!

Grazie! Sono contento che ti sia piaciuto il ritmo veloce. Concordo, al momento è piuttosto semplice, ma ho intenzione di aggiungere presto potenziamenti e bonus. Pubblico regolarmente aggiornamenti sui miei progetti, quindi sentiti libero di seguire il mio account se vuoi vedere come si evolve. Grazie per aver giocato!

Thanks! I love the Roguelite idea—adding some 'WTF' power-ups would be a blast. Since I'm getting back into Unity, I'll be posting updates and new projects quite often. Feel free to follow my account if you'd like to stay in the loop. Thanks for the support!

Thanks a lot! I'm really glad you enjoyed it. I know the game is a bit minimal right now—honestly, I haven't touched Unity or programmed in a few months, so I wanted to start back with something simple and clean to find my rhythm again. Adding explosions and power-ups is actually a great idea to spice things up!

 Thanks for the feedback!

Thanks for playing!

You are totally right about the technical issues. I was actually aware of them (especially the jarring camera transition and the unfair enemy placement at the door), but I admittedly managed my time poorly during the jam. I spent too much time on other things and simply ran out of time to fix those bugs before the deadline. Definitely a lesson learned for the next project!

Thanks again for the feedback!

Haha, thank you! I'm super happy you enjoyed that mechanic! That was exactly the core idea: making it a 'Snake' game where you have to protect your followers, not just yourself. It gets pretty chaotic when the line is long, right? :D Thanks for the kind words about the art!

Thank you for the honest feedback! I completely agree that the gameplay is a bit raw. Due to the strict time limit of the Jam, I had to keep the enemy logic very basic to make sure I could finish a playable build in time.

Your suggestion about changing the speeds of the priests is actually brilliant in its simplicity. It would have definitely broken the rhythm and made the stealth sections much more interesting without requiring complex code. I wish I had thought of that during development! I'll definitely keep that in mind for my next project. Thanks for playing!

I'm glad you liked the art style. Regarding the priest mechanic: I actually had that exact idea! I really wanted the souls to just detach or return to their spot instead of a Game Over. However, with very little time left, I was honestly afraid to touch the code and potentially break the game logic right before the deadline, so I stuck with the safer option. Thanks for the great feedback and for playing!

Thank you so much!

Haha, well, I tried to make a horror game, but I guess 'spooky-cute' is a win too! I really appreciate that you noticed the different sprites for the ghosts, I wanted to give them some personality. Thanks for playing!

Thank you so much! I'm really happy that the soundtrack did its job haunting you! 👻 You are totally right about the priests at the door—sorry about that! Due to the time limit, I couldn't perfect the enemy patrol paths, so sometimes they are a bit unfair. Reaching 6 spirits is still impressive! Thanks for playing!

Hey! I saw your comment on my game so I came to play yours. It's really cute and polished! Since I'm still new to game dev, I wanted to ask: how long have you been making games to reach this level? I'd love to get there someday. Great job!

Thanks for playing and for the honest feedback! I'm glad you liked the art style. Since it was a short Jam, I had to keep the gameplay simple to finish in time. By the way, I just checked out your game too—really cute work! :)

Haha, sorry about your ears! The cats get very loud when they demand food 😸.                                                                                                                    Thanks for the heads-up though, I'll tone them down a bit in the future!

I haven't seen it! But if it involves cats plotting things, I definitely need to watch it for research lol. Thanks for the tip!

Haha yeah, the Spy Cat has zero mercy at the end! 😼 Glad the cutscene made you laugh though

Wow, thank you so much! Reading this comment honestly made my day. 😊 I'm super happy you enjoyed the surprise ending! It was a bit tricky to pull off within the time limit, so I'm glad it was worth it. And yes, making a clicker was a bit of a gamble for this theme, but it was fun! Thanks for the encouragement on my 3rd jam.

That's the secret feline strategy: purr until the human is too relaxed to stop the revolution! 😼 Thanks a lot for playing!

I really enjoyed the game’s design — it’s simple yet super effective, with a vibe that grabs you right away! 🎮✨
The sound effects are spot-on too; every click, boing, and zap feels perfectly placed and really brings the experience to life. Great job, I had a lot of fun! 😄

Hard agree! 😸 There is truly nothing better. That is basically the scientific principle behind this game: the Universe just needs more purrs! Thanks for playing!

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Yay! Thank you so much for playing all the way to the end! 🏆 I'm really glad you enjoyed the cozy vibes and the dramatic finale. It means a lot that you took the time to finish it!

Thank you so much, Fabrizio! I'm really happy you enjoyed the game. 😺

Regarding the rewards/costs: you are totally right! This is actually my first time making an Idle Game, and I was terrified it would end too quickly, so I might have made the grind a bit too hard 😅.

Thanks a lot for the feedback!

Thank you for playing! Really appreciate the feedback. :)

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Hey everyone! 👋

I'm excited to share my entry for Mini Jam 198 (Theme: "There is no end").

It's called CAT-ASTROPHE, and it's a short, funny incremental game about how quickly a cute cat can turn into a galactic crisis.

🎮 PLAY IT HERE (Browser): [https://solo-timothy.itch.io/cat-astrophe ]


📝 About the Game:

You start in a cozy bedroom petting a single cat. But as you generate more "Purrs" and buy upgrades (like Food and... Bread?), things start to escalate.

The game embraces the "No End" limitation by scaling the economy infinitely, until your cats literally take over the city, the world, and the universe.

Key Features:

Relaxing Start: Just you and a cute hand-drawn cat.

Exponential Chaos: Unlock unique cats (Angry Cat, Worker Cat, Spy Cat) that change the game world.

Visual Progression: Watch the background change as the feline empire grows.

A Cinematic Finale: Includes a Plot Twist and a Star Wars-style ending!

It takes about 10-15 minutes to beat.

I'd love to hear what you think about the progression and the ending!

Thanks for playing! 😺

Wow, thank you so much for the amazing feedback!

That's so interesting you mentioned Minit! To be honest, my main inspiration for the loop was actually 12 Minutes, but you're right that they both share that awesome "knowledge progression" mechanic, which is exactly what I was going for. I'm so glad that came through!

And awesome job finding that last jammer! I'll admit I hid it a little bit to reward exploration, so I'm happy to hear it was a fun challenge.

Thanks again for playing and for leaving such a thoughtful comment! It really means a lot!

Nice theme for the game! One thing, I'm not sure if it's a bug or not, but when I chose 'purge the king', I got a white screen and it wouldn't continue. Nice game, though!

Cool! I really liked how the scenery changed each time, giving the impression of character growth. I really liked the concept!

I didn't get it at first, then I read the description. Fun!

Nice concept! I really liked the sudden change of scenery. The gorilla was hilarious, and had a great... asset, haha. But seriously, even though it was short, it was a lot of fun. Great work!

Thank you so much! :D I really appreciate the encouragement! Glad to have you along for this new journey.