Thank you for the honest feedback! I completely agree that the gameplay is a bit raw. Due to the strict time limit of the Jam, I had to keep the enemy logic very basic to make sure I could finish a playable build in time.
Your suggestion about changing the speeds of the priests is actually brilliant in its simplicity. It would have definitely broken the rhythm and made the stealth sections much more interesting without requiring complex code. I wish I had thought of that during development! I'll definitely keep that in mind for my next project. Thanks for playing!